Merge branch 'main' of https://github.com/progtime-net/DangerousD
This commit is contained in:
commit
d77766d503
34 changed files with 575 additions and 58 deletions
1
DangerousD/Content/animations/SlimeJumpLeftBottom
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DangerousD/Content/animations/SlimeJumpLeftBottom
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{"id":"SlimeJumpLeftBottom","textureName":"MonstersAnimations","startSpriteRectangle":{"X":176,"Y":157,"Width":24,"Height":16},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":1,"isCycle":true,"offset":"0, 0"}
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DangerousD/Content/animations/SlimeJumpLeftTop
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DangerousD/Content/animations/SlimeJumpLeftTop
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{"id":"SlimeJumpLeftTop","textureName":"MonstersAnimations","startSpriteRectangle":{"X":151,"Y":157,"Width":24,"Height":16},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":1,"isCycle":true,"offset":"0, 0"}
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DangerousD/Content/animations/SlimeJumpRightBottom
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DangerousD/Content/animations/SlimeJumpRightBottom
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{"id":"SlimeJumpRightBottom","textureName":"MonstersAnimations","startSpriteRectangle":{"X":176,"Y":174,"Width":24,"Height":16},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":1,"isCycle":true,"offset":"0, 0"}
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DangerousD/Content/animations/SlimeJumpRightTop
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DangerousD/Content/animations/SlimeJumpRightTop
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{"id":"SlimeJumpRightTop","textureName":"MonstersAnimations","startSpriteRectangle":{"X":151,"Y":174,"Width":24,"Height":16},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":1,"isCycle":true,"offset":"0, 0"}
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DangerousD/Content/animations/SlimeMoveLeftBottom
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DangerousD/Content/animations/SlimeMoveLeftBottom
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{"id":"SlimeMoveLeftBottom","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":182,"Width":24,"Height":8},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":2,"isCycle":true,"offset":"0, 0"}
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1
DangerousD/Content/animations/SlimeMoveLeftTop
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DangerousD/Content/animations/SlimeMoveLeftTop
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{"id":"SlimeMoveLeftTop","textureName":"MonstersAnimations","startSpriteRectangle":{"X":51,"Y":182,"Width":24,"Height":8},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":2,"isCycle":true,"offset":"0, 0"}
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1
DangerousD/Content/animations/SlimeMoveRightBottom
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DangerousD/Content/animations/SlimeMoveRightBottom
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{"id":"SlimeMoveRightBottom","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":165,"Width":24,"Height":8},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":2,"isCycle":true,"offset":"0, 0"}
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1
DangerousD/Content/animations/SlimeMoveRightTop
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DangerousD/Content/animations/SlimeMoveRightTop
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{"id":"SlimeMoveRightTop","textureName":"MonstersAnimations","startSpriteRectangle":{"X":51,"Y":165,"Width":24,"Height":8},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":2,"isCycle":true,"offset":"0, 0"}
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1
DangerousD/Content/animations/SlimeReadyJumpLeftBottom
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DangerousD/Content/animations/SlimeReadyJumpLeftBottom
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{"id":"SlimeReadyJumpLeftBottom","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":157,"Width":24,"Height":16},"frameSecond":[{"Item1":0,"Item2":30}],"textureFrameInterval":1,"framesCount":1,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/SlimeReadyJumpLeftTop
