Merge branch 'черешня' into livingEntitiesVlad
This commit is contained in:
commit
da4768d920
28 changed files with 977 additions and 210 deletions
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@ -21,18 +21,6 @@
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|||
/processorParam:TextureFormat=Compressed
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||||
/build:ButtonFont.spritefont
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||||
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||||
#begin checkboxs_off.png
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||||
/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
/processorParam:ColorKeyEnabled=True
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||||
/processorParam:GenerateMipmaps=False
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||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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/build:checkboxs_off.png
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||||
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||||
#begin checkboxs_off-on.png
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/importer:TextureImporter
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/processor:TextureProcessor
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||||
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@ -45,6 +33,18 @@
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/processorParam:TextureFormat=Color
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||||
/build:checkboxs_off-on.png
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||||
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||||
#begin checkboxs_off.png
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||||
/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
/processorParam:ColorKeyEnabled=True
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||||
/processorParam:GenerateMipmaps=False
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||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:checkboxs_off.png
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||||
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||||
#begin checkboxs_on.png
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||||
/importer:TextureImporter
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/processor:TextureProcessor
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||||
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@ -81,14 +81,7 @@
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/processorParam:TextureFormat=Color
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/build:deathBackground.jpg
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||||
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||||
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||||
#begin DoomTestSong.mp3
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||||
/importer:Mp3Importer
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||||
/processor:SoundEffectProcessor
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||||
/processorParam:Quality=Best
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||||
/build:sounds/DoomTestSong.mp3
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||||
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||||
#begin doors.png
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||||
#begin door.png
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||||
/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
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@ -98,7 +91,7 @@
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|||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:doors.png
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/build:door.png
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||||
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||||
#begin Font_12.spritefont
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/importer:FontDescriptionImporter
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||||
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@ -140,7 +133,7 @@
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|||
/processorParam:TextureFormat=Color
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||||
/build:menuFon.jpg
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||||
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||||
#begin MenuFon2.jpg
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||||
#begin menuFon2.jpg
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||||
/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
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@ -150,7 +143,7 @@
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/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:MenuFon2.jpg
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/build:menuFon2.jpg
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||||
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||||
#begin menuFon3.jpg
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||||
/importer:TextureImporter
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||||
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@ -243,6 +236,19 @@
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/processorParam:TextureFormat=Color
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/build:sliderBackground.png
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||||
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||||
#begin smokeAnimation2.png
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||||
/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
/processorParam:ColorKeyEnabled=True
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||||
/processorParam:GenerateMipmaps=False
