Fix map renderer
This commit is contained in:
parent
ced2895873
commit
c0c87c23f2
9 changed files with 330 additions and 105 deletions
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@ -1,7 +1,7 @@
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144,144,144,144,144,144,144,144,144,144,144,144,144,0,0,0,
|
||||
178,179,157,157,157,157,157,243,157,157,157,157,157,0,0,0,
|
||||
|
@ -516,50 +639,50 @@
|
|||
254,255,157,147,199,148,157,256,257,157,252,253,157,0,0,0
|
||||
</chunk>
|
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</chunk>
|
||||
<chunk x="16" y="0" width="16" height="16">
|
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157,157,157,157,267,268,157,157,157,157,157,193,157,157,235,236,
|
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157,272,204,204,280,281,204,204,204,204,204,204,204,204,204,204,
|
||||
157,157,157,157,267,268,157,696,697,157,157,193,157,157,235,236,
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157,272,204,204,280,281,204,709,710,204,204,204,204,204,204,204,
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157,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||
157,157,157,191,192,157,157,157,157,157,157,157,157,157,157,157,
|
||||
157,157,157,157,157,157,157,157,157,157,261,262,263,264,157,157,
|
||||
272,204,204,204,204,204,204,204,204,204,274,275,276,277,204,204,
|
||||
157,157,157,191,192,157,248,249,157,157,157,157,157,157,157,157,
|
||||
157,157,157,157,157,157,250,251,157,217,261,262,263,264,217,157,
|
||||
272,204,204,204,204,204,239,240,204,230,274,275,276,277,230,204,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,
|
||||
157,157,157,157,157,157,157,157,243,157,157,209,210,211,212,157,
|
||||
|
@ -570,35 +693,35 @@
|
|||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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||||
</chunk>
|
||||
<chunk x="32" y="0" width="16" height="16">
|
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237,238,157,157,265,266,157,157,157,157,157,271,157,157,157,157,
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204,204,204,204,278,279,204,204,204,204,204,284,204,204,204,204,
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237,238,157,157,265,266,157,250,251,157,157,271,157,157,157,157,
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204,204,204,204,278,279,204,239,240,204,204,284,204,204,204,204,
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157,157,157,157,157,157,157,157,157,243,157,157,209,210,211,212,
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157,157,254,255,157,157,157,157,157,256,257,157,222,223,224,225,
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157,157,157,157,157,157,157,157,271,157,157,157,157,157,157,157,
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204,204,204,204,204,204,204,204,284,204,204,204,204,204,204,204,
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157,157,191,192,157,157,157,157,258,157,157,157,248,249,157,157,
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157,157,157,157,157,696,697,157,271,157,157,157,250,251,157,157,
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204,204,204,204,204,709,710,204,284,204,204,204,239,240,204,204,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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</chunk>
|
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<chunk x="48" y="0" width="16" height="16">
|
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267,268,157,147,199,148,157,269,270,157,265,266,157,0,0,0,
|
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280,281,204,160,200,161,204,282,283,204,278,279,204,0,0,0,
|
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267,268,157,147,199,148,157,269,270,157,265,266,218,0,0,0,
|
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280,281,204,160,200,161,204,282,283,204,278,279,231,0,0,0,
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0,0,0,147,199,148,0,0,0,0,0,0,0,0,0,0,
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144,144,144,147,199,148,144,144,144,144,144,144,144,0,0,0,
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157,157,157,147,199,148,157,157,157,157,157,157,157,0,0,0,
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157,157,157,147,199,148,157,157,157,157,252,253,157,0,0,0,
|
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157,157,157,147,199,148,157,157,157,157,265,266,157,0,0,0,
|
||||
204,204,204,160,200,161,204,204,204,204,278,279,204,0,0,0,
|
||||
157,157,157,147,199,148,157,217,157,157,265,266,157,0,0,0,
|
||||
204,204,204,160,200,161,204,230,204,204,278,279,204,0,0,0,
|
||||
0,0,0,147,199,148,0,0,0,0,0,0,0,0,0,0,
|
||||
144,144,144,147,199,148,144,144,144,144,144,144,144,0,0,0,
|
||||
157,157,159,160,199,161,162,157,157,157,157,157,157,0,0,0,
|
||||
157,157,159,160,200,161,162,157,157,157,157,157,157,0,0,0,
|
||||
157,171,172,173,199,174,175,176,157,157,252,253,157,0,0,0,
|
||||
183,184,185,186,199,187,188,189,190,157,265,266,157,0,0,0,
|
||||
196,197,198,199,199,200,201,202,203,204,278,279,204,0,0,0,
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|
@ -607,5 +730,94 @@
|
|||
</chunk>
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="2" name="Слой объектов 1" offsetx="53.25" offsety="-12"/>
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<point/>
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</object>
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</objectgroup>
|
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<objectgroup id="8" name="Zombies" locked="1">
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</object>
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<point/>
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</object>
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<point/>
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</object>
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<point/>
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</object>
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</object>
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</object>
