This commit is contained in:
gravity 2023-08-17 20:02:59 +03:00
commit d8acf7104a
24 changed files with 420 additions and 77 deletions

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@ -45,12 +45,61 @@
/processorParam:TextureFormat=Compressed /processorParam:TextureFormat=Compressed
/build:ButtonFont.spritefont /build:ButtonFont.spritefont
#begin DoomTestSong.mp3 #begin DoomTestSong.mp3
/importer:Mp3Importer /importer:Mp3Importer
/processor:SoundEffectProcessor /processor:SoundEffectProcessor
/processorParam:Quality=Best /processorParam:Quality=Best
/build:DoomTestSong.mp3 /build:DoomTestSong.mp3
#begin checkboxs_off-on.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:checkboxs_off-on.png
#begin checkboxs_off.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:checkboxs_off.png
#begin checkboxs_on.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:checkboxs_on.png
#begin deathBackground.jpg
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:deathBackground.jpg
#begin Font_25.spritefont #begin Font_25.spritefont
/importer:FontDescriptionImporter /importer:FontDescriptionImporter
/processor:FontDescriptionProcessor /processor:FontDescriptionProcessor
@ -84,7 +133,6 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:menuFon.jpg /build:menuFon.jpg
#begin MonstersAnimations.png
#begin menuFon.jpg #begin menuFon.jpg
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
@ -133,6 +181,90 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:tiles.png /build:tiles.png
#begin MonstersAnimations.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:MonstersAnimations.png
#begin optionsBackground.jpg
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:optionsBackground.jpg
#begin PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
#begin textboxbackground1-1.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:textboxbackground1-1.png
#begin textboxbackground2-1.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:textboxbackground2-1.png
#begin textboxbackground2,5-1.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:textboxbackground2,5-1.png
#begin textboxbackground6-1.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:textboxbackground6-1.png
#begin wall.jpg #begin wall.jpg
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor

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@ -0,0 +1,33 @@
using DangerousD.GameCore.Managers;
using Microsoft.Xna.Framework;
using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements;
using System.Diagnostics;
using System.Runtime.Serialization;
namespace DangerousD.GameCore.GUI;
internal class DeathGUI : AbstractGui
{
protected override void CreateUI()
{
int wigth = AppManager.Instance.inGameResolution.X;
int height = AppManager.Instance.inGameResolution.Y;
var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "deathBackground" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2, (height - 50) / 2 - 80, 50, 50), text = "You death", mainColor = Color.Transparent, scale = 0.7f, fontName = "ButtonFont", fontColor = Color.White });
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2, (height - 50) / 2, 50, 50), text = $"Score = {0}", mainColor = Color.Transparent, scale = 0.7f, fontName = "ButtonFont", fontColor = Color.White });
var butMenu = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, (height - 50) / 2 + 80, 300, 50), text = "Back to menu", scale = 0.7f, fontName = "ButtonFont" };
Elements.Add(butMenu);
butMenu.LeftButtonPressed += () =>
{
AppManager.Instance.ChangeGameState(GameState.Menu);
};
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
}

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@ -0,0 +1,43 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonogameLibrary.UI.Elements;
namespace DangerousD.GameCore.GUI
{
public class HUD : IDrawableObject
{
public HUD()
{
}
public void Draw(SpriteBatch spriteBatch)
{
;
}
public void Initialize(GraphicsDevice graphicsDevice)
{
throw new NotImplementedException();
}
public void Initialize()
{
throw new NotImplementedException();
}
public void LoadContent()
{
var content = AppManager.Instance.Content;
}
public void Update(GameTime gameTime)
{
throw new NotImplementedException();
}
}
}