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DangerousD/Content/animations/SlimeReadyJumpLeftTop
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{"id":"SlimeReadyJumpLeftTop","textureName":"MonstersAnimations","startSpriteRectangle":{"X":126,"Y":157,"Width":24,"Height":16},"frameSecond":[{"Item1":0,"Item2":30}],"textureFrameInterval":1,"framesCount":1,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/SlimeReadyJumpRightBottom
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DangerousD/Content/animations/SlimeReadyJumpRightBottom
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{"id":"SlimeReadyJumpRightBottom","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":174,"Width":24,"Height":16},"frameSecond":[{"Item1":0,"Item2":30}],"textureFrameInterval":1,"framesCount":1,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/SlimeReadyJumpRightTop
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DangerousD/Content/animations/SlimeReadyJumpRightTop
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{"id":"SlimeReadyJumpRightTop","textureName":"MonstersAnimations","startSpriteRectangle":{"X":126,"Y":174,"Width":24,"Height":16},"frameSecond":[{"Item1":0,"Item2":30}],"textureFrameInterval":1,"framesCount":1,"isCycle":false,"offset":"0, 0"}
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@ -1 +1 @@
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{"id":"WolfMoveLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":292,"Width":32,"Height":32},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}
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{"id":"WolfMoveLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":291,"Width":32,"Height":32},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}
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@ -55,7 +55,8 @@ namespace DangerousD.GameCore
|
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{
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GraphicsComponent.DrawAnimation(Rectangle, spriteBatch);
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//debug
|
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// spriteBatch.Draw(debugTexture, Rectangle, Color.White);
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//wdaspriteBatch.Draw(debugTexture,new Rectangle(Rectangle.X-GraphicsComponent.CameraPosition.X,Rectangle.Y-GraphicsComponent.CameraPosition.Y,Rectangle.Width,Rectangle.Height), Color.White);
|
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|
||||
}
|
||||
}
|
||||
}
|
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@ -13,9 +13,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
public abstract class CoreEnemy : LivingEntity
|
||||
{
|
||||
protected int monster_health;
|
||||
protected int monster_speed;
|
||||
protected float monster_speed = 2;
|
||||
protected string name;
|
||||
protected bool isAlive = true;
|
||||
protected bool isAttack = false;
|
||||
protected bool isGoRight;
|
||||
protected int leftBoarder = 0;
|
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protected int rightBoarder = 700;
|
||||
|
||||
public CoreEnemy(Vector2 position) : base(position)
|
||||
{
|
||||
|
@ -29,6 +33,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
public abstract void Death();
|
||||
|
||||
public abstract void Attack();
|
||||
public abstract void Attack(GameTime gameTime);
|
||||
|
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public abstract void Move(GameTime gameTime);
|
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|
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@ -41,5 +46,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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isAlive = false;
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}
|
||||
}
|
||||
|
||||
public abstract void Target();
|
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}
|
||||
}
|
||||
|
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@ -18,10 +18,21 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
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Height = 40;
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monster_speed = 3;
|
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name = "Skull";
|
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acceleration = Vector2.Zero;
|
||||
}
|