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||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:smokeAnimation2.png
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||||
|
||||
#begin sounds/DoomTestSong.mp3
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||||
/importer:Mp3Importer
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||||
/processor:SoundEffectProcessor
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||||
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@ -255,18 +261,6 @@
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|||
/processorParam:Quality=Best
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||||
/build:sounds/shotgun_shot.mp3
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||||
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||||
#begin SmokeAnimation2.png
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||||
/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
/processorParam:ColorKeyEnabled=True
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||||
/processorParam:GenerateMipmaps=False
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||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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/build:SmokeAnimation2.png
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||||
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||||
#begin textboxbackground1-1.png
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||||
/importer:TextureImporter
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/processor:TextureProcessor
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@ -279,18 +273,6 @@
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/processorParam:TextureFormat=Color
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/build:textboxbackground1-1.png
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#begin textboxbackground2,5-1.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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||||
/processorParam:GenerateMipmaps=False
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||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:textboxbackground2,5-1.png
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||||
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||||
#begin textboxbackground2-1.png
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/importer:TextureImporter
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||||
/processor:TextureProcessor
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@ -303,6 +285,18 @@
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/processorParam:TextureFormat=Color
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/build:textboxbackground2-1.png
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||||
|
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#begin textboxbackground2,5-1.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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||||
/processorParam:GenerateMipmaps=False
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||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:textboxbackground2,5-1.png
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|
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#begin textboxbackground6-1.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -1,4 +1,4 @@
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|||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<tileset version="1.10" tiledversion="1.10.2" name="Door" tilewidth="32" tileheight="48" tilecount="2" columns="2">
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||||
<image source="doors.png" width="64" height="48"/>
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||||
<image source="door.png" width="64" height="48"/>
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||||
</tileset>
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||||
|
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1
DangerousD/Content/animations/DeathFromGhost
Normal file
1
DangerousD/Content/animations/DeathFromGhost
Normal file
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@ -0,0 +1 @@
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{"id":"DeathFromGhost","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":246,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/DeathFromHunchman
Normal file
1
DangerousD/Content/animations/DeathFromHunchman
Normal file
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@ -0,0 +1 @@
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|||
{"id":"DeathFromHunchman","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":1,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/DeathFromSilasMaster
Normal file
1
DangerousD/Content/animations/DeathFromSilasMaster
Normal file
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@ -0,0 +1 @@
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|||
{"id":"DeathFromSilasMaster","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":295,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/DeathFromSlime
Normal file
1
DangerousD/Content/animations/DeathFromSlime
Normal file
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@ -0,0 +1 @@
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|||
{"id":"DeathFromSlime","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":50,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/DeathFromSpider
Normal file
1
DangerousD/Content/animations/DeathFromSpider
Normal file
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@ -0,0 +1 @@
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|||
{"id":"DeathFromSpider","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":148,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/DeathFromWerewolf
Normal file
1
DangerousD/Content/animations/DeathFromWerewolf
Normal file