View file

@ -11,6 +11,7 @@ using DangerousD.GameCore.Managers;
using MonogameLibrary.UI.Base; using MonogameLibrary.UI.Base;
using System.Diagnostics; using System.Diagnostics;
using DangerousD.GameCore.Network; using DangerousD.GameCore.Network;
using System.Xml.Linq;
namespace DangerousD.GameCore.GUI namespace DangerousD.GameCore.GUI
{ {
@ -30,8 +31,11 @@ namespace DangerousD.GameCore.GUI
lobbyBackground.LoadTexture(AppManager.Instance.Content); lobbyBackground.LoadTexture(AppManager.Instance.Content);
// CheckBoxs // CheckBoxs
Elements.Add(new Label(Manager) { rectangle = new Rectangle(screenWidth / 30 * 2, screenHeight / 30 * 5, var lobby = new Label(Manager) { rectangle = new Rectangle(screenWidth / 30 * 2, screenHeight / 30 * 5,
screenWidth / 30 * 26, screenHeight / 15 * 10) }); screenWidth / 30 * 26, screenHeight / 15 * 10), textureName = "textboxbackground2,5-1" };
Elements.Add(lobby);
lobby.LoadTexture(AppManager.Instance.Content);
// Buttons and ip textbox // Buttons and ip textbox
{ {
@ -59,25 +63,27 @@ namespace DangerousD.GameCore.GUI
searchBarTextBox.text = "ip"; searchBarTextBox.text = "ip";
} }
}; };
Button backButton = new ButtonText(Manager) Button backButton = new Button(Manager)
{ {
rectangle = new Rectangle(screenWidth / 30, screenHeight / 30, 60, 50), rectangle = new Rectangle(screenWidth / 30, screenHeight / 30, (int)(40 * 2.4), (int)(40 * 2.4)),
text = "<-", text = "<-",
scale = 0.3f, scale = 0.72f,
fontColor = Color.Black, fontColor = Color.Black,
fontName = "font2" fontName = "font2",
textureName = "textboxbackground1-1"
}; };
backButton.LeftButtonPressed += () => { backButton.LeftButtonPressed += () => {
AppManager.Instance.ChangeGameState(GameState.Menu); AppManager.Instance.ChangeGameState(GameState.Menu);
}; };
Button hostButton = new ButtonText(Manager) Button hostButton = new Button(Manager)
{ {
rectangle = new Rectangle(screenWidth / 30, screenHeight / 15 * 13, 120, 50), rectangle = new Rectangle(screenWidth / 30, screenHeight / 15 * 13, (int)(120 * 2.4), (int)(50 * 2.4)),
text = "Host", text = "Host",
scale = 0.2f, scale = 0.48f,
fontColor = Color.Black, fontColor = Color.DarkBlue,
fontName = "font2" fontName = "buttonFont",
textureName = "textboxbackground2-1"
}; };
hostButton.LeftButtonPressed += () => { hostButton.LeftButtonPressed += () => {
AppManager.Instance.ChangeGameState(GameState.Game); AppManager.Instance.ChangeGameState(GameState.Game);
@ -85,37 +91,40 @@ namespace DangerousD.GameCore.GUI
}; };
Button refreshButton = new ButtonText(Manager) Button refreshButton = new Button(Manager)
{ {
rectangle = new Rectangle(screenWidth / 30 * 6, screenHeight / 15 * 13, 120, 50), rectangle = new Rectangle(screenWidth / 30 * 6, screenHeight / 15 * 13, (int)(120 * 2.4), (int)(50 * 2.4)),
text = "Refresh", text = "Refresh",
scale = 0.2f, scale = 0.48f,
fontColor = Color.Black, fontColor = Color.DarkBlue,
fontName = "font2" fontName = "buttonFont",
textureName = "textboxbackground2-1"
}; };
refreshButton.LeftButtonPressed += () => { refreshButton.LeftButtonPressed += () => {
}; };
Button joinSelectedButton = new ButtonText(Manager) Button joinSelectedButton = new Button(Manager)
{ {
rectangle = new Rectangle(screenWidth / 30 * 25, screenHeight / 15 * 13, 120, 50), rectangle = new Rectangle(screenWidth / 30 * 25, screenHeight / 15 * 13, (int)(120 * 2.4), (int)(50 * 2.4)),
text = "Join", text = "Join",
scale = 0.2f, scale = 0.48f,
fontColor = Color.Black, fontColor = Color.DarkBlue,
fontName = "font2" fontName = "buttonFont",
textureName = "textboxbackground2-1"
}; };
joinSelectedButton.LeftButtonPressed += () => { joinSelectedButton.LeftButtonPressed += () => {
AppManager.Instance.ChangeGameState(GameState.Game); AppManager.Instance.ChangeGameState(GameState.Game);
AppManager.Instance.NetworkManager.ClientInit(AppManager.Instance.IpAddress); AppManager.Instance.NetworkManager.ClientInit(AppManager.Instance.IpAddress);
}; };
Button joinByIpButton = new ButtonText(Manager) Button joinByIpButton = new Button(Manager)
{ {
rectangle = new Rectangle(screenWidth / 30 * 25, screenHeight / 30, 120, 50), rectangle = new Rectangle(screenWidth / 30 * 25, screenHeight / 30, (int)(120 * 2.4), (int)(50 * 2.4)),
text = "JoinByIp", text = "JoinByIp",
scale = 0.2f, scale = 0.48f,
fontColor = Color.Black, fontColor = Color.DarkBlue,
fontName = "font2" fontName = "buttonFont",
textureName = "textboxbackground2-1"
}; };
joinByIpButton.LeftButtonPressed += () => { joinByIpButton.LeftButtonPressed += () => {
AppManager.Instance.NetworkManager.ClientInit(searchBarTextBox.text); AppManager.Instance.NetworkManager.ClientInit(searchBarTextBox.text);