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|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FlameSkullMoveRight" , "FlameSkullMoveLeft"}, "FlameSkullMoveRight");
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
if (!isAttack)
|
||||
{
|
||||
Move(gameTime);
|
||||
}
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
public override void Attack()
|
||||
{
|
||||
|
||||
|
@ -34,7 +45,40 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Move(GameTime gameTime)
|
||||
{
|
||||
if (isGoRight)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "FlameSkullMoveRight")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("FlameSkullMoveRight");
|
||||
}
|
||||
velocity.X = monster_speed;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "FlameSkullMoveLeft")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("FlameSkullMoveLeft");
|
||||
}
|
||||
velocity.X = -monster_speed;
|
||||
}
|
||||
if (Pos.X >= rightBoarder)
|
||||
{
|
||||
isGoRight = false;
|
||||
}
|
||||
else if (Pos.X <= leftBoarder)
|
||||
{
|
||||
isGoRight = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,24 +12,25 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
internal class Frank : CoreEnemy
|
||||
{
|
||||
private Vector2 position;
|
||||
private bool isGoRight = false;
|
||||
|
||||
public Vector2 Position
|
||||
{
|
||||
get { return position; }
|
||||
}
|
||||
|
||||
public Frank(Vector2 position) : base(position)
|
||||
{
|
||||
this.position = position;
|
||||
isGoRight = false;
|
||||
|
||||
Width = 112;
|
||||
Height = 160;
|
||||
leftBoarder = 50;
|
||||
rightBoarder = 300;
|
||||
GraphicsComponent.StartAnimation("FrankMoveLeft");
|
||||
monster_speed = 1;
|
||||
monster_speed = 2;
|
||||
name = "Frank";
|
||||
}
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FrankMoveRight", "FrankMoveLeft" }, "FrankMoveRight");
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FrankMoveRight", "FrankMoveLeft" }, "FrankMoveLeft");
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
Move(gameTime);
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
public override void Attack()
|
||||
{
|
||||
|
@ -43,12 +44,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Move(GameTime gameTime)
|
||||
{
|
||||
var player = AppManager.Instance.GameManager.players[0];
|
||||
if (player.Pos.X - _pos.X <= 20 || player.Pos.X - _pos.X <= -20)
|
||||
{
|
||||
player.Death(name);
|
||||
}
|
||||
|
||||
if (isGoRight)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "FrankMoveRight")
|
||||
|
@ -65,6 +60,24 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
velocity.X = -monster_speed;
|
||||
}
|
||||
if (Pos.X >= rightBoarder)
|
||||
{
|
||||
isGoRight = false;
|
||||
}
|
||||
else if (Pos.X <= leftBoarder)
|
||||
{
|
||||
isGoRight = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -44,7 +44,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
public override void Attack()
|
||||
{
|
||||
collision = new Rectangle((int)position.X, (int)position.Y, 40, 40);
|
||||
|
@ -82,5 +81,15 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
velocity.Y -= monster_speed;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,16 +12,28 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public Ghost(Vector2 position) : base(position)
|
||||
{
|
||||
monster_speed = 1;
|
||||
isGoRight = true;
|
||||
monster_speed = 3;
|
||||
name = "Ghost";
|
||||
Width = 48;
|
||||
Height = 62;
|
||||
GraphicsComponent.StartAnimation("GhostSpawn");
|
||||
acceleration = Vector2.Zero;
|
||||
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "GhostMoveRight");
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
if (!isAttack)
|
||||
{
|
||||
Move(gameTime);
|
||||
}
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
public override void Attack()
|
||||
{
|
||||
|
||||
|
@ -33,8 +45,45 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
|
||||
public override void Move(GameTime gameTime)
|
||||
{
|
||||
if (isGoRight)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "GhostMoveRight")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("GhostMoveRight");
|
||||
}
|
||||
velocity.X = monster_speed;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "GhostMoveLeft")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("GhostMoveLeft");
|
||||
}
|
||||
velocity.X = -monster_speed;
|
||||
}
|
||||
if (Pos.X >= rightBoarder)
|
||||
{
|
||||
isGoRight = false;
|
||||
}
|
||||
else if (Pos.X <= leftBoarder)
|
||||
{
|
||||
isGoRight = true;