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@ -0,0 +1 @@
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|||
{"id":"DeathFromWerewolf","textureName":"deathAnimation","startSpriteRectangle":{"X":1,"Y":197,"Width":48,"Height":48},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":5,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/playerShootBoomUpLeft
Normal file
1
DangerousD/Content/animations/playerShootBoomUpLeft
Normal file
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@ -0,0 +1 @@
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|||
{"id":"playerShootBoomUpLeft","textureName":"playerAnimation","startSpriteRectangle":{"X":267,"Y":34,"Width":24,"Height":32},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":2,"isCycle":false,"offset":"0, 0"}
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24
DangerousD/Content/animations/playerShootBoomUpRight
Normal file
24
DangerousD/Content/animations/playerShootBoomUpRight
Normal file
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@ -0,0 +1,24 @@
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|||
{
|
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"id": "playerShootBoomUpRight",
|
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"textureName": "playerAnimation",
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"startSpriteRectangle": {
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"X": 267,
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"Y": 1,
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"Width": 24,
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"Height": 32
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},
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"frameSecond": [
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{
|
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"Item1": 0,
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"Item2": 3
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},
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{
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"Item1": 1,
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"Item2": 20
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}
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],
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"textureFrameInterval": 1,
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"framesCount": 2,
|
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"isCycle": false,
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"offset": "0, 0"
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}
|
Before Width: | Height: | Size: 472 B After Width: | Height: | Size: 472 B |
652
DangerousD/Content/lvl2.tmx
Normal file
652
DangerousD/Content/lvl2.tmx
Normal file
|
@ -0,0 +1,652 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="16" tileheight="16" infinite="1" nextlayerid="7" nextobjectid="61">
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<tileset firstgid="1" name="map" tilewidth="16" tileheight="16" tilecount="871" columns="13">
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<image source="tiles.BMP" width="208" height="1072"/>
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</tileset>
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<tileset firstgid="872" source="map.tsx"/>
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<tileset firstgid="1743" source="Door.tsx"/>
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<layer id="2" name="Collision" class="StopTile" width="30" height="20">
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0,0,0,0,0,0,0,0,0,0,0,1567,1568,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,1580,1581,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</chunk>
|
||||
<chunk x="32" y="0" width="16" height="16">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,1238,1238,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,1567,1568,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,1580,1581,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,1567,1568,1567,1568,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,1580,1581,1580,1581,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</chunk>
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="6" name="Player" class="LivingEntities.Player">
|
||||
<object id="60" x="240" y="10.6667">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="3" name="Doors">
|
||||
<object id="26" type="Entities.TeleportingDoor" gid="873" x="16" y="240.091" width="32" height="48">
|
||||
<properties>
|
||||
<property name="destination" type="object" value="27"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="27" type="Entities.TeleportingDoor" gid="873" x="128" y="128" width="32" height="48">
|
||||
<properties>
|
||||
<property name="destination" type="object" value="26"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="28" type="Entities.Door" gid="873" x="224.091" y="16" width="32" height="48"/>
|
||||
<object id="29" type="Entities.TeleportingDoor" gid="873" x="400" y="16.0625" width="32" height="48">
|
||||
<properties>
|
||||
<property name="destination" type="object" value="30"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="30" type="Entities.TeleportingDoor" gid="873" x="32" y="-96.0909" width="32" height="48">
|
||||
<properties>
|
||||
<property name="destination" type="object" value="29"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="31" type="Entities.TeleportingDoor" gid="873" x="127.909" y="-207.909" width="32" height="48">
|
||||
<properties>
|
||||
<property name="destination" type="object" value="32"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="32" type="Entities.TeleportingDoor" gid="873" x="703.909" y="127.909" width="32" height="48">
|
||||
<properties>
|
||||