View file

@ -32,9 +32,9 @@ namespace DangerousD.GameCore.GUI
loginBackground.LoadTexture(AppManager.Instance.Content); loginBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { Elements.Add(new Label(Manager) {
rectangle = new Rectangle(screenWidth / 2 - 250, screenHeight / 6 - 50, 500, 100), rectangle = new Rectangle(screenWidth / 2 - (int)(250 * 2.4), screenHeight / 6 - 100, (int)(500 * 2.4), (int)(100 * 2.4)),
text = "Login", text = "Login",
scale = 0.8f, scale = 1.7f,
fontColor = Color.White, fontColor = Color.White,
mainColor = Color.Transparent, mainColor = Color.Transparent,
fontName = "ButtonFont" fontName = "ButtonFont"
@ -44,13 +44,16 @@ namespace DangerousD.GameCore.GUI
{ {
TextBox loginTextBox = new TextBox(Manager) TextBox loginTextBox = new TextBox(Manager)
{ {
rectangle = new Rectangle(screenWidth / 2 - 125, screenHeight / 6 * 2 - 20, 250, 40), rectangle = new Rectangle(screenWidth / 2 - (int)(125 * 2.4), screenHeight / 6 * 2 - 20, (int)(250 * 2.4), (int)(40 * 2.4)),
text = "NickName", text = "NickName",
scale = 0.16f, scale = 0.33f,
fontColor = Color.Gray, fontColor = Color.Gray,
fontName = "Font2", fontName = "Font2",
textAligment = TextAligment.Left textAligment = TextAligment.Left,
textureName = "textboxbackground6-1"
}; };
loginTextBox.LoadTexture(AppManager.Instance.Content);
loginTextBox.TextChanged += input => { loginTextBox.TextChanged += input => {
if (loginTextBox.fontColor == Color.Gray) if (loginTextBox.fontColor == Color.Gray)
{ {
@ -67,13 +70,15 @@ namespace DangerousD.GameCore.GUI
TextBox passwordTextBox = new TextBox(Manager) TextBox passwordTextBox = new TextBox(Manager)
{ {
rectangle = new Rectangle(screenWidth / 2 - 125, screenHeight / 6 * 3 - 40, 250, 40), rectangle = new Rectangle(screenWidth / 2 - (int)(125 * 2.4), screenHeight / 6 * 3 - 40, (int)(250 * 2.4), (int)(40 * 2.4)),
text = "Password", text = "Password",
scale = 0.16f, scale = 0.33f,
fontColor = Color.Gray, fontColor = Color.Gray,
fontName = "font2", fontName = "font2",
textAligment = TextAligment.Left textAligment = TextAligment.Left,
textureName = "textboxbackground6-1"
}; };
passwordTextBox.LoadTexture(AppManager.Instance.Content);
passwordTextBox.TextChanged += input => { passwordTextBox.TextChanged += input => {
if (passwordTextBox.fontColor == Color.Gray) if (passwordTextBox.fontColor == Color.Gray)
{ {
@ -91,12 +96,13 @@ namespace DangerousD.GameCore.GUI
// Кнопки // Кнопки
{ {
Button logButton = new ButtonText(Manager) { Button logButton = new Button(Manager) {
rectangle = new Rectangle(screenWidth / 4 + 50, screenHeight / 6 * 4, 100, 50), rectangle = new Rectangle(screenWidth / 4 + (int)(50 * 2.4), screenHeight / 6 * 3 + 100, (int)(100 * 2.4), (int)(50 * 2.4)),
text = "LogIn", text = "LogIn",
scale = 0.2f, scale = 0.6f,
fontColor = Color.Black, fontColor = Color.White,
fontName = "font2" fontName = "ButtonFont",
textureName = "textboxbackground2-1"
}; };
logButton.LeftButtonPressed += () => { logButton.LeftButtonPressed += () => {
if (CheckUser()) if (CheckUser())
@ -105,23 +111,25 @@ namespace DangerousD.GameCore.GUI
} }
}; };
Button regButton = new ButtonText(Manager) Button regButton = new Button(Manager)
{ {
rectangle = new Rectangle(screenWidth / 4 * 2 + 50, screenHeight / 6 * 4, 100, 50), rectangle = new Rectangle(screenWidth / 4 * 2 + (int)(50 * 2.4), screenHeight / 6 * 3 + 100, (int)(100 * 2.4), (int)(50 * 2.4)),
text = "Reg", text = "Reg",
scale = 0.2f, scale = 0.6f,
fontColor = Color.Black, fontColor = Color.White,
fontName = "font2" fontName = "ButtonFont",
textureName = "textboxbackground2-1"
}; };
regButton.LeftButtonPressed += GoToRegWebServer; regButton.LeftButtonPressed += GoToRegWebServer;
Button backButton = new ButtonText(Manager) Button backButton = new Button(Manager)
{ {
rectangle = new Rectangle(screenWidth / 20, screenHeight / 15, 50, 50), rectangle = new Rectangle(screenWidth / 20, screenHeight / 15, (int)(40 * 2.4), (int)(40 * 2.4)),
text = "<-", text = "<-",
scale = 0.3f, scale = 0.72f,
fontColor = Color.Black, fontColor = Color.Black,
fontName = "font2" fontName = "font2",
textureName = "textboxbackground1-1"
}; };
backButton.LeftButtonPressed += () => { backButton.LeftButtonPressed += () => {
AppManager.Instance.ChangeGameState(GameState.Menu); AppManager.Instance.ChangeGameState(GameState.Menu);