|
||||
}
|
||||
if (true)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,6 +23,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Death()
|
||||
{
|
||||
|
||||
|
@ -32,5 +37,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,6 +27,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Death()
|
||||
{
|
||||
|
||||
|
@ -36,5 +41,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,7 +27,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Attack()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Death()
|
||||
|
@ -55,6 +60,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
velocity.X = monster_speed;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
base.Update(gameTime);
|
||||
|
|
|
@ -61,6 +61,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
currentTime++;
|
||||
}
|
||||
|
||||
private void SpawnAttackBall()
|
||||
{
|
||||
for (int i = 0; i < balls.Count; i++)
|
||||
|
@ -70,9 +71,15 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Death()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
|
||||
}
|
||||
|
||||
public override void Move(GameTime gameTime)
|
||||
|
@ -105,6 +112,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
isGoRight = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
base.Update(gameTime);
|
||||
|
|
|
@ -12,25 +12,233 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class Slime : CoreEnemy
|
||||
{
|
||||
private bool isGoRight = true;
|
||||
private bool isDown = false;
|
||||
int leftBorder;
|
||||
int rightBorder;
|
||||
bool isAttaking = false;
|
||||
int delay;
|
||||
bool isJumping = false;
|
||||
public Slime(Vector2 position) : base(position)
|
||||
{
|
||||
Width = 48;
|
||||
Height = 16;
|
||||
name = "Slime";
|
||||
monster_speed = 3;
|
||||
monster_health = 2;
|
||||
leftBorder = 100;
|
||||
rightBorder = 400;
|
||||
//acceleration = Vector2.Zero;
|
||||
delay = 30;
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "SlimeMoveLeftTop", "SlimeMoveLeftBottom", "SlimeMoveRightTop",
|
||||
"SlimeMoveRightBottom", "SlimeReadyJumpRightBottom", "SlimeReadyJumpRightTop", "SlimeReadyJumpLeftBottom", "SlimeReadyJumpLeftTop", "SlimeJumpRightBottom",
|
||||
"SlimeJumpRightTop", "SlimeJumpLeftBottom", "SlimeJumpLeftTop" }, "");
|
||||
"SlimeJumpRightTop", "SlimeJumpLeftBottom", "SlimeJumpLeftTop" }, "SlimeMoveRightTop");
|
||||
|
||||
public override void Attack()
|
||||
{
|
||||
|
||||
}
|
||||
public void Jump()
|
||||
{
|
||||
var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle(0, 0, 100, 100));
|
||||
velocity.X = 0;
|
||||
Height = 32;
|
||||
if (isGoRight && isDown)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SlimeReadyJumpLeftBottom")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SlimeReadyJumpLeftBottom");
|
||||
}
|
||||
delay--;
|
||||
if (delay <= 0)
|
||||
{
|
||||
isJumping = true;
|
||||
velocity = new Vector2(5, -3);
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SlimeJumpLeftBottom")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SlimeJumpLeftBottom");
|
||||
}
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y - 5, 48, 5));
|
||||
if (getCols.Count > 0)
|
||||
{
|
||||
isJumping = false;
|
||||
isDown = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else if (!isGoRight && isDown)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SlimeReadyJumpRightTop")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SlimeReadyJumpRightTop");
|
||||
}
|
||||
delay--;
|
||||
if (delay <= 0)
|
||||
{
|
||||
velocity = new Vector2(-5, -3);
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SlimeJumpRightTop")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SlimeJumpRightTop");
|
||||
}
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y - 5, 48, 5));
|
||||
if (getCols.Count > 0)
|
||||
{
|
||||
isJumping = false;
|
||||
isDown = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (isGoRight && !isDown)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SlimeReadyJumpLeftTop")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SlimeReadyJumpLeftTop");
|
||||
|
||||
}
|
||||
delay--;
|
||||
if (delay <= 0)
|
||||
{
|
||||
isJumping = true;
|
||||
velocity = new Vector2(5, 3);
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SlimeJumpLeftTop")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SlimeJumpLeftTop");
|
||||
}
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height, 48, 5));
|
