SilasCommit
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parent
ba49674c3b
commit
c9523578e4
3 changed files with 28 additions and 28 deletions
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@ -12,20 +12,22 @@ namespace DangerousD.GameCore.GameObjects.Entities
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{
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public class SilasBall : LivingEntity
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{
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public bool IsVisibility=true;
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private Vector2 v;
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public SilasBall(Vector2 position) : base(position)
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{
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Height = 60;
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Width = 60;
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Height = 24;
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Width = 24;
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acceleration = Vector2.Zero;
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}
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public SilasBall(Vector2 position, Vector2 velosity) : base(position)
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{
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Height = 60;
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Width = 60;
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Height = 24;
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Width = 24;
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acceleration = Vector2.Zero;
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velocity = velosity;
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v = velosity;
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}
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@ -33,17 +35,17 @@ namespace DangerousD.GameCore.GameObjects.Entities
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public override void Update(GameTime gameTime)
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{
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base.Update(gameTime);
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if (AppManager.Instance.GameManager.physicsManager.CheckRectangle(Rectangle).Count>0)
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if (AppManager.Instance.GameManager.physicsManager.CheckRectangle( new Rectangle(Rectangle.X-2,Rectangle.Y-2,Rectangle.Width+8,Rectangle.Height+8)).Count>0)
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{
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IsVisibility = false;
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AppManager.Instance.GameManager.Remove(this);
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}
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velocity = v;
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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if (IsVisibility)
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{
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base.Draw(spriteBatch);
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}
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base.Draw(spriteBatch);
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}
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}
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@ -15,8 +15,8 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public SilasHands(Vector2 position) : base(position)
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{
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name = "SilasHand";
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Width = 48;
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Height = 48;
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Width = 16;
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Height = 16;
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monster_health = 2;
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monster_speed = 2;
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acceleration = Vector2.Zero;
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@ -24,21 +24,17 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public SilasMaster(Vector2 position) : base(position)
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{
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name = "SilasMaster";
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Width = 144;
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Height = 160;
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Width = 48;
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Height = 53;
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monster_health = 15;
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monster_speed = 4;
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monster_speed = 2;
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acceleration = Vector2.Zero;
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leftBorder = (int)position.X - 60;
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rightBorder = (int)position.X + 120;
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acceleration = Vector2.Zero;
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hands.Add(new SilasHands(new Vector2(Pos.X+60,Pos.Y+120)));
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hands.Add(new SilasHands(new Vector2(Pos.X + 90, Pos.Y + 120)));
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for (int i = 0; i < 4; i++)
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{
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SilasBall silasball = new SilasBall(new Vector2(Pos.X + i * 40, Pos.Y + 120), new Vector2((i - 2) * 4, 6));
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balls.Add(silasball);
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}
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hands.Add(new SilasHands(new Vector2(Pos.X+0,Pos.Y+53)));
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hands.Add(new SilasHands(new Vector2(Pos.X + 24, Pos.Y + 53)));
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new GraphicsComponent(new List<string>() { "SilasMove", "SilasAttack" }, "SilasMove");
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public override void Attack()
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@ -64,13 +60,15 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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private void SpawnAttackBall()
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{
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for (int i = 0; i < balls.Count; i++)
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balls.Clear();
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for (int i = 0; i < 4; i++)
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{
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balls[i].SetPosition(new Vector2(Pos.X + i * 40, Pos.Y + 120));
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balls[i].IsVisibility=true;
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SilasBall silasball = new SilasBall(new Vector2(Pos.X + i * 12, Pos.Y + 53), new Vector2((i - 2) * 2, 2));
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balls.Add(silasball);
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}
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}
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public void Attack(GameTime gameTime)
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