View file

@ -2,6 +2,7 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using MonogameLibrary.UI.Base; using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements; using MonogameLibrary.UI.Elements;
using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.Serialization; using System.Runtime.Serialization;
@ -9,47 +10,50 @@ namespace DangerousD.GameCore.GUI;
internal class MenuGUI : AbstractGui internal class MenuGUI : AbstractGui
{ {
int selected = 0;
protected override void CreateUI() protected override void CreateUI()
{ {
int wigth = AppManager.Instance.inGameResolution.X;
int height = AppManager.Instance.inGameResolution.Y;
int wigth = AppManager.Instance.Window.ClientBounds.Width;
int height = AppManager.Instance.Window.ClientBounds.Height;
var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "menuFon" }; var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "menuFon" };
Elements.Add(menuBackground); Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content); menuBackground.LoadTexture(AppManager.Instance.Content);
int TopMenu = 0;
Color[] colors = new Color[] { new Color(64, 53, 51), new Color(84, 58, 52), Color[] colors = new Color[] { new Color(64, 53, 51), new Color(84, 58, 52),
new Color(170, 101, 63), new Color(254, 208, 116), new Color(252, 231, 124) }; new Color(170, 101, 63), new Color(254, 208, 116), new Color(252, 231, 124) };
for (int i = 0; i < colors.Length; i++) for (int i = 0; i < colors.Length; i++)
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 - 60, 60, 50, 50), text = "Dangerous", mainColor = Color.Transparent, scale = 1-0.05f*i*i/10, fontName = "Font2", fontColor = colors[i] }); Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 - 60, 200, 50, 50), text = "Dangerous", mainColor = Color.Transparent, scale = 1.35f - 0.05f * i * i / 10, fontName = "Font2", fontColor = colors[i] });
int dx = 100; int dx = 50;
Color[] colors2 = new Color[] { new Color(64, 53, 51), new Color(84, 58, 52), Color[] colors2 = new Color[] { new Color(64, 53, 51), new Color(84, 58, 52),
new Color(170, 101, 63), new Color(254, 208, 116), new Color(252, 231, 124) }; new Color(170, 101, 63), new Color(254, 208, 116), new Color(252, 231, 124) };
for (int i = 0; i < colors2.Length; i++) for (int i = 0; i < colors2.Length; i++)
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 + 250 + dx-i*i, 90 - i * i/5, 50, 50), text = "D", mainColor = Color.Transparent, scale = 1.3f - 0.05f * i * i / 5, fontName = "Font2", fontColor = colors2[i] }); Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 + 480 + dx - i * i, 260 - i * i / 5, 50, 50), text = "D", mainColor = Color.Transparent, scale = 2.15f - 0.05f * i * i / 5, fontName = "Font2", fontColor = colors2[i] });
var butSingle = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 130, 300, 50), text = "Singleplayer", fontName = "ButtonFont" }; var butSingle = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(300 * 2.4)) / 2, 350, (int)(300 * 2.4), (int)(50 * 2.4)), text = "Singleplayer", scale = 1.2f, fontName = "ButtonFont" };
Elements.Add(butSingle); Elements.Add(butSingle);
butSingle.LeftButtonPressed += () => butSingle.LeftButtonPressed += () =>
{ {
AppManager.Instance.ChangeGameState(GameState.Game); AppManager.Instance.ChangeGameState(GameState.Game);
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.SinglePlayer); AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.SinglePlayer);
}; };
var butMulti = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 190, 300, 50), text = "Multiplayer", fontName = "ButtonFont" };
var butMulti = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(300 * 2.4)) / 2, 470, (int)(300 * 2.4), (int)(50 * 2.4)), text = "Multiplayer", scale = 1.2f, fontName = "ButtonFont" };
Elements.Add(butMulti); Elements.Add(butMulti);
butMulti.LeftButtonPressed += () => butMulti.LeftButtonPressed += () =>
{ {
AppManager.Instance.ChangeGameState(GameState.Login); AppManager.Instance.ChangeGameState(GameState.Login);
}; };
var butOption = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 250, 300, 50), text = "Option", fontName = "ButtonFont" }; var butOption = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(160 * 2.4)) / 2, 590, (int)(160 * 2.4), (int)(50 * 2.4)), text = "Option", scale = 1.2f, fontName = "ButtonFont" };
Elements.Add(butOption); Elements.Add(butOption);
butOption.LeftButtonPressed += () => butOption.LeftButtonPressed += () =>
{ {
// открытие настроек // открытие настроек
AppManager.Instance.ChangeGameState(GameState.Options);
}; };
var butExit = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 310, 300, 50), text = "Exit", fontName = "ButtonFont" }; var butExit = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(110 * 2.4)) / 2, 710, (int)(110 * 2.4), (int)(50 * 2.4)), text = "Exit", scale = 1.2f, fontName = "ButtonFont" };
Elements.Add(butExit); Elements.Add(butExit);
butExit.LeftButtonPressed += () => butExit.LeftButtonPressed += () =>
{ {