||||
if (getCols.Count > 0)
|
||||
{
|
||||
isJumping = false;
|
||||
isDown = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else if (!isGoRight && !isDown)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SlimeReadyJumpRightTop")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SlimeReadyJumpRightTop");
|
||||
}
|
||||
delay--;
|
||||
if (delay <= 0)
|
||||
{
|
||||
velocity = new Vector2(-5, 3);
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SlimeJumpRightTop")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SlimeJumpRightTop");
|
||||
}
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height, 48, 5));
|
||||
if (getCols.Count > 0)
|
||||
{
|
||||
isJumping = false;
|
||||
isDown = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
spriteBatch.Draw(debugTexture, new Rectangle((int)Pos.X, (int)Pos.Y - 5, 48, 5), Color.White);
|
||||
spriteBatch.Draw(debugTexture, new Rectangle((int)Pos.X, (int)Pos.Y + Height, 48, 5), Color.White);
|
||||
base.Draw(spriteBatch);
|
||||
}
|
||||
public override void Death()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Move(GameTime gameTime)
|
||||
{
|
||||
float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
delay = 30;
|
||||
Height = 16;
|
||||
if (isGoRight && isDown)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SlimeMoveRightBottom")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SlimeMoveRightBottom");
|
||||
}
|
||||
velocity.X = monster_speed;
|
||||
|
||||
}
|
||||
|
||||
else if (!isGoRight && isDown)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SlimeMoveLeftBottom")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SlimeMoveLeftBottom");
|
||||
}
|
||||
velocity.X = -monster_speed;
|
||||
|
||||
}
|
||||
else if (!isDown && isGoRight)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SlimeMoveRightTop")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SlimeMoveRightTop");
|
||||
|
||||
}
|
||||
velocity.X = monster_speed;
|
||||
|
||||
|
||||
}
|
||||
else if (!isDown && !isGoRight)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SlimeMoveLeftTop")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SlimeMoveLeftTop");
|
||||
}
|
||||
velocity.X = -monster_speed;
|
||||
|
||||
}
|
||||
|
||||
if (Pos.X >= rightBorder)
|
||||
{
|
||||
isGoRight = false;
|
||||
}
|
||||
|
||||
else if (Pos.X <= leftBorder)
|
||||
{
|
||||
isGoRight = true;
|
||||
}
|
||||
}
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
|
||||
if (isDown)
|
||||
{
|
||||
|
||||
if (acceleration.Y < 0)
|
||||
{
|
||||
acceleration.Y = -acceleration.Y;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (acceleration.Y > 0)
|
||||
{
|
||||
acceleration.Y = -acceleration.Y;
|
||||
}
|
||||
}
|
||||
//if (!isAttaking){ Move(gameTime); }
|
||||
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
protected int webLength;
|
||||
protected bool isDown;
|
||||
protected bool isDownUp;
|
||||
|
||||
public Spider(Vector2 position) : base(position)
|
||||
{
|
||||
isDownUp = true;
|
||||
|
@ -27,7 +28,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
Height = 24;
|
||||
delay = 0;
|
||||
webLength = 0;
|
||||
monster_speed = 1;
|
||||
monster_speed = 2;
|
||||
acceleration = Vector2.Zero;
|
||||
}
|
||||
|
||||
|
@ -35,6 +36,29 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
if (!isAttack)
|
||||
{
|
||||
Move(gameTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
Attack(gameTime);
|
||||
}
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
/// <summary>
|
||||
/// НИЧЕГО НЕ ДЕЛАЕТ! НУЖЕН ДЛЯ ПЕРЕОПРЕДЕЛЕНИЯ
|
||||
/// </summary>
|
||||
public override void Attack()
|
||||
{
|
||||
}
|
||||
/// <summary>
|
||||
/// Атака паука РАБОЧАЯ
|
||||
/// </summary>
|
||||
/// <param name="gameTime"></param>
|
||||
public override void Attack(GameTime gameTime)
|
||||
{ //48 72
|
||||
if (isDownUp)
|
||||
{
|
||||
Width = 48;
|
||||
|
@ -46,7 +70,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
webLength++;
|
||||
_pos.Y += 25;
|
||||
web.Height = webLength * 25;
|
||||
web.SetPosition(new Vector2(_pos.X + Width / 2 - web.Width / 2, Pos.Y - 25 * webLength));
|
||||
web.SetPosition(new Vector2(_pos.X + Width / 2 - web.Width / 2 + 2, Pos.Y - 25 * webLength));
|
||||
delay = 0;
|
||||
if (webLength == 4)
|
||||
{
|
||||
|
@ -59,7 +83,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
webLength--;
|
||||
_pos.Y -= 25;
|
||||
web.Height = webLength * 25;