<property name="destination" type="object" value="31"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="33" type="Entities.TeleportingDoor" gid="873" x="512" y="128.182" width="32" height="48">
|
||||
<properties>
|
||||
<property name="destination" type="object" value="34"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="34" type="Entities.TeleportingDoor" gid="873" x="703.909" y="-96.0909" width="32" height="48">
|
||||
<properties>
|
||||
<property name="destination" type="object" value="33"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="35" type="Entities.TeleportingDoor" gid="873" x="703.909" y="-208" width="32" height="48">
|
||||
<properties>
|
||||
<property name="nextLevel" type="bool" value="true"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="36" type="Entities.Door" gid="873" x="512" y="239.938" width="32" height="48"/>
|
||||
<object id="37" type="Entities.Door" gid="873" x="224" y="-96.0909" width="32" height="48"/>
|
||||
<object id="38" type="Entities.Door" gid="873" x="416" y="-208" width="32" height="48"/>
|
||||
<object id="39" type="Entities.Door" gid="873" x="608" y="16" width="32" height="48"/>
|
||||
</objectgroup>
|
||||
<objectgroup id="5" name="Monsters">
|
||||
<object id="42" type="LivingEntities.Monsters.Spider" x="93" y="157">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="43" type="LivingEntities.Monsters.Slime" x="464" y="150">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="44" type="LivingEntities.Monsters.Zombie" x="227" y="220">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="45" type="LivingEntities.Monsters.Ghost" x="751" y="103">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="46" type="LivingEntities.Monsters.Zombie" x="559" y="107">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="47" type="LivingEntities.Monsters.Slime" x="131" y="41">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="48" type="LivingEntities.Monsters.Zombie" x="90" y="113">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="49" type="LivingEntities.Monsters.Zombie" x="85" y="-3">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="51" type="LivingEntities.Monsters.Zombie" x="658" y="-10">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="52" type="LivingEntities.Monsters.Spider" x="465" y="-71">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="53" type="LivingEntities.Monsters.Zombie" x="123" y="-116">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="54" type="LivingEntities.Monsters.Zombie" x="274" y="-113">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="55" type="LivingEntities.Monsters.Zombie" x="660" y="-120">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="56" type="LivingEntities.Monsters.Ghost" x="445" y="-126">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="57" type="LivingEntities.Monsters.Zombie" x="179" y="-228">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="58" type="LivingEntities.Monsters.Zombie" x="268" y="-229">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="59" type="LivingEntities.Monsters.Frank" x="549" y="-229">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
Before Width: | Height: | Size: 464 KiB After Width: | Height: | Size: 464 KiB |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
@ -23,7 +23,7 @@ internal class DeathGUI : AbstractGui
|
|||
Elements.Add(butMenu);
|
||||
butMenu.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.ChangeGameState(GameState.Menu);
|
||||
AppManager.Instance.Restart("lvl");
|
||||
};
|
||||
foreach (var item in Elements)
|
||||
{
|
||||
|
|
|
@ -135,6 +135,7 @@ namespace DangerousD.GameCore.GUI
|
|||
};
|
||||
Elements.Add(joinByIpButton);
|
||||
joinByIpButton.LeftButtonPressed += () => {
|
||||
AppManager.Instance.ChangeGameState(GameState.Game);
|
||||
AppManager.Instance.NetworkManager.ClientInit(searchBarTextBox.text);
|
||||
};
|
||||
}
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace DangerousD.GameCore.GameObjects.Entities
|
|||
Height = (int)size.Y;
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new("doors");
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new("door");
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
|
|
|
@ -36,9 +36,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
|
||||
public abstract void Move(GameTime gameTime);
|
||||
|
||||
public void TakeDamage(int damage)
|
||||
public virtual void TakeDamage()
|
||||
{
|
||||
monster_health -= damage;
|
||||
monster_health--;
|
||||
if (monster_health <= 0)
|
||||
{
|
||||
Death();
|
||||
|
|
|
@ -32,6 +32,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
rightBorder = (int)position.X + 100;
|
||||
physicsManager = new PhysicsManager();
|
||||
Random random = new Random();
|
||||
monster_health = 2;
|
||||
if(random.Next(0, 2) == 0)
|
||||
{
|
||||
isGoRight = true;
|
||||
|
@ -183,10 +184,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
public override void Attack(GameTime gameTime)
|
||||
{}
|
||||
|
||||
public void TakeDamage()
|
||||
public override void TakeDamage()
|
||||
{
|
||||
monster_health--;
|
||||
GraphicsComponent.StartAnimation("ZombieRightAttack");
|
||||
Particle particle = new Particle(Pos);
|
||||
if (monster_health <= 0)
|
||||
{
|
||||
|
|
|
@ -25,14 +25,15 @@ namespace DangerousD.GameCore.GameObjects.PlayerDeath
|
|||
|
||||
private void PlayDeath(string deathName)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "DeathFromZombie")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("DeathFromZombie");
|
||||
}
|
||||
if (GraphicsComponent.GetCurrentAnimation != "DeathFromSilasHand")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("DeathFromSilasHand");
|
||||
}
|
||||
//if (GraphicsComponent.GetCurrentAnimation != "DeathFromZombie")
|
||||
//{
|
||||
// GraphicsComponent.StartAnimation("DeathFromZombie");
|
||||
//}
|
||||
//if (GraphicsComponent.GetCurrentAnimation != "DeathFromSilasHand")
|
||||
//{
