Merge branch 'main' into livingEntitiesVlad

This commit is contained in:
N4K 2023-08-17 13:15:59 +03:00
commit d7312c4c62
3 changed files with 90 additions and 52 deletions

View file

@ -22,7 +22,7 @@ namespace DangerousD.GameCore
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
public GameState gameState { get; private set; }
public MultiPlayerStatus multiPlayerStatus { get; private set; }
public MultiPlayerStatus multiPlayerStatus { get; private set; } = MultiPlayerStatus.SinglePlayer;
IDrawableObject MenuGUI;
IDrawableObject OptionsGUI;
IDrawableObject LoginGUI;
@ -176,6 +176,8 @@ namespace DangerousD.GameCore
public void NetworkSync(NetworkTask networkTask)
{
//TODO
return;
switch (networkTask.operation)
{
case NetworkTaskOperationEnum.TakeDamage:

View file

@ -33,7 +33,7 @@ namespace DangerousD.GameCore
sound.SoundEffect.IsLooped = false;
sound.SoundEffect.Play();
PlayingSounds.Add(sound);
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Host)
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Host)
{
AppManager.Instance.NetworkManager.SendMsg(new Network.NetworkTask(Vector2.Zero, soundName));
}

View file

@ -21,20 +21,27 @@ namespace DangerousD.GameCore.Network
private void Init(string IpAddress)
{
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress address = IPAddress.Parse(IpAddress);
int port = 8000;
endPoint = new IPEndPoint(address, port);
try
{
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress address = IPAddress.Parse(IpAddress);
int port = 8000;
endPoint = new IPEndPoint(address, port);
}
catch { }
}
private void AcceptSockets()
{
while (true)
{
Socket clientSocket = socket.Accept();
clientSockets.Add(clientSocket);
Thread receiveThread = new Thread(BeginHostReceive);
receiveThread.Start(clientSocket);
Console.WriteLine("Connected");
try
{
Socket clientSocket = socket.Accept();
clientSockets.Add(clientSocket);
Thread receiveThread = new Thread(BeginHostReceive);
receiveThread.Start(clientSocket);
}
catch { }
}
}
@ -43,77 +50,106 @@ namespace DangerousD.GameCore.Network
Socket clientSocket = clSocket as Socket;
while (clientSocket != null)
{
byte[] bytesCount = new byte[4];
clientSocket.Receive(bytesCount);
byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
StateObject so = new StateObject(clientSocket, Data);
IAsyncResult count = clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
try
{
byte[] bytesCount = new byte[4];
clientSocket.Receive(bytesCount);
byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
StateObject so = new StateObject(clientSocket, Data);
IAsyncResult count = clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
}
catch { }
}
}
public void HostInit(string IpAddress)
{
Init(IpAddress);
socket.Bind(endPoint);
socket.Listen(4);
Thread acceptThread = new Thread(AcceptSockets);
acceptThread.Start();
state = "Host";
Console.WriteLine("Start Accept");
try
{
Init(IpAddress);
socket.Bind(endPoint);
socket.Listen(4);
Thread acceptThread = new Thread(AcceptSockets);
acceptThread.Start();
state = "Host";
}
catch { }
}
public void ClientInit(string IpAddress)
{
Init(IpAddress);
socket.Connect(endPoint);
state = "Client";
Thread.Sleep(10);
Thread ReceivingThread = new Thread(ReceiveMsgFromHost);
ReceivingThread.Start();
try
{
Init(IpAddress);
socket.Connect(endPoint);
state = "Client";
Thread.Sleep(10);
Thread ReceivingThread = new Thread(ReceiveMsgFromHost);
ReceivingThread.Start();
}
catch { }
}
public void SendMsg(NetworkTask networkTask)
{
{
//TODO
return;
byte[] Data = Encoding.Unicode.GetBytes(JsonConvert.SerializeObject(networkTask));
int count = Data.Length;
if (state == "Host")
{
foreach (Socket socket in clientSockets)
try
{
foreach (Socket socket in clientSockets)
{
socket.Send(BitConverter.GetBytes(count));
socket.Send(Data);
}
}
catch { }
}
else
{
try
{
socket.Send(BitConverter.GetBytes(count));
socket.Send(Data);
}
}
else
{
socket.Send(BitConverter.GetBytes(count));
socket.Send(Data);
catch { }
}
}
private void ReceiveMsgFromHost()
{
while (true)
{
byte[] bytesCount = new byte[4];
socket.Receive(bytesCount);
byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
StateObject so = new StateObject(socket, Data);
IAsyncResult count = socket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
try
{
byte[] bytesCount = new byte[4];
socket.Receive(bytesCount);
byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
StateObject so = new StateObject(socket, Data);
IAsyncResult count = socket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
}
catch { }
}
}
private void AsyncReceiveCallback(IAsyncResult ar)
{
StateObject so = ar.AsyncState as StateObject;
Socket clientSocket = so.workSocket;
int readCount = clientSocket.EndReceive(ar);
so.UploadedBytesCount += readCount;
so.sb.Append(Encoding.Unicode.GetString(so.buffer, 0, readCount));
if (so.UploadedBytesCount < so.bufferSize)
try
{
clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, new AsyncCallback(AsyncReceiveCallback), so);
}
else
{
GetReceivingMessages(JsonConvert.DeserializeObject<NetworkTask>(so.sb.ToString()));
StateObject so = ar.AsyncState as StateObject;
Socket clientSocket = so.workSocket;
int readCount = clientSocket.EndReceive(ar);
so.UploadedBytesCount += readCount;
so.sb.Append(Encoding.Unicode.GetString(so.buffer, 0, readCount));
if (so.UploadedBytesCount < so.bufferSize)
{
clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, new AsyncCallback(AsyncReceiveCallback), so);
}
else
{
GetReceivingMessages(JsonConvert.DeserializeObject<NetworkTask>(so.sb.ToString()));
}
}
catch { }
}
}
}