added zombie walk and attack animation
This commit is contained in:
parent
03e6f7b75d
commit
d65320f21b
7 changed files with 23 additions and 9 deletions
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@ -13,7 +13,7 @@
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#---------------------------------- Content ---------------------------------#
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#---------------------------------- Content ---------------------------------#
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#begin animation1.png
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#begin ../../../animation1.png
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/importer:TextureImporter
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/importer:TextureImporter
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/processor:TextureProcessor
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyColor=255,0,255,255
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@ -23,7 +23,7 @@
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:animation1.png
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/build:../../../animation1.png;animation1.png
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#begin File.spritefont
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#begin File.spritefont
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/importer:FontDescriptionImporter
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/importer:FontDescriptionImporter
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1
DangerousD/Content/animations/ZombieLeftAttack
Normal file
1
DangerousD/Content/animations/ZombieLeftAttack
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@ -0,0 +1 @@
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{"id":"ZombieLeftAttack","textureName":"animation1","startSpriteRectangle":{"X":126,"Y":50,"Width":50,"Height":40},"frameSecond":[{"Item1":0,"Item2":25}],"textureFrameInterval":1,"framesCount":3,"isCycle":false,"offset":"16, 0"}
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@ -1 +1 @@
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{"id":"ZombieRightAttack","textureName":"animation1","startSpriteRectangle":{"X":126,"Y":6,"Width":50,"Height":40},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":3,"isCycle":false}
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{"id":"ZombieRightAttack","textureName":"animation1","startSpriteRectangle":{"X":126,"Y":9,"Width":50,"Height":40},"frameSecond":[{"Item1":0,"Item2":25}],"textureFrameInterval":1,"framesCount":3,"isCycle":false,"offset":"16, 0"}
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@ -32,7 +32,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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}
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}
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public abstract void Death();
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public abstract void Death();
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public abstract void Attack();
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public abstract void Attack(Player player);
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public abstract void Move(GameTime gameTime);
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public abstract void Move(GameTime gameTime);
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}
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}
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@ -17,10 +17,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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{
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Width = 72;
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Width = 72;
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Height = 120;
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Height = 120;
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GraphicsComponent.StartAnimation("ZombieRightAttack");
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monster_speed = 100;
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monster_speed = 100;
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name = "Zombie";
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}
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "ZombieMoveRight", "ZombieMoveLeft", "ZombieRightAttack"}, "ZombieMoveRight");
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "ZombieMoveRight", "ZombieMoveLeft", "ZombieRightAttack", "ZombieLeftAttack" }, "ZombieMoveRight");
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public override void Update(GameTime gameTime)
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public override void Update(GameTime gameTime)
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{
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{
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@ -33,11 +33,19 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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base.Update(gameTime);
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base.Update(gameTime);
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}
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}
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public override void Attack()
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public override void Attack(Player player)
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{
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{
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if (isGoRight)
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if (isGoRight)
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{
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{
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GraphicsComponent.StopAnimation();
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GraphicsComponent.StartAnimation("ZombieRightAttack");
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player.Death(name);
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}
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else if (!isGoRight)
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{
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GraphicsComponent.StopAnimation();
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GraphicsComponent.StartAnimation("ZombieLeftAttack");
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player.Death(name);
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}
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}
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}
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}
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@ -20,5 +20,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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{
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}
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}
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public void Death(string monsterName)
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{
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}
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}
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}
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}
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}
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@ -110,7 +110,7 @@ namespace DangerousD.GameCore.Graphics
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if (interval == 0)
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if (interval == 0)
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{
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{
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currentFrame++;
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currentFrame++;
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if (currentAnimation.FramesCount - 1 <= currentFrame)
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if (currentAnimation.FramesCount <= currentFrame)
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{
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{
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if (!currentAnimation.IsCycle)
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if (!currentAnimation.IsCycle)
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{
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{
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