View file

@ -0,0 +1,73 @@
using System;
using Microsoft.Xna.Framework;
using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements;
using System.Xml.Linq;
using DangerousD.GameCore.Managers;
using DangerousD.GameCore;
namespace DangerousD.GameCore.GUI
{
public class OptionsGUI : AbstractGui
{
int selectedGUI = 0;
protected override void CreateUI()
{
int wigth = AppManager.Instance.inGameResolution.X;
int height = AppManager.Instance.inGameResolution.Y;
var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "optionsBackground" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
var slider = new Slider(Manager)
{
MinValue = 0,
MaxValue = 1,
rectangle = new Rectangle(wigth / 2 + 220, 275, (int)(100 * 2.4), 40)
};
var cB = new CheckBox(Manager);
cB.rectangle = new Rectangle(wigth / 2 + 440, 405, (int)(40 * 2.4), (int)(40 * 2.4));
cB.Checked += (newCheckState) =>
{
SettingsManager sM = new SettingsManager();
};
cB.LoadTexture(AppManager.Instance.Content);
var checkBox = new CheckBox(Manager);
checkBox.rectangle = new Rectangle(wigth / 2 + 360, 540, (int)(40 * 2.4), (int)(40 * 2.4));
checkBox.Checked += (newCheckState) =>
{
SettingsManager sM = new SettingsManager();
};
checkBox.LoadTexture(AppManager.Instance.Content);
Label lblOptions = new Label(Manager)
{ fontName = "buttonFont", scale = 1.2f, text = "Options", fontColor = Color.White, rectangle = new Rectangle((wigth - 50) / 2, 40, 50, 50), mainColor = Color.Transparent };
Elements.Add(lblOptions);
Label lblValue = new Label(Manager)
{ fontName = "buttonFont", scale = 1f, text = "Volume", fontColor = Color.White, rectangle = new Rectangle((wigth - 50) / 2, 250, 50, 50), mainColor = Color.Transparent };
Elements.Add(lblValue);
Label lblIsFullScreen = new Label(Manager)
{ fontName = "buttonFont", scale = 1f, text = "Full Screen", fontColor = Color.White, rectangle = new Rectangle((wigth - 50) / 2, 580, 50, 50), mainColor = Color.Transparent };
Elements.Add(lblOptions);
Label lblSwitchMode = new Label(Manager)
{ fontName = "buttonFont", scale = 1f, text = "Left/Right Mode", fontColor = Color.White, rectangle = new Rectangle((wigth - 50) / 2, 415, 50, 50), mainColor = Color.Transparent };
Elements.Add(lblSwitchMode);
Button bTExit = new Button(Manager)
{ fontName = "Font2", scale = 0.72f, text = "<-", rectangle = new Rectangle(wigth / 30, height / 30, (int)(40 * 2.4), (int)(40 * 2.4)), textureName = "textboxbackground1-1" };
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () => {
AppManager.Instance.ChangeGameState(GameState.Menu);
};
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
}
}