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<point/>
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</object>
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<point/>
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<point/>
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</object>
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<point/>
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|
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<point/>
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</object>
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</objectgroup>
|
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<objectgroup id="9" name="Short Zombies" locked="1">
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<point/>
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</object>
|
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<object id="43" x="-141.333" y="282.667">
|
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<point/>
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</object>
|
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<object id="44" x="-130.667" y="186.667">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="45" x="-132" y="86.6667">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="46" x="641.333" y="274.667">
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<point/>
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</object>
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</objectgroup>
|
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</map>
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -135,7 +135,7 @@ namespace DangerousD.GameCore
|
|||
case GameState.Lobby:
|
||||
break;
|
||||
case GameState.Game:
|
||||
GameManager.mapManager.LoadLevel("Level1");
|
||||
GameManager.mapManager.LoadLevel("lvl");
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
|
|
|
@ -17,12 +17,14 @@ namespace DangerousD.GameCore
|
|||
public List<LivingEntity> livingEntities;
|
||||
public List<Entity> entities;
|
||||
public List<MapObject> mapObjects;
|
||||
public List<GameObject> others;
|
||||
public MapManager mapManager;
|
||||
public PhysicsManager physicsManager;
|
||||
public List<Player> players;
|
||||
public Player GetPlayer1 { get; private set; }
|
||||
public GameManager()
|
||||
{
|
||||
others = new List<GameObject>();
|
||||
livingEntities = new List<LivingEntity>();
|
||||
mapObjects = new List<MapObject>();
|
||||
entities = new List<Entity>();
|
||||
|
@ -44,15 +46,15 @@ namespace DangerousD.GameCore
|
|||
{
|
||||
if (gameObject is LivingEntity)
|
||||
livingEntities.Add(gameObject as LivingEntity);
|
||||
if (gameObject is Entity)
|
||||
else if (gameObject is Entity)
|
||||
entities.Add(gameObject as Entity);
|
||||
if (gameObject is MapObject)
|
||||
else if (gameObject is MapObject)
|
||||
mapObjects.Add(gameObject as MapObject);
|
||||
if (gameObject is Player)
|
||||
else if (gameObject is Player)
|
||||
{
|
||||
players.Add(gameObject as Player);
|
||||
GetPlayer1= players[0];
|
||||
}
|
||||
}else others.Add(gameObject);
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch _spriteBatch)
|
||||
|
@ -63,6 +65,8 @@ namespace DangerousD.GameCore
|
|||
item.Draw(_spriteBatch);
|
||||
foreach (var item in livingEntities)
|
||||
item.Draw(_spriteBatch);
|
||||
foreach (var item in others)
|
||||
item.Draw(_spriteBatch);
|
||||
}
|
||||
|
||||
public void Update(GameTime gameTime)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Xml;
|
||||
using DangerousD.GameCore.GameObjects.MapObjects;
|
||||
|
@ -25,9 +26,10 @@ namespace DangerousD.GameCore.Managers
|
|||
xml.Load($"../../../Content/{level}.tmx");
|
||||
Vector2 tileSize = new(int.Parse(xml.DocumentElement.Attributes["tilewidth"].Value),
|
||||
int.Parse(xml.DocumentElement.Attributes["tileheight"].Value));
|
||||
//tileSize *= _scale;
|
||||
|
||||
XmlNodeList layers = xml.DocumentElement.SelectNodes("//layer");
|
||||
|
||||
XmlNodeList layers = xml.DocumentElement.SelectNodes("layer");
|
||||
Debug.Write(layers.Count);
|
||||
foreach (XmlNode layer in layers)
|
||||
{
|
||||
InstantiateTiles(layer, tileSize);
|
||||
|
@ -37,8 +39,12 @@ namespace DangerousD.GameCore.Managers
|
|||
private void InstantiateTiles(XmlNode layer, Vector2 tileSize)
|
||||
{
|
||||
string tileType = layer.Attributes["class"].Value;
|
||||
float offsetX = layer.Attributes["offsetx"] is not null ? float.Parse(layer.Attributes["offsetx"].Value) : 0;
|
||||
float offsetY = layer.Attributes["offsety"] is not null ? float.Parse(layer.Attributes["offsety"].Value) : 0;
|
||||
|
||||
foreach (XmlNode chunk in layer.SelectNodes("//chunk"))
|
||||
|
||||
Debug.Write(layer.SelectNodes("data/chunk").Count);
|
||||
foreach (XmlNode chunk in layer.SelectNodes("data/chunk"))
|
||||
{
|
||||
int chunkW = int.Parse(chunk.Attributes["width"].Value);
|
||||
int chunkX = int.Parse(chunk.Attributes["x"].Value);
|
||||
|
@ -48,12 +54,12 @@ namespace DangerousD.GameCore.Managers
|
|||
List<int> tiles = chunk.InnerText.Split(',').Select(int.Parse).ToList();
|
||||
for (int i = 0; i < tiles.Count; i++)
|
||||
{
|
||||
if (tiles[i] == 0) continue;
|
||||
|
||||
Vector2 pos = new((chunkX + i % chunkW) * tileSize.X,
|
||||
(chunkY + i / chunkW) * tileSize.Y);
|
||||
pos *= _scale;
|
||||
Rectangle sourceRect = new(new Point(tiles[i] % _columns, tiles[i] / _columns ) * tileSize.ToPoint(), tileSize.ToPoint());
|
||||
if (tiles[i] != 0)
|
||||
{
|
||||
Vector2 pos = new((chunkX+ i % chunkW) * tileSize.X * _scale + offsetX,
|
||||
(chunkY + i / chunkW) * tileSize.Y * _scale + offsetY);
|
||||
//pos *= _scale;
|
||||
Rectangle sourceRect = new(new Point((tiles[i] -1) % _columns, (tiles[i] -1) / _columns) * tileSize.ToPoint(), tileSize.ToPoint());
|
||||
|
||||
switch (tileType)
|
||||
{
|
||||
|
@ -66,7 +72,10 @@ namespace DangerousD.GameCore.Managers
|
|||
case "non_collidable":
|
||||
new Tile(pos, tileSize * _scale, sourceRect);
|
||||
break;
|
||||
}}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue