SilasCommit

This commit is contained in:
Timofey06 2023-08-18 02:59:53 +03:00
parent ba49674c3b
commit c9523578e4
3 changed files with 28 additions and 28 deletions

View file

@ -12,20 +12,22 @@ namespace DangerousD.GameCore.GameObjects.Entities
{
public class SilasBall : LivingEntity
{
public bool IsVisibility=true;
private Vector2 v;
public SilasBall(Vector2 position) : base(position)
{
Height = 60;
Width = 60;
Height = 24;
Width = 24;
acceleration = Vector2.Zero;
}
public SilasBall(Vector2 position, Vector2 velosity) : base(position)
{
Height = 60;
Width = 60;
Height = 24;
Width = 24;
acceleration = Vector2.Zero;
velocity = velosity;
v = velosity;
}
@ -33,17 +35,17 @@ namespace DangerousD.GameCore.GameObjects.Entities
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
if (AppManager.Instance.GameManager.physicsManager.CheckRectangle(Rectangle).Count>0)
if (AppManager.Instance.GameManager.physicsManager.CheckRectangle( new Rectangle(Rectangle.X-2,Rectangle.Y-2,Rectangle.Width+8,Rectangle.Height+8)).Count>0)
{
IsVisibility = false;
AppManager.Instance.GameManager.Remove(this);
}
velocity = v;
}
public override void Draw(SpriteBatch spriteBatch)
{
if (IsVisibility)
{
base.Draw(spriteBatch);
}
}
}

View file

@ -15,8 +15,8 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public SilasHands(Vector2 position) : base(position)
{
name = "SilasHand";
Width = 48;
Height = 48;
Width = 16;
Height = 16;
monster_health = 2;
monster_speed = 2;
acceleration = Vector2.Zero;

View file

@ -24,21 +24,17 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public SilasMaster(Vector2 position) : base(position)
{
name = "SilasMaster";
Width = 144;
Height = 160;
Width = 48;
Height = 53;
monster_health = 15;
monster_speed = 4;
monster_speed = 2;
acceleration = Vector2.Zero;
leftBorder = (int)position.X - 60;
rightBorder = (int)position.X + 120;
acceleration = Vector2.Zero;
hands.Add(new SilasHands(new Vector2(Pos.X+60,Pos.Y+120)));
hands.Add(new SilasHands(new Vector2(Pos.X + 90, Pos.Y + 120)));
for (int i = 0; i < 4; i++)
{
SilasBall silasball = new SilasBall(new Vector2(Pos.X + i * 40, Pos.Y + 120), new Vector2((i - 2) * 4, 6));
balls.Add(silasball);
}
hands.Add(new SilasHands(new Vector2(Pos.X+0,Pos.Y+53)));
hands.Add(new SilasHands(new Vector2(Pos.X + 24, Pos.Y + 53)));
}
protected override GraphicsComponent GraphicsComponent { get; } = new GraphicsComponent(new List<string>() { "SilasMove", "SilasAttack" }, "SilasMove");
public override void Attack()
@ -64,10 +60,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
private void SpawnAttackBall()
{
for (int i = 0; i < balls.Count; i++)
balls.Clear();
for (int i = 0; i < 4; i++)
{
balls[i].SetPosition(new Vector2(Pos.X + i * 40, Pos.Y + 120));
balls[i].IsVisibility=true;
SilasBall silasball = new SilasBall(new Vector2(Pos.X + i * 12, Pos.Y + 53), new Vector2((i - 2) * 2, 2));
balls.Add(silasball);
}