|
||||
// GraphicsComponent.StartAnimation("DeathFromSilasHand");
|
||||
//}
|
||||
GraphicsComponent.StartAnimation(deathName);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@ using Microsoft.Xna.Framework.Input;
|
|||
using Microsoft.Xna.Framework.Graphics;
|
||||
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
|
||||
using DangerousD.GameCore.Network;
|
||||
using DangerousD.GameCore.GameObjects.MapObjects;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.LivingEntities
|
||||
{
|
||||
|
@ -65,6 +66,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
{
|
||||
bullets++;
|
||||
}
|
||||
if(a == "playerShootBoomUpRight" || a == "playerShootBoomUpLeft")
|
||||
{
|
||||
isShooting = false;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -73,7 +78,8 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
public bool IsAlive { get { return isAlive; } }
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft", "playerMoveRight", "DeathFromZombie", "playerRightStay", "playerStayLeft",
|
||||
"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload", "smokeAfterShoot", "playerShootUpRight", "playerShootUpLeft"}, "playerReload");
|
||||
"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload", "smokeAfterShoot", "playerShootUpRight", "playerShootUpLeft", "playerShootBoomUpRight",
|
||||
"playerShootBoomUpLeft"}, "playerReload");
|
||||
|
||||
public void Attack()
|
||||
{
|
||||
|
@ -89,10 +95,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
}
|
||||
public Rectangle GetShootRectangle(bool isRight)
|
||||
{
|
||||
if (isRight)
|
||||
if (isRight)
|
||||
return new Rectangle((int)Pos.X, (int)(Pos.Y) + 10, shootLength + Width, Height / 2);
|
||||
else
|
||||
return new Rectangle((int)Pos.X-shootLength, (int)(Pos.Y) + 10, shootLength, Height / 2);
|
||||
return new Rectangle((int)Pos.X - shootLength, (int)(Pos.Y) + 10, shootLength, Height / 2);
|
||||
}
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
|
@ -118,7 +124,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
return;
|
||||
}
|
||||
isAttacked = true;
|
||||
if(monsterName == "Zombie")
|
||||
if (monsterName == "Zombie")
|
||||
{
|
||||
AnimationRectangle deathRectangle = new AnimationRectangle(Pos, "DeathFrom" + monsterName);
|
||||
deathRectangle.Gr.actionOfAnimationEnd += (a) =>
|
||||
|
@ -129,7 +135,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
}
|
||||
};
|
||||
}
|
||||
else if(monsterName == "Spider")
|
||||
else if (monsterName == "Spider")
|
||||
{
|
||||
AnimationRectangle deathRectangle = new AnimationRectangle(Pos, "DeathFrom" + monsterName);
|
||||
deathRectangle.Gr.actionOfAnimationEnd += (a) =>
|
||||
|
@ -184,41 +190,37 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
bullets--;
|
||||
if (isRight)
|
||||
{
|
||||
StartCicycleAnimation("playerShootRight");
|
||||
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), shootLength + 24, 10), typeof(Zombie)).OrderBy(x => (x.Pos - Pos).LengthSquared());
|
||||
if (targets.Count() > 0)
|
||||
if (!isUping)
|
||||
{
|
||||
Zombie targetZombie = (Zombie)targets.First();
|
||||
targetZombie.TakeDamage();
|
||||
|
||||
StartCicycleAnimation("playerShootRight");
|
||||
Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
|
||||
bullet.ShootRight();
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y - 8));
|
||||
}
|
||||
targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(GetShootRectangle(isRight), typeof(SilasHands)).OrderBy(x => (x.Pos - Pos).LengthSquared());
|
||||
if (targets.Count() > 0)
|
||||
else
|
||||
{
|
||||
SilasHands targetHand = (SilasHands)targets.First();
|
||||
targetHand.TakeDamage();
|
||||
StartCicycleAnimation("playerShootBoomUpRight");
|
||||
Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
|
||||
bullet.ShootUpRight();
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y - 8));
|
||||
}
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 30, Pos.Y + 7));
|
||||
}
|
||||
else
|
||||
else if(!isRight)
|
||||
{
|
||||
StartCicycleAnimation("playerShootLeft");
|
||||
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - shootLength, (int)(Pos.Y - 10f), shootLength, 10), typeof(Zombie));
|
||||
if (targets != null)
|
||||
if (!isUping)
|
||||
{
|
||||
foreach (var target in targets)
|
||||
{
|
||||
Zombie targetZombie = (Zombie)target;
|
||||
targetZombie.TakeDamage();
|
||||
}
|
||||
StartCicycleAnimation("playerShootBoomUpLeft");
|
||||
Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
|
||||
bullet.ShootLeft();
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 6, Pos.Y - 7));
|
||||
}
|
||||
targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(GetShootRectangle(isRight), typeof(SilasHands));
|
||||
if (targets.Count() > 0)
|
||||
else
|
||||
{
|
||||
SilasHands targetHand = (SilasHands)targets.First();
|
||||
targetHand.TakeDamage();
|
||||
StartCicycleAnimation("playerShootBoomUpLeft");
|
||||
Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
|
||||
bullet.ShootUpLeft();
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 6, Pos.Y - 7));
|
||||
}
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 12, Pos.Y + 7));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -239,7 +241,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
FallingThroughPlatform = false;
|
||||
}
|
||||
GraphicsComponent.SetCameraPosition(Pos);
|
||||
if (!isAttacked || AppManager.Instance.InputManager.InvincibilityCheat)
|
||||
if (!isAttacked || AppManager.Instance.InputManager.InvincibilityCheat)
|
||||
{
|
||||
if (!isShooting)
|
||||
{
|
||||
|
@ -282,14 +284,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
}
|
||||
else if (AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
|
||||
{
|
||||
if(bullets < 5)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerReload");
|
||||
}
|
||||
}
|
||||
else if (isRight)
|
||||
if (isRight)
|
||||
{
|
||||
if (isUping)
|
||||
{
|
||||
|
@ -298,6 +293,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
GraphicsComponent.StartAnimation("playerShootUpRight");
|
||||
}
|
||||
}
|
||||
else if (bullets < 5)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerReload");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerRightStay");
|
||||
|
@ -312,6 +314,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
GraphicsComponent.StartAnimation("playerShootUpLeft");
|
||||
}
|
||||
}
|
||||
else if (bullets < 5)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerReload");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerStayLeft");
|
||||
|
@ -319,11 +328,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
}
|
||||
}
|
||||
}
|
||||
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.SinglePlayer)
|
||||
{
|
||||
NetworkTask task = new NetworkTask(id, Pos);
|
||||
AppManager.Instance.NetworkTasks.Add(task);
|
||||
}
|
||||
}
|
||||
public void MoveDown()
|
||||
{
|
||||
|
@ -331,13 +335,89 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
isOnGround = false;
|
||||
}
|
||||
|
||||
public class Bullet : GameObjects.LivingEntity
|
||||
public class Bullet : LivingEntity
|
||||
{
|
||||
public Bullet(Vector2 position) : base(position)
|
||||
{
|
||||
Height = 5;
|
||||
Width = 5;
|
||||
}
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft" }, "playerMoveLeft");
|
||||
Vector2 direction;
|
||||
Vector2 maindirection;
|
||||
public void ShootUpRight()
|
||||
{
|
||||
direction = new Vector2(1, -1);
|
||||
acceleration = Vector2.Zero;
|
||||
velocity = new Vector2(10, 10) * direction;
|
||||
maindirection = velocity;
|
||||
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Client)
|
||||
{
|
||||
NetworkTask task = new NetworkTask(typeof(Bullet), Pos, id, velocity);
|
||||
AppManager.Instance.NetworkTasks.Add(task);
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
}
|
||||
public void ShootRight()
|
||||
{
|
||||
direction = new Vector2(1, 0);
|
||||
acceleration = Vector2.Zero;
|
||||
velocity = new Vector2(10, 10) * direction;
|
||||
maindirection = velocity;
|
||||
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Client)
|
||||
{
|
||||
NetworkTask task = new NetworkTask(typeof(Bullet), Pos, id, velocity);
|
||||
AppManager.Instance.NetworkTasks.Add(task);
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
}
|
||||
public void ShootLeft()
|
||||
{
|
||||
direction = new Vector2(-1, 0);
|
||||
acceleration = Vector2.Zero;
|
||||
velocity = new Vector2(10, 10) * direction;
|
||||
maindirection = velocity;
|
||||
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Client)
|
||||
{
|
||||
NetworkTask task = new NetworkTask(typeof(Bullet), Pos, id, velocity);
|
||||
AppManager.Instance.NetworkTasks.Add(task);
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
}
|
||||
public void ShootUpLeft()
|
||||
{
|
||||
direction = new Vector2(-1, -1);
|
||||
acceleration = Vector2.Zero;
|
||||
velocity = new Vector2(10, 10) * direction;
|
||||
maindirection = velocity;
|
||||
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Client)
|
||||
{
|
||||
NetworkTask task = new NetworkTask(typeof(Bullet), Pos, id, velocity);
|
||||
AppManager.Instance.NetworkTasks.Add(task);
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
}
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
if (gameObject is not Player)
|
||||
{
|
||||
if (gameObject is CoreEnemy)
|
||||
{
|
||||
CoreEnemy enemy = (CoreEnemy)gameObject;
|
||||
enemy.TakeDamage();
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
base.OnCollision(gameObject);
|
||||
}
|
||||
}
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
if (maindirection != velocity)
|
||||
{
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
base.Update(gameTime);
|
||||
}
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new("ZombieMoveLeft");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,6 +10,8 @@ public abstract class LivingEntity : Entity
|
|||
public Vector2 velocity;
|
||||
public Vector2 acceleration;
|
||||
|
||||
public Vector2 Acceleration { get; private set; }
|
||||
|
||||
public LivingEntity(Vector2 position) : base(position)
|
||||
{
|
||||
acceleration = new Vector2(0, 30);
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace DangerousD.GameCore
|
|||
public class AppManager : Game
|
||||
{
|
||||
public static AppManager Instance { get; private set; }
|
||||
public string IpAddress { get; private set; } = "127.0.0.1";
|
||||
public string IpAddress { get; private set; } = "0.0.0.0";
|
||||
private GraphicsDeviceManager _graphics;
|
||||
private SpriteBatch _spriteBatch;
|
||||
public GameState gameState { get; private set; }
|
||||
|
@ -208,7 +208,7 @@ namespace DangerousD.GameCore
|
|||
case GameState.Lobby:
|
||||
break;
|
||||
case GameState.Game:
|
||||
GameManager.mapManager.LoadLevel("lvl");
|
||||
GameManager.mapManager.LoadLevel(currentMap);
|
||||
GameManager.FindBorders();
|
||||
break;
|
||||
case GameState.Death:
|
||||
|
@ -220,6 +220,7 @@ namespace DangerousD.GameCore
|
|||
|
||||
public void NetworkSync(List<NetworkTask> networkTasks)
|
||||
{
|
||||
DebugHUD.Log("networksync");
|
||||
foreach (NetworkTask networkTask in networkTasks)
|
||||
{
|
||||
switch (networkTask.operation)
|
||||
|
@ -235,6 +236,12 @@ namespace DangerousD.GameCore
|
|||
SoundManager.StartSound(networkTask.name, networkTask.position, GameManager.GetPlayer1.Pos);
|
||||
break;
|
||||
case NetworkTaskOperationEnum.CreateEntity:
|
||||
if (networkTask.type == typeof(Player.Bullet))
|
||||
{
|
||||
Player.Bullet bullet = new Player.Bullet(networkTask.position);
|
||||
bullet.id = networkTask.objId;
|
||||
bullet.velocity = networkTask.velocity;
|
||||
}
|
||||
break;
|
||||
case NetworkTaskOperationEnum.SendPosition:
|
||||
if (networkTask.objId != GameManager.GetPlayer1.id )
|
||||
|
@ -326,7 +333,9 @@ namespace DangerousD.GameCore
|
|||
}
|
||||
public void Restart(string map)
|
||||
{
|
||||
|
||||
GameManager = new();
|
||||
ChangeGameState(GameState.Menu);
|
||||
currentMap = map;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,6 +30,9 @@ namespace DangerousD.GameCore
|
|||
public List<GameObject> otherObjects = new();
|
||||
public Vector4 CameraBorder;
|
||||
public Player GetPlayer1 { get; private set; }
|
||||
private int _lastUpdate = 0;
|
||||
private int _currTime = 0;
|
||||
|
||||
public GameManager()
|
||||
{
|
||||
others = new List<GameObject>();
|
||||
|
@ -130,10 +133,16 @@ namespace DangerousD.GameCore
|
|||
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
_currTime += gameTime.ElapsedGameTime.Milliseconds;
|
||||
if (AppManager.Instance.NetworkTasks.Count > 0)
|
||||
{
|
||||
AppManager.Instance.NetworkManager.SendMsg(AppManager.Instance.NetworkTasks.ToList());
|
||||
AppManager.Instance.NetworkTasks.Clear();
|
||||
if (_currTime - _lastUpdate > 50)
|
||||
{
|
||||
AppManager.Instance.DebugHUD.Log("sending");
|
||||
AppManager.Instance.NetworkManager.SendMsg(AppManager.Instance.NetworkTasks.ToList());
|
||||
AppManager.Instance.NetworkTasks.Clear();
|
||||
_lastUpdate = _currTime;
|
||||
}
|
||||
}
|
||||
foreach (var item in BackgroundObjects)
|
||||
item.Update(gameTime);
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace DangerousD.GameCore.Managers
|
|||
{
|
||||
InstantiateTiles(layer, tileSize);
|
||||
}
|
||||
|
||||
|
||||
foreach (XmlNode layer in xml.DocumentElement.SelectNodes("objectgroup"))
|
||||
{
|
||||
InstantiateEntities(layer);
|
||||
|
@ -91,16 +91,20 @@ namespace DangerousD.GameCore.Managers
|
|||
|
||||
private void InstantiateEntities(XmlNode group)
|
||||
{
|
||||
string entityGroup = group.Attributes["class"] is not null ? group.Attributes["class"].Value : "";
|
||||
string entityGroup = group.Attributes["class"] is not null ? "." + group.Attributes["class"].Value : "";
|
||||
Debug.Write(entityGroup);
|
||||
float offsetX = group.Attributes["offsetx"] is not null ? float.Parse(group.Attributes["offsetx"].Value) : 0;
|
||||
float offsetY = group.Attributes["offsety"] is not null ? float.Parse(group.Attributes["offsety"].Value) : 0;
|
||||
|
||||
foreach (XmlNode entity in group.ChildNodes)
|
||||
{
|
||||
string entityType = entity.Attributes["type"] is not null ? "." + entity.Attributes["type"].Value : "";
|
||||
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityGroup}{entityType}");
|
||||
Type type = Type.GetType($"DangerousD.GameCore.GameObjects{entityGroup}{entityType}");
|
||||
|
||||
Vector2 pos =
|
||||
new Vector2(float.Parse(entity.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX,
|
||||
float.Parse(entity.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY) * _scale;
|
||||
|
||||
Entity inst;
|
||||
if (type.Equals(typeof(Player)))
|
||||
{
|
||||
|
@ -111,6 +115,30 @@ namespace DangerousD.GameCore.Managers
|
|||
int gid = entity.Attributes["gid"] is not null ? int.Parse(entity.Attributes["gid"].Value) : 0;
|
||||
inst = (Entity)Activator.CreateInstance(type, pos, new Vector2(32, 48), new Rectangle((gid - 872)*32, 0, 32, 48));
|
||||
}
|
||||
else if (type.Equals(typeof(TeleportingDoor)))
|
||||
{
|
||||
int gid = entity.Attributes["gid"] is not null ? int.Parse(entity.Attributes["gid"].Value) : 0;
|
||||
XmlNode node = entity.SelectSingleNode("properties/property[@name = 'nextLevel']");
|
||||
|
||||
bool resetLevel = node is not null ? bool.Parse(node.Attributes["value"].Value) : false;
|
||||
if (resetLevel)
|
||||
{
|
||||
inst = (Entity)Activator.CreateInstance(type, pos, new Vector2(32, 48), new Rectangle((gid - 872) * 32, 0, 32, 48),
|
||||
new Vector2(0,0),
|
||||
() => { });
|
||||
}
|
||||
else
|
||||
{
|
||||
node = entity.SelectSingleNode("properties/property[@name = 'destination']");
|
||||
string target = node is not null ? node.Attributes["value"].Value : "0";
|
||||
XmlNode dest = group.SelectSingleNode($"object[@id = '{target}']");
|
||||
|
||||
inst = (Entity)Activator.CreateInstance(type, pos, new Vector2(32, 48), new Rectangle((gid - 872) * 32, 0, 32, 48),
|
||||
new Vector2(float.Parse(dest.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX,
|
||||
float.Parse(dest.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY) * _scale,
|
||||
() => { });
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
inst = (Entity)Activator.CreateInstance(type, pos);
|
||||
|
|
|
@ -21,27 +21,19 @@ namespace DangerousD.GameCore.Network
|
|||
|
||||
private void Init(string IpAddress)
|
||||
{
|
||||
try
|
||||
{
|
||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
IPAddress address = IPAddress.Parse(IpAddress);
|
||||
int port = 51873;
|
||||
endPoint = new IPEndPoint(address, port);
|
||||
}
|
||||
catch { }
|
||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
IPAddress address = IPAddress.Parse(IpAddress);
|
||||
int port = 51873;
|
||||
endPoint = new IPEndPoint(address, port);
|
||||
}
|
||||
private void AcceptSockets()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
Socket clientSocket = socket.Accept();
|
||||
clientSockets.Add(clientSocket);
|
||||
Thread receiveThread = new Thread(BeginHostReceive);
|
||||
receiveThread.Start(clientSocket);
|
||||
}
|
||||
catch { }
|
||||
Socket clientSocket = socket.Accept();
|
||||
clientSockets.Add(clientSocket);
|
||||
Thread receiveThread = new Thread(BeginHostReceive);
|
||||
receiveThread.Start(clientSocket);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -50,46 +42,41 @@ namespace DangerousD.GameCore.Network
|
|||
Socket clientSocket = clSocket as Socket;
|
||||
while (clientSocket != null)
|
||||
{
|
||||
try
|
||||
byte[] bytesCount = new byte[4];
|
||||
clientSocket.Receive(bytesCount);
|
||||
int length = BitConverter.ToInt32(bytesCount);
|
||||
byte[] Data = new byte[length];
|
||||
StateObject so = new StateObject(clientSocket, Data);
|
||||
while (so.UploadedBytesCount < length)
|
||||
{
|
||||
byte[] bytesCount = new byte[4];
|
||||
clientSocket.Receive(bytesCount);
|
||||
byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
|
||||
StateObject so = new StateObject(clientSocket, Data);
|
||||
IAsyncResult count = clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
|
||||
int count = clientSocket.Receive(so.buffer, so.UploadedBytesCount, length - so.UploadedBytesCount, SocketFlags.None);
|
||||
so.UploadedBytesCount += count;
|
||||
}
|
||||
catch { }
|
||||
List<NetworkTask> tasks = JsonConvert.DeserializeObject<List<NetworkTask>>(Encoding.Unicode.GetString(so.buffer, 0, length));
|
||||
GetReceivingMessages(tasks);
|
||||
}
|
||||
}
|
||||
public void HostInit(string IpAddress)
|
||||
{
|
||||
try
|
||||
{
|
||||
Init(IpAddress);
|
||||
socket.Bind(endPoint);
|
||||
socket.Listen(4);
|
||||
Thread acceptThread = new Thread(AcceptSockets);
|
||||
acceptThread.Start();
|
||||
state = "Host";
|
||||
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Host);
|
||||
}
|
||||
catch { }
|
||||
Init(IpAddress);
|
||||
socket.Bind(endPoint);
|
||||
socket.Listen(4);
|
||||
Thread acceptThread = new Thread(AcceptSockets);
|
||||
acceptThread.Start();
|
||||
state = "Host";
|
||||
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Host);
|
||||
}
|
||||
public void ClientInit(string IpAddress)
|
||||
{
|
||||
try
|
||||
{
|
||||
Init(IpAddress);
|
||||
socket.Connect(endPoint);
|
||||
state = "Client";
|
||||
Thread.Sleep(10);
|
||||
Thread ReceivingThread = new Thread(ReceiveMsgFromHost);
|
||||
ReceivingThread.Start();
|
||||
NetworkTask connectionTask = new NetworkTask("Player");
|
||||
AppManager.Instance.NetworkTasks.Add(connectionTask);
|
||||
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Client);
|
||||
}
|
||||
catch { }
|
||||
Init(IpAddress);
|
||||
socket.Connect(endPoint);
|
||||
state = "Client";
|
||||
Thread.Sleep(10);
|
||||
Thread ReceivingThread = new Thread(ReceiveMsgFromHost);
|
||||
ReceivingThread.Start();
|
||||
NetworkTask connectionTask = new NetworkTask("Player");
|
||||
AppManager.Instance.NetworkTasks.Add(connectionTask);
|
||||
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Client);
|
||||
}
|
||||
public void SendMsg(List<NetworkTask> networkTask, Socket ignoreSocket = null)
|
||||
{
|
||||
|
@ -97,65 +84,38 @@ namespace DangerousD.GameCore.Network
|
|||
int count = Data.Length;
|
||||
if (state == "Host")
|
||||
{
|
||||
try
|
||||
foreach (Socket socket in clientSockets)
|
||||
{
|
||||
foreach (Socket socket in clientSockets)
|
||||
if (!(socket == ignoreSocket))
|
||||
{
|
||||
if (!(socket == ignoreSocket))
|
||||
{
|
||||
socket.Send(BitConverter.GetBytes(count));
|
||||
socket.Send(Data);
|
||||
}
|
||||
socket.Send(BitConverter.GetBytes(count));
|
||||
socket.Send(Data);
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
socket.Send(BitConverter.GetBytes(count));
|
||||
socket.Send(Data);
|
||||
}
|
||||
catch { }
|
||||
socket.Send(BitConverter.GetBytes(count));
|
||||
socket.Send(Data);
|
||||
}
|
||||
}
|
||||
private void ReceiveMsgFromHost()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
byte[] bytesCount = new byte[4];
|
||||
socket.Receive(bytesCount);
|
||||
int length = BitConverter.ToInt32(bytesCount);
|
||||
byte[] Data = new byte[length];
|
||||
StateObject so = new StateObject(socket, Data);
|
||||
while (so.UploadedBytesCount < length)
|
||||
{
|
||||
byte[] bytesCount = new byte[4];
|
||||
socket.Receive(bytesCount);
|
||||
byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
|
||||
StateObject so = new StateObject(socket, Data);
|
||||
IAsyncResult count = socket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
|
||||
int count = socket.Receive(so.buffer, so.UploadedBytesCount, length-so.UploadedBytesCount, SocketFlags.None);
|
||||
so.UploadedBytesCount += count;
|
||||
}
|
||||
catch { }
|
||||
List<NetworkTask> tasks = JsonConvert.DeserializeObject<List<NetworkTask>>(Encoding.Unicode.GetString(so.buffer, 0, length));
|
||||
GetReceivingMessages(tasks);
|
||||
}
|
||||
}
|
||||
|
||||
private void AsyncReceiveCallback(IAsyncResult ar)
|
||||
{
|
||||
try
|
||||
{
|
||||
StateObject so = ar.AsyncState as StateObject;
|
||||
Socket clientSocket = so.workSocket;
|
||||
int readCount = clientSocket.EndReceive(ar);
|
||||
so.UploadedBytesCount += readCount;
|
||||
so.sb.Append(Encoding.Unicode.GetString(so.buffer, 0, readCount));
|
||||
if (so.UploadedBytesCount < so.bufferSize)
|
||||
{
|
||||
clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, new AsyncCallback(AsyncReceiveCallback), so);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<NetworkTask> tasks = JsonConvert.DeserializeObject<List<NetworkTask>>(so.sb.ToString());
|
||||
GetReceivingMessages(tasks);
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,11 +38,12 @@ namespace DangerousD.GameCore.Network
|
|||
/// <param name="EntityType"></param>
|
||||
/// <param name="EntityPosition"></param>
|
||||
/// <param name="ParentId"></param>
|
||||
public NetworkTask(Type EntityType, Vector2 EntityPosition, int ParentId)
|
||||
public NetworkTask(Type EntityType, Vector2 EntityPosition, int ParentId, Vector2 velocity)
|
||||
{
|
||||
operation = NetworkTaskOperationEnum.CreateEntity;
|
||||
type = EntityType;
|
||||
position = EntityPosition;
|
||||
this.velocity = velocity;
|
||||
objId = ParentId;
|
||||
}
|
||||
|
||||
|
|
|
@ -12,7 +12,6 @@ namespace DangerousD.GameCore.Network
|
|||
public Socket workSocket;
|
||||
public int bufferSize;
|
||||
public byte[] buffer;
|
||||
public StringBuilder sb = new StringBuilder();
|
||||
public int UploadedBytesCount;
|
||||
|
||||
public StateObject(Socket socket, byte[] buffer)
|
||||
|
|
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Add table
Reference in a new issue