|
||||
web.SetPosition(new Vector2(_pos.X + Width / 2 - web.Width / 2, Pos.Y - 25 * webLength));
|
||||
web.SetPosition(new Vector2(_pos.X + Width / 2 - web.Width / 2 + 2, Pos.Y - 25 * webLength));
|
||||
delay = 0;
|
||||
if (webLength == 0)
|
||||
{
|
||||
|
@ -72,12 +96,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
Height = 24;
|
||||
}
|
||||
}
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
public override void Attack()
|
||||
{ //48 72
|
||||
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
|
@ -100,7 +118,35 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Move(GameTime gameTime)
|
||||
{
|
||||
if (isGoRight)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SpiderMoveRight")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SpiderMoveRight");
|
||||
}
|
||||
velocity.X = monster_speed;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "SpiderMoveLeft")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SpiderMoveLeft");
|
||||
}
|
||||
velocity.X = -monster_speed;
|
||||
}
|
||||
if (Pos.X >= rightBoarder)
|
||||
{
|
||||
isGoRight = false;
|
||||
}
|
||||
else if (Pos.X <= leftBoarder)
|
||||
{
|
||||
isGoRight = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,6 +28,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Death()
|
||||
{
|
||||
|
||||
|
@ -37,5 +42,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,13 +15,23 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
public Werewolf(Vector2 position) : base(position)
|
||||
{
|
||||
name = "Wolf";
|
||||
monster_speed = 1;
|
||||
monster_speed = 4;
|
||||
Width = 78;
|
||||
Height = 96;
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "WolfMoveRight", "WolfMoveLeft", "WolfJumpRight", "WolfJumpLeft" }, "WolfMoveRight");
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
if (!isAttack)
|
||||
{
|
||||
Move(gameTime);
|
||||
}
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
public override void Attack()
|
||||
{
|
||||
|
||||
|
@ -34,7 +44,39 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Move(GameTime gameTime)
|
||||
{
|
||||
if (isGoRight)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "WolfMoveRight")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("WolfMoveRight");
|
||||
}
|
||||
velocity.X = monster_speed;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "WolfMoveLeft")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("WolfMoveLeft");
|
||||
}
|
||||
velocity.X = -monster_speed;
|
||||
}
|
||||
if (Pos.X >= rightBoarder)
|
||||
{
|
||||
isGoRight = false;
|
||||
}
|
||||
else if (Pos.X <= leftBoarder)
|
||||
{
|
||||
isGoRight = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
Width = 24;
|
||||
Height = 40;
|
||||
monster_speed = 1;
|
||||
monster_speed = 3;
|
||||
name = "Zombie";
|
||||
leftBorder = (int)position.X - 100;
|
||||
rightBorder = (int)position.X + 100;
|
||||
|
@ -111,19 +111,18 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
base.OnCollision(gameObject);
|
||||
}
|
||||
|
||||
public void Target()
|
||||
public override void Target()
|
||||
{
|
||||
if(AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X-50, (int)Pos.Y, Width+100, Height), typeof(Player))!=null)
|
||||
if (AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 50, (int)Pos.Y, Width + 100, Height), typeof(Player)) != null)
|
||||
{
|
||||
if(isGoRight && this._pos.X <= AppManager.Instance.GameManager.players[0].Pos.X)
|
||||
if (isGoRight && this._pos.X <= AppManager.Instance.GameManager.players[0].Pos.X)
|
||||
{
|
||||
isTarget = true;
|
||||
leftBorder = Pos.X - 10;
|
||||
rightBorder = Pos.X + AppManager.Instance.GameManager.players[0].Pos.X;
|
||||
}
|
||||
|
||||
else if(!isGoRight && this._pos.X >= AppManager.Instance.GameManager.players[0].Pos.X)
|
||||
else if (!isGoRight && this._pos.X >= AppManager.Instance.GameManager.players[0].Pos.X)
|
||||
{
|
||||
isTarget = true;
|
||||
rightBorder = Pos.X + 10;
|
||||
|
@ -131,5 +130,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
}
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,8 +22,10 @@ public abstract class MapObject : GameObject
|
|||
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
public virtual void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
GraphicsComponent.DrawAnimation(Rectangle, spriteBatch, _sourceRectangle);
|
||||