View file

@ -10,6 +10,7 @@ using System.Runtime.InteropServices;
namespace DangerousD.GameCore namespace DangerousD.GameCore
{ {
public enum ScopeState { Up, Middle, Down } public enum ScopeState { Up, Middle, Down }
public enum ControlsState { Gamepad, Keyboard, Mouse }
public class InputManager public class InputManager
{ {
public delegate void Delegat(); public delegate void Delegat();
@ -19,26 +20,32 @@ namespace DangerousD.GameCore
Vector2 vectorMovementDirection; Vector2 vectorMovementDirection;
ScopeState scopeState; // Положение оружия. Up, Middle, Down. ScopeState scopeState; // Положение оружия. Up, Middle, Down.
ControlsState controlsState;
private bool isJumpDown; // Блокирует физическое нажатие прыжка и спуска private bool isJumpDown; // Блокирует физическое нажатие прыжка и спуска
private bool isShoot; private bool isShoot;
public Vector2 VectorMovementDirection { get => vectorMovementDirection; } public Vector2 VectorMovementDirection { get => vectorMovementDirection; }
public ScopeState ScopeState { get => scopeState; } public ScopeState ScopeState { get => scopeState; }
public string currentControlsState = "";
public InputManager() public InputManager()
{ {
this.isJumpDown = false; this.isJumpDown = false;
this.isShoot = false; this.isShoot = false;
scopeState = ScopeState.Middle; scopeState = ScopeState.Middle;
controlsState= ControlsState.Mouse;
vectorMovementDirection = new Vector2(0, 0); vectorMovementDirection = new Vector2(0, 0);
} }
public void SetState(ControlsState controlsStates)
{
currentControlsState = controlsStates.ToString();
}
public void Update() public void Update()
{ {
// Работа с GamePad // Работа с GamePad
if (GamePad.GetState(0).IsConnected) if (GamePad.GetState(0).IsConnected)
{ {
// Обработка гейм-пада. Задает Vector2 vectorMovementDirection являющийся вектором отклонения левого стика. // Обработка гейм-пада. Задает Vector2 vectorMovementDirection являющийся вектором отклонения левого стика.
GamePadState gamePadState = GamePad.GetState(0); GamePadState gamePadState = GamePad.GetState(0);
vectorMovementDirection = gamePadState.ThumbSticks.Left; vectorMovementDirection = gamePadState.ThumbSticks.Left;
@ -86,6 +93,7 @@ namespace DangerousD.GameCore
{ {
isShoot = false; isShoot = false;
} }
SetState(ControlsState.Gamepad);
} }
// Работа с KeyBoard // Работа с KeyBoard

View file

@ -13,8 +13,8 @@ using DangerousD.GameCore.Managers;
namespace DangerousD.GameCore namespace DangerousD.GameCore
{ {
public enum GameState { Menu, Options, Lobby, Game, Login, GameOver }
public enum MultiPlayerStatus { SinglePlayer, Host, Client } public enum MultiPlayerStatus { SinglePlayer, Host, Client }
public enum GameState { Menu, Options, Lobby, Game, Login, Death }
public class AppManager : Game public class AppManager : Game
{ {
public static AppManager Instance { get; private set; } public static AppManager Instance { get; private set; }
@ -23,13 +23,13 @@ namespace DangerousD.GameCore
private SpriteBatch _spriteBatch; private SpriteBatch _spriteBatch;
public GameState gameState { get; private set; } public GameState gameState { get; private set; }
public MultiPlayerStatus multiPlayerStatus { get; private set; } = MultiPlayerStatus.SinglePlayer; public MultiPlayerStatus multiPlayerStatus { get; private set; } = MultiPlayerStatus.SinglePlayer;
public Point resolution = new Point(1920, 1080);
public Point inGameResolution = new Point(1920, 1080);
IDrawableObject MenuGUI; IDrawableObject MenuGUI;
IDrawableObject OptionsGUI; IDrawableObject OptionsGUI;
IDrawableObject LoginGUI; IDrawableObject LoginGUI;
IDrawableObject LobbyGUI; IDrawableObject LobbyGUI;
public Point resolution = new Point(1920, 1080); IDrawableObject DeathGUI;
public Point inGameResolution = new Point(800, 480);
private RenderTarget2D renderTarget;
public GameManager GameManager { get; private set; } = new(); public GameManager GameManager { get; private set; } = new();
public AnimationBuilder AnimationBuilder { get; private set; } = new AnimationBuilder(); public AnimationBuilder AnimationBuilder { get; private set; } = new AnimationBuilder();
@ -37,6 +37,8 @@ namespace DangerousD.GameCore
public InputManager InputManager { get; private set; } = new InputManager(); public InputManager InputManager { get; private set; } = new InputManager();
public SoundManager SoundManager { get; private set; } = new SoundManager(); public SoundManager SoundManager { get; private set; } = new SoundManager();
public SettingsManager SettingsManager { get; private set; } = new SettingsManager(); public SettingsManager SettingsManager { get; private set; } = new SettingsManager();
private RenderTarget2D renderTarget;
public AppManager() public AppManager()
{ {
Content.RootDirectory = "Content"; Content.RootDirectory = "Content";
@ -53,11 +55,13 @@ namespace DangerousD.GameCore
resolution = SettingsManager.Resolution; resolution = SettingsManager.Resolution;
_graphics.PreferredBackBufferWidth = resolution.X; _graphics.PreferredBackBufferWidth = resolution.X;
_graphics.PreferredBackBufferHeight = resolution.Y; _graphics.PreferredBackBufferHeight = resolution.Y;
// _graphics.IsFullScreen = true; _graphics.IsFullScreen = true;
gameState = GameState.Menu; gameState = GameState.Menu;
MenuGUI = new MenuGUI(); MenuGUI = new MenuGUI();
LoginGUI = new LoginGUI(); LoginGUI = new LoginGUI();
OptionsGUI = new OptionsGUI();
LobbyGUI = new LobbyGUI(); LobbyGUI = new LobbyGUI();
DeathGUI = new DeathGUI();
UIManager.resolution = resolution; UIManager.resolution = resolution;
UIManager.resolutionInGame = inGameResolution; UIManager.resolutionInGame = inGameResolution;
} }
@ -67,7 +71,11 @@ namespace DangerousD.GameCore
AnimationBuilder.LoadAnimations(); AnimationBuilder.LoadAnimations();
MenuGUI.Initialize(); MenuGUI.Initialize();
LoginGUI.Initialize(); LoginGUI.Initialize();
OptionsGUI.Initialize();
LobbyGUI.Initialize(); LobbyGUI.Initialize();
DeathGUI.Initialize();
base.Initialize(); base.Initialize();
} }
@ -76,7 +84,9 @@ namespace DangerousD.GameCore
_spriteBatch = new SpriteBatch(GraphicsDevice); _spriteBatch = new SpriteBatch(GraphicsDevice);
MenuGUI.LoadContent(); MenuGUI.LoadContent();
LoginGUI.LoadContent(); LoginGUI.LoadContent();
OptionsGUI.LoadContent();
LobbyGUI.LoadContent(); LobbyGUI.LoadContent();
DeathGUI.LoadContent();
GameObject.debugTexture = new Texture2D(GraphicsDevice, 1, 1); GameObject.debugTexture = new Texture2D(GraphicsDevice, 1, 1);
GameObject.debugTexture.SetData<Color>(new Color[] { new Color(1, 0,0,0.25f) }); GameObject.debugTexture.SetData<Color>(new Color[] { new Color(1, 0,0,0.25f) });
SoundManager.LoadSounds(); SoundManager.LoadSounds();
@ -91,6 +101,7 @@ namespace DangerousD.GameCore
InputManager.Update(); InputManager.Update();
SoundManager.Update(); SoundManager.Update();
switch (gameState) switch (gameState)
{ {
case GameState.Menu: case GameState.Menu:
@ -105,6 +116,9 @@ namespace DangerousD.GameCore
case GameState.Lobby: case GameState.Lobby:
LobbyGUI.Update(gameTime); LobbyGUI.Update(gameTime);
break; break;
case GameState.Death:
DeathGUI.Update(gameTime);
break;
case GameState.Game: case GameState.Game:
GameManager.Update(gameTime); GameManager.Update(gameTime);
break; break;
@ -134,6 +148,9 @@ namespace DangerousD.GameCore
case GameState.Lobby: case GameState.Lobby:
LobbyGUI.Draw(_spriteBatch); LobbyGUI.Draw(_spriteBatch);
break; break;
case GameState.Death:
DeathGUI.Draw(_spriteBatch);
break;
case GameState.Game: case GameState.Game:
_spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp); _spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp);
GameManager.Draw(_spriteBatch); GameManager.Draw(_spriteBatch);
@ -167,7 +184,7 @@ namespace DangerousD.GameCore
case GameState.Game: case GameState.Game:
GameManager.mapManager.LoadLevel("lvl"); GameManager.mapManager.LoadLevel("lvl");
break; break;
case GameState.GameOver: case GameState.Death:
break; break;
default: default:
throw new ArgumentOutOfRangeException(); throw new ArgumentOutOfRangeException();

View file

@ -11,11 +11,13 @@ using static System.Net.Mime.MediaTypeNames;
namespace MonogameLibrary.UI.Base namespace MonogameLibrary.UI.Base
{ {
public enum InputState { GamePad, Keyboard, Mouse }
public class UIManager public class UIManager
{ {
Dictionary<int, List<DrawableUIElement>> layerCollection = new(); Dictionary<int, List<DrawableUIElement>> layerCollection = new();
public GraphicsDevice GraphicsDevice { get; private set; } public GraphicsDevice GraphicsDevice { get; private set; }
public SpriteFont BaseFont { get; private set; } public SpriteFont BaseFont { get; private set; }
public InputState inputState = InputState.Mouse;
public void Initialize(GraphicsDevice graphicsDevice) public void Initialize(GraphicsDevice graphicsDevice)
{ {
GraphicsDevice = graphicsDevice; GraphicsDevice = graphicsDevice;
@ -29,6 +31,7 @@ namespace MonogameLibrary.UI.Base
static MouseState mouseState, prevmouseState; static MouseState mouseState, prevmouseState;
static KeyboardState keyboardState; static KeyboardState keyboardState;
public static Point resolutionInGame, resolution; public static Point resolutionInGame, resolution;
public void LoadContent(ContentManager content, string font) public void LoadContent(ContentManager content, string font)
{ {

View file

@ -24,6 +24,7 @@ namespace MonogameLibrary.UI.Elements
public virtual bool InteractUpdate(MouseState mouseState, MouseState prevmouseState) public virtual bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
{ {
//if (Manager.)
if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero))) if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)))
{ {
if (mouseState.LeftButton == ButtonState.Pressed || mouseState.RightButton == ButtonState.Pressed) if (mouseState.LeftButton == ButtonState.Pressed || mouseState.RightButton == ButtonState.Pressed)

View file

@ -1,4 +1,5 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base; using MonogameLibrary.UI.Base;
@ -15,6 +16,9 @@ namespace MonogameLibrary.UI.Elements
public CheckBox(UIManager manager, int layerIndex = 0) : base(manager, layerIndex) public CheckBox(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
{ {
} }
private Texture2D texture1;
private Texture2D texture2;
private Texture2D texture3;
public delegate void OnCheck(bool checkState); public delegate void OnCheck(bool checkState);
public event OnCheck? Checked; public event OnCheck? Checked;
private bool isChecked; private bool isChecked;
@ -42,25 +46,33 @@ namespace MonogameLibrary.UI.Elements
} }
return false; return false;
} }
public override void LoadTexture(ContentManager content)
{
texture1 = content.Load<Texture2D>("checkboxs_off");
texture2 = content.Load<Texture2D>("checkboxs_off-on");
texture3 = content.Load<Texture2D>("checkboxs_on");
base.LoadTexture(content);
}
public override void Draw(SpriteBatch _spriteBatch) public override void Draw(SpriteBatch _spriteBatch)
{ {
if (isChecked) if (isChecked)
{ {
if (hoverState == HoverState.None) if (hoverState == HoverState.None)
_spriteBatch.Draw(texture, rectangle, new Color(124, 255, 0)); _spriteBatch.Draw(texture3, rectangle, Color.White);
else if (hoverState == HoverState.Hovering) else if (hoverState == HoverState.Hovering)
_spriteBatch.Draw(texture, rectangle, new Color(124, 215, 0)); _spriteBatch.Draw(texture3, rectangle, Color.White);
else else
_spriteBatch.Draw(texture, rectangle, new Color(124, 175, 0)); _spriteBatch.Draw(texture2, rectangle, Color.White );
} }
else else
{ {
if (hoverState == HoverState.None) if (hoverState == HoverState.None)
_spriteBatch.Draw(texture, rectangle, new Color(255, 20, 0)); _spriteBatch.Draw(texture1, rectangle, Color.White);
else if (hoverState == HoverState.Hovering) else if (hoverState == HoverState.Hovering)
_spriteBatch.Draw(texture, rectangle, new Color(215, 20, 0)); _spriteBatch.Draw(texture2, rectangle, Color.White);
else else
_spriteBatch.Draw(texture, rectangle, new Color(175, 20, 0)); _spriteBatch.Draw(texture2, rectangle, Color.White);
} }
DrawText(_spriteBatch); DrawText(_spriteBatch);
} }

View file

@ -93,7 +93,7 @@ namespace MonogameLibrary.UI.Elements
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211)); _spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));
else else
_spriteBatch.Draw(texture, rectangle, new Color(112, 128, 144)); _spriteBatch.Draw(texture, rectangle, new Color(112, 128, 144));
DrawText(_spriteBatch); DrawText(_spriteBatch);
} }
} }

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