//spriteBatch.Draw(debugTexture, new Rectangle(Rectangle.X - GraphicsComponent.CameraPosition.X, Rectangle.Y - GraphicsComponent.CameraPosition.Y, Rectangle.Width, Rectangle.Height), Color.White);
|
||||
|
||||
}
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.MapObjects;
|
||||
|
||||
|
@ -9,5 +10,12 @@ public class Platform : MapObject
|
|||
public Platform(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position, size, sourceRectangle)
|
||||
{
|
||||
}
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
base.Draw(spriteBatch);
|
||||
//debug
|
||||
//spriteBatch.Draw(debugTexture, new Rectangle(Rectangle.X - GraphicsComponent.CameraPosition.X, Rectangle.Y - GraphicsComponent.CameraPosition.Y, Rectangle.Width, Rectangle.Height), Color.Blue);
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.MapObjects;
|
||||
|
||||
|
@ -9,4 +10,11 @@ public class StopTile : MapObject
|
|||
public StopTile(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position, size, sourceRectangle)
|
||||
{
|
||||
}
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
base.Draw(spriteBatch);
|
||||
//debug
|
||||
// spriteBatch.Draw(debugTexture, new Rectangle(Rectangle.X - GraphicsComponent.CameraPosition.X, Rectangle.Y - GraphicsComponent.CameraPosition.Y, Rectangle.Width, Rectangle.Height), Color.White);
|
||||
|
||||
}
|
||||
}
|
|
@ -64,7 +64,6 @@ namespace DangerousD.GameCore
|
|||
|
||||
protected override void Initialize()
|
||||
{
|
||||
GameManager.Initialize();
|
||||
AnimationBuilder.LoadAnimations();
|
||||
MenuGUI.Initialize();
|
||||
LoginGUI.Initialize();
|
||||
|
|
|
@ -14,6 +14,7 @@ namespace DangerousD.GameCore
|
|||
public class GameManager
|
||||
{
|
||||
public List<GameObject> GetAllGameObjects { get; private set; }
|
||||
|
||||
public List<LivingEntity> livingEntities;
|
||||
public List<Entity> entities;
|
||||
public List<MapObject> mapObjects;
|
||||
|
@ -23,6 +24,7 @@ namespace DangerousD.GameCore
|
|||
public PhysicsManager physicsManager;
|
||||
public List<Player> players;
|
||||
public List<GameObject> otherObjects = new();
|
||||
|
||||
public Player GetPlayer1 { get; private set; }
|
||||
public GameManager()
|
||||
{
|
||||
|
@ -35,20 +37,14 @@ namespace DangerousD.GameCore
|
|||
players = new List<Player>();
|
||||
mapManager = new MapManager(1);
|
||||
physicsManager = new PhysicsManager();
|
||||
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
//mapManager.LoadLevel("Level1");
|
||||
}
|
||||
|
||||
public void LoadContent()
|
||||
{
|
||||
}
|
||||
|
||||
internal void Register(GameObject gameObject)
|
||||
{
|
||||
//GetAllGameObjects.Add(gameObject);
|
||||
GetAllGameObjects.Add(gameObject);
|
||||
if (gameObject is Player objPl)
|
||||
{
|
||||
livingEntities.Add(gameObject as LivingEntity);
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace DangerousD.GameCore.Managers
|
|||
oldRect.Offset((int)currentEntity.velocity.X, 0);
|
||||
for (int j = 0; j < mapObjects.Count; j++)
|
||||
{
|
||||
if (Math.Abs(mapObjects[i].Pos.X - currentEntity.Pos.X)< currentEntity.velocity.X*2 && Math.Abs(mapObjects[i].Pos.Y - currentEntity.Pos.Y) < 50)
|
||||
if (Math.Abs(mapObjects[i].Pos.X - currentEntity.Pos.X) < 550 && Math.Abs(mapObjects[i].Pos.Y - currentEntity.Pos.Y) < 550)
|
||||
{
|
||||
if (oldRect.Intersects(mapObjects[j].Rectangle))
|
||||
{
|
||||
|
@ -156,6 +156,7 @@ namespace DangerousD.GameCore.Managers
|
|||
}
|
||||
return gameObject;
|
||||
}
|
||||
|
||||
public GameObject RayCast(LivingEntity entity1, Vector2 targetCast)
|
||||
{
|
||||
Rectangle rectangle;
|
||||
|
@ -196,7 +197,6 @@ namespace DangerousD.GameCore.Managers
|
|||
}
|
||||
return gameObject;
|
||||
}
|
||||
|
||||
public List<GameObject> CheckRectangle(Rectangle rectangle, Type type)
|
||||
{
|
||||
var gameObjects = AppManager.Instance.GameManager.GetAllGameObjects;
|
||||
|
@ -213,5 +213,20 @@ namespace DangerousD.GameCore.Managers
|
|||
}
|
||||
return intersected;
|
||||
}
|
||||
public List<GameObject> CheckRectangle(Rectangle rectangle)
|
||||
{
|
||||
var gameObjects = AppManager.Instance.GameManager.mapObjects;
|
||||
List<GameObject> intersected = new List<GameObject>();
|
||||
for (int i = 0; i < gameObjects.Count; i++)
|
||||
{
|
||||
|
||||
if (gameObjects[i].Rectangle.Intersects(rectangle) && gameObjects[i].IsColliderOn)
|
||||
{
|
||||
intersected.Add(gameObjects[i]);
|
||||
}
|
||||
|
||||
}
|
||||
return intersected;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue