Merge branch 'черешня' into livingEntitiesVlad

This commit is contained in:
N4K 2023-08-18 19:46:49 +03:00
commit da4768d920
28 changed files with 977 additions and 210 deletions

View file

@ -21,18 +21,6 @@
/processorParam:TextureFormat=Compressed
/build:ButtonFont.spritefont
#begin checkboxs_off.png
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@ -45,6 +33,18 @@
/processorParam:TextureFormat=Color
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/processorParam:ResizeToPowerOfTwo=False
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/build:checkboxs_off.png
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@ -81,14 +81,7 @@
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/build:deathBackground.jpg
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#begin door.png
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@ -98,7 +91,7 @@
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/build:doors.png
/build:door.png
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@ -140,7 +133,7 @@
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@ -150,7 +143,7 @@
/processorParam:ResizeToPowerOfTwo=False
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/build:MenuFon2.jpg
/build:menuFon2.jpg
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@ -243,6 +236,19 @@
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/build:sliderBackground.png
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@ -255,18 +261,6 @@
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@ -279,18 +273,6 @@
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@ -303,6 +285,18 @@
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View file

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
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<image source="doors.png" width="64" height="48"/>
<image source="door.png" width="64" height="48"/>
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View file

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View file

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View file

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View file

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View file

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View file

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View file

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View file

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</layer>
<objectgroup id="6" name="Player" class="LivingEntities.Player">
<object id="60" x="240" y="10.6667">
<point/>
</object>
</objectgroup>
<objectgroup id="3" name="Doors">
<object id="26" type="Entities.TeleportingDoor" gid="873" x="16" y="240.091" width="32" height="48">
<properties>
<property name="destination" type="object" value="27"/>
</properties>
</object>
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<properties>
<property name="destination" type="object" value="26"/>
</properties>
</object>
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<object id="29" type="Entities.TeleportingDoor" gid="873" x="400" y="16.0625" width="32" height="48">
<properties>
<property name="destination" type="object" value="30"/>
</properties>
</object>
<object id="30" type="Entities.TeleportingDoor" gid="873" x="32" y="-96.0909" width="32" height="48">
<properties>
<property name="destination" type="object" value="29"/>
</properties>
</object>
<object id="31" type="Entities.TeleportingDoor" gid="873" x="127.909" y="-207.909" width="32" height="48">
<properties>
<property name="destination" type="object" value="32"/>
</properties>
</object>
<object id="32" type="Entities.TeleportingDoor" gid="873" x="703.909" y="127.909" width="32" height="48">
<properties>
<property name="destination" type="object" value="31"/>
</properties>
</object>
<object id="33" type="Entities.TeleportingDoor" gid="873" x="512" y="128.182" width="32" height="48">
<properties>
<property name="destination" type="object" value="34"/>
</properties>
</object>
<object id="34" type="Entities.TeleportingDoor" gid="873" x="703.909" y="-96.0909" width="32" height="48">
<properties>
<property name="destination" type="object" value="33"/>
</properties>
</object>
<object id="35" type="Entities.TeleportingDoor" gid="873" x="703.909" y="-208" width="32" height="48">
<properties>
<property name="nextLevel" type="bool" value="true"/>
</properties>
</object>
<object id="36" type="Entities.Door" gid="873" x="512" y="239.938" width="32" height="48"/>
<object id="37" type="Entities.Door" gid="873" x="224" y="-96.0909" width="32" height="48"/>
<object id="38" type="Entities.Door" gid="873" x="416" y="-208" width="32" height="48"/>
<object id="39" type="Entities.Door" gid="873" x="608" y="16" width="32" height="48"/>
</objectgroup>
<objectgroup id="5" name="Monsters">
<object id="42" type="LivingEntities.Monsters.Spider" x="93" y="157">
<point/>
</object>
<object id="43" type="LivingEntities.Monsters.Slime" x="464" y="150">
<point/>
</object>
<object id="44" type="LivingEntities.Monsters.Zombie" x="227" y="220">
<point/>
</object>
<object id="45" type="LivingEntities.Monsters.Ghost" x="751" y="103">
<point/>
</object>
<object id="46" type="LivingEntities.Monsters.Zombie" x="559" y="107">
<point/>
</object>
<object id="47" type="LivingEntities.Monsters.Slime" x="131" y="41">
<point/>
</object>
<object id="48" type="LivingEntities.Monsters.Zombie" x="90" y="113">
<point/>
</object>
<object id="49" type="LivingEntities.Monsters.Zombie" x="85" y="-3">
<point/>
</object>
<object id="51" type="LivingEntities.Monsters.Zombie" x="658" y="-10">
<point/>
</object>
<object id="52" type="LivingEntities.Monsters.Spider" x="465" y="-71">
<point/>
</object>
<object id="53" type="LivingEntities.Monsters.Zombie" x="123" y="-116">
<point/>
</object>
<object id="54" type="LivingEntities.Monsters.Zombie" x="274" y="-113">
<point/>
</object>
<object id="55" type="LivingEntities.Monsters.Zombie" x="660" y="-120">
<point/>
</object>
<object id="56" type="LivingEntities.Monsters.Ghost" x="445" y="-126">
<point/>
</object>
<object id="57" type="LivingEntities.Monsters.Zombie" x="179" y="-228">
<point/>
</object>
<object id="58" type="LivingEntities.Monsters.Zombie" x="268" y="-229">
<point/>
</object>
<object id="59" type="LivingEntities.Monsters.Frank" x="549" y="-229">
<point/>
</object>
</objectgroup>
</map>

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After

Width:  |  Height:  |  Size: 464 KiB

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View file

@ -23,7 +23,7 @@ internal class DeathGUI : AbstractGui
Elements.Add(butMenu);
butMenu.LeftButtonPressed += () =>
{
AppManager.Instance.ChangeGameState(GameState.Menu);
AppManager.Instance.Restart("lvl");
};
foreach (var item in Elements)
{

View file

@ -135,6 +135,7 @@ namespace DangerousD.GameCore.GUI
};
Elements.Add(joinByIpButton);
joinByIpButton.LeftButtonPressed += () => {
AppManager.Instance.ChangeGameState(GameState.Game);
AppManager.Instance.NetworkManager.ClientInit(searchBarTextBox.text);
};
}

View file

@ -21,7 +21,7 @@ namespace DangerousD.GameCore.GameObjects.Entities
Height = (int)size.Y;
}
protected override GraphicsComponent GraphicsComponent { get; } = new("doors");
protected override GraphicsComponent GraphicsComponent { get; } = new("door");
public override void Update(GameTime gameTime)
{

View file

@ -36,9 +36,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
public abstract void Move(GameTime gameTime);
public void TakeDamage(int damage)
public virtual void TakeDamage()
{
monster_health -= damage;
monster_health--;
if (monster_health <= 0)
{
Death();

View file

@ -32,6 +32,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
rightBorder = (int)position.X + 100;
physicsManager = new PhysicsManager();
Random random = new Random();
monster_health = 2;
if(random.Next(0, 2) == 0)
{
isGoRight = true;
@ -183,10 +184,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Attack(GameTime gameTime)
{}
public void TakeDamage()
public override void TakeDamage()
{
monster_health--;
GraphicsComponent.StartAnimation("ZombieRightAttack");
Particle particle = new Particle(Pos);
if (monster_health <= 0)
{

View file

@ -25,14 +25,15 @@ namespace DangerousD.GameCore.GameObjects.PlayerDeath
private void PlayDeath(string deathName)
{
if (GraphicsComponent.GetCurrentAnimation != "DeathFromZombie")
{
GraphicsComponent.StartAnimation("DeathFromZombie");
}
if (GraphicsComponent.GetCurrentAnimation != "DeathFromSilasHand")
{
GraphicsComponent.StartAnimation("DeathFromSilasHand");
}
//if (GraphicsComponent.GetCurrentAnimation != "DeathFromZombie")
//{
// GraphicsComponent.StartAnimation("DeathFromZombie");
//}
//if (GraphicsComponent.GetCurrentAnimation != "DeathFromSilasHand")
//{
// GraphicsComponent.StartAnimation("DeathFromSilasHand");
//}
GraphicsComponent.StartAnimation(deathName);
}
}

View file

@ -10,6 +10,7 @@ using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
using DangerousD.GameCore.Network;
using DangerousD.GameCore.GameObjects.MapObjects;
namespace DangerousD.GameCore.GameObjects.LivingEntities
{
@ -65,6 +66,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
{
bullets++;
}
if(a == "playerShootBoomUpRight" || a == "playerShootBoomUpLeft")
{
isShooting = false;
}
};
}
@ -73,7 +78,8 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
public bool IsAlive { get { return isAlive; } }
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft", "playerMoveRight", "DeathFromZombie", "playerRightStay", "playerStayLeft",
"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload", "smokeAfterShoot", "playerShootUpRight", "playerShootUpLeft"}, "playerReload");
"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload", "smokeAfterShoot", "playerShootUpRight", "playerShootUpLeft", "playerShootBoomUpRight",
"playerShootBoomUpLeft"}, "playerReload");
public void Attack()
{
@ -92,7 +98,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
if (isRight)
return new Rectangle((int)Pos.X, (int)(Pos.Y) + 10, shootLength + Width, Height / 2);
else
return new Rectangle((int)Pos.X-shootLength, (int)(Pos.Y) + 10, shootLength, Height / 2);
return new Rectangle((int)Pos.X - shootLength, (int)(Pos.Y) + 10, shootLength, Height / 2);
}
public override void Draw(SpriteBatch spriteBatch)
{
@ -118,7 +124,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
return;
}
isAttacked = true;
if(monsterName == "Zombie")
if (monsterName == "Zombie")
{
AnimationRectangle deathRectangle = new AnimationRectangle(Pos, "DeathFrom" + monsterName);
deathRectangle.Gr.actionOfAnimationEnd += (a) =>
@ -129,7 +135,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
}
};
}
else if(monsterName == "Spider")
else if (monsterName == "Spider")
{
AnimationRectangle deathRectangle = new AnimationRectangle(Pos, "DeathFrom" + monsterName);
deathRectangle.Gr.actionOfAnimationEnd += (a) =>
@ -184,41 +190,37 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
bullets--;
if (isRight)
{
StartCicycleAnimation("playerShootRight");
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), shootLength + 24, 10), typeof(Zombie)).OrderBy(x => (x.Pos - Pos).LengthSquared());
if (targets.Count() > 0)
if (!isUping)
{
Zombie targetZombie = (Zombie)targets.First();
targetZombie.TakeDamage();
StartCicycleAnimation("playerShootRight");
Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
bullet.ShootRight();
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y - 8));
}
targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(GetShootRectangle(isRight), typeof(SilasHands)).OrderBy(x => (x.Pos - Pos).LengthSquared());
if (targets.Count() > 0)
else
{
SilasHands targetHand = (SilasHands)targets.First();
targetHand.TakeDamage();
StartCicycleAnimation("playerShootBoomUpRight");
Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
bullet.ShootUpRight();
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y - 8));
}
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 30, Pos.Y + 7));
}
else
else if(!isRight)
{
StartCicycleAnimation("playerShootLeft");
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - shootLength, (int)(Pos.Y - 10f), shootLength, 10), typeof(Zombie));
if (targets != null)
if (!isUping)
{
foreach (var target in targets)
{
Zombie targetZombie = (Zombie)target;
targetZombie.TakeDamage();
}
StartCicycleAnimation("playerShootBoomUpLeft");
Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
bullet.ShootLeft();
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 6, Pos.Y - 7));
}
targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(GetShootRectangle(isRight), typeof(SilasHands));
if (targets.Count() > 0)
else
{
SilasHands targetHand = (SilasHands)targets.First();
targetHand.TakeDamage();
StartCicycleAnimation("playerShootBoomUpLeft");
Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
bullet.ShootUpLeft();
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 6, Pos.Y - 7));
}
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 12, Pos.Y + 7));
}
}
}
@ -239,7 +241,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
FallingThroughPlatform = false;
}
GraphicsComponent.SetCameraPosition(Pos);
if (!isAttacked || AppManager.Instance.InputManager.InvincibilityCheat)
if (!isAttacked || AppManager.Instance.InputManager.InvincibilityCheat)
{
if (!isShooting)
{
@ -282,14 +284,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
}
else if (AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
{
if(bullets < 5)
{
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
{
GraphicsComponent.StartAnimation("playerReload");
}
}
else if (isRight)
if (isRight)
{
if (isUping)
{
@ -298,6 +293,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
GraphicsComponent.StartAnimation("playerShootUpRight");
}
}
else if (bullets < 5)
{
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
{
GraphicsComponent.StartAnimation("playerReload");
}
}
else
{
GraphicsComponent.StartAnimation("playerRightStay");
@ -312,6 +314,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
GraphicsComponent.StartAnimation("playerShootUpLeft");
}
}
else if (bullets < 5)
{
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
{
GraphicsComponent.StartAnimation("playerReload");
}
}
else
{
GraphicsComponent.StartAnimation("playerStayLeft");
@ -319,11 +328,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
}
}
}
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.SinglePlayer)
{
NetworkTask task = new NetworkTask(id, Pos);
AppManager.Instance.NetworkTasks.Add(task);
}
}
public void MoveDown()
{
@ -331,13 +335,89 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
isOnGround = false;
}
public class Bullet : GameObjects.LivingEntity
public class Bullet : LivingEntity
{
public Bullet(Vector2 position) : base(position)
{
Height = 5;
Width = 5;
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft" }, "playerMoveLeft");
Vector2 direction;
Vector2 maindirection;
public void ShootUpRight()
{
direction = new Vector2(1, -1);
acceleration = Vector2.Zero;
velocity = new Vector2(10, 10) * direction;
maindirection = velocity;
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Client)
{
NetworkTask task = new NetworkTask(typeof(Bullet), Pos, id, velocity);
AppManager.Instance.NetworkTasks.Add(task);
AppManager.Instance.GameManager.Remove(this);
}
}
public void ShootRight()
{
direction = new Vector2(1, 0);
acceleration = Vector2.Zero;
velocity = new Vector2(10, 10) * direction;
maindirection = velocity;
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Client)
{
NetworkTask task = new NetworkTask(typeof(Bullet), Pos, id, velocity);
AppManager.Instance.NetworkTasks.Add(task);
AppManager.Instance.GameManager.Remove(this);
}
}
public void ShootLeft()
{
direction = new Vector2(-1, 0);
acceleration = Vector2.Zero;
velocity = new Vector2(10, 10) * direction;
maindirection = velocity;
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Client)
{
NetworkTask task = new NetworkTask(typeof(Bullet), Pos, id, velocity);
AppManager.Instance.NetworkTasks.Add(task);
AppManager.Instance.GameManager.Remove(this);
}
}
public void ShootUpLeft()
{
direction = new Vector2(-1, -1);
acceleration = Vector2.Zero;
velocity = new Vector2(10, 10) * direction;
maindirection = velocity;
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Client)
{
NetworkTask task = new NetworkTask(typeof(Bullet), Pos, id, velocity);
AppManager.Instance.NetworkTasks.Add(task);
AppManager.Instance.GameManager.Remove(this);
}
}
public override void OnCollision(GameObject gameObject)
{
if (gameObject is not Player)
{
if (gameObject is CoreEnemy)
{
CoreEnemy enemy = (CoreEnemy)gameObject;
enemy.TakeDamage();
AppManager.Instance.GameManager.Remove(this);
}
base.OnCollision(gameObject);
}
}
public override void Update(GameTime gameTime)
{
if (maindirection != velocity)
{
AppManager.Instance.GameManager.Remove(this);
}
base.Update(gameTime);
}
protected override GraphicsComponent GraphicsComponent { get; } = new("ZombieMoveLeft");
}
}
}

View file

@ -10,6 +10,8 @@ public abstract class LivingEntity : Entity
public Vector2 velocity;
public Vector2 acceleration;
public Vector2 Acceleration { get; private set; }
public LivingEntity(Vector2 position) : base(position)
{
acceleration = new Vector2(0, 30);

View file

@ -23,7 +23,7 @@ namespace DangerousD.GameCore
public class AppManager : Game
{
public static AppManager Instance { get; private set; }
public string IpAddress { get; private set; } = "127.0.0.1";
public string IpAddress { get; private set; } = "0.0.0.0";
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
public GameState gameState { get; private set; }
@ -208,7 +208,7 @@ namespace DangerousD.GameCore
case GameState.Lobby:
break;
case GameState.Game:
GameManager.mapManager.LoadLevel("lvl");
GameManager.mapManager.LoadLevel(currentMap);
GameManager.FindBorders();
break;
case GameState.Death:
@ -220,6 +220,7 @@ namespace DangerousD.GameCore
public void NetworkSync(List<NetworkTask> networkTasks)
{
DebugHUD.Log("networksync");
foreach (NetworkTask networkTask in networkTasks)
{
switch (networkTask.operation)
@ -235,6 +236,12 @@ namespace DangerousD.GameCore
SoundManager.StartSound(networkTask.name, networkTask.position, GameManager.GetPlayer1.Pos);
break;
case NetworkTaskOperationEnum.CreateEntity:
if (networkTask.type == typeof(Player.Bullet))
{
Player.Bullet bullet = new Player.Bullet(networkTask.position);
bullet.id = networkTask.objId;
bullet.velocity = networkTask.velocity;
}
break;
case NetworkTaskOperationEnum.SendPosition:
if (networkTask.objId != GameManager.GetPlayer1.id )
@ -326,7 +333,9 @@ namespace DangerousD.GameCore
}
public void Restart(string map)
{
GameManager = new();
ChangeGameState(GameState.Menu);
currentMap = map;
}
}
}

View file

@ -30,6 +30,9 @@ namespace DangerousD.GameCore
public List<GameObject> otherObjects = new();
public Vector4 CameraBorder;
public Player GetPlayer1 { get; private set; }
private int _lastUpdate = 0;
private int _currTime = 0;
public GameManager()
{
others = new List<GameObject>();
@ -130,10 +133,16 @@ namespace DangerousD.GameCore
public void Update(GameTime gameTime)
{
_currTime += gameTime.ElapsedGameTime.Milliseconds;
if (AppManager.Instance.NetworkTasks.Count > 0)
{
AppManager.Instance.NetworkManager.SendMsg(AppManager.Instance.NetworkTasks.ToList());
AppManager.Instance.NetworkTasks.Clear();
if (_currTime - _lastUpdate > 50)
{
AppManager.Instance.DebugHUD.Log("sending");
AppManager.Instance.NetworkManager.SendMsg(AppManager.Instance.NetworkTasks.ToList());
AppManager.Instance.NetworkTasks.Clear();
_lastUpdate = _currTime;
}
}
foreach (var item in BackgroundObjects)
item.Update(gameTime);

View file

@ -91,16 +91,20 @@ namespace DangerousD.GameCore.Managers
private void InstantiateEntities(XmlNode group)
{
string entityGroup = group.Attributes["class"] is not null ? group.Attributes["class"].Value : "";
string entityGroup = group.Attributes["class"] is not null ? "." + group.Attributes["class"].Value : "";
Debug.Write(entityGroup);
float offsetX = group.Attributes["offsetx"] is not null ? float.Parse(group.Attributes["offsetx"].Value) : 0;
float offsetY = group.Attributes["offsety"] is not null ? float.Parse(group.Attributes["offsety"].Value) : 0;
foreach (XmlNode entity in group.ChildNodes)
{
string entityType = entity.Attributes["type"] is not null ? "." + entity.Attributes["type"].Value : "";
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityGroup}{entityType}");
Type type = Type.GetType($"DangerousD.GameCore.GameObjects{entityGroup}{entityType}");
Vector2 pos =
new Vector2(float.Parse(entity.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX,
float.Parse(entity.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY) * _scale;
Entity inst;
if (type.Equals(typeof(Player)))
{
@ -111,6 +115,30 @@ namespace DangerousD.GameCore.Managers
int gid = entity.Attributes["gid"] is not null ? int.Parse(entity.Attributes["gid"].Value) : 0;
inst = (Entity)Activator.CreateInstance(type, pos, new Vector2(32, 48), new Rectangle((gid - 872)*32, 0, 32, 48));
}
else if (type.Equals(typeof(TeleportingDoor)))
{
int gid = entity.Attributes["gid"] is not null ? int.Parse(entity.Attributes["gid"].Value) : 0;
XmlNode node = entity.SelectSingleNode("properties/property[@name = 'nextLevel']");
bool resetLevel = node is not null ? bool.Parse(node.Attributes["value"].Value) : false;
if (resetLevel)
{
inst = (Entity)Activator.CreateInstance(type, pos, new Vector2(32, 48), new Rectangle((gid - 872) * 32, 0, 32, 48),
new Vector2(0,0),
() => { });
}
else
{
node = entity.SelectSingleNode("properties/property[@name = 'destination']");
string target = node is not null ? node.Attributes["value"].Value : "0";
XmlNode dest = group.SelectSingleNode($"object[@id = '{target}']");
inst = (Entity)Activator.CreateInstance(type, pos, new Vector2(32, 48), new Rectangle((gid - 872) * 32, 0, 32, 48),
new Vector2(float.Parse(dest.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX,
float.Parse(dest.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY) * _scale,
() => { });
}
}
else
{
inst = (Entity)Activator.CreateInstance(type, pos);

View file

@ -21,27 +21,19 @@ namespace DangerousD.GameCore.Network
private void Init(string IpAddress)
{
try
{
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress address = IPAddress.Parse(IpAddress);
int port = 51873;
endPoint = new IPEndPoint(address, port);
}
catch { }
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress address = IPAddress.Parse(IpAddress);
int port = 51873;
endPoint = new IPEndPoint(address, port);
}
private void AcceptSockets()
{
while (true)
{
try
{
Socket clientSocket = socket.Accept();
clientSockets.Add(clientSocket);
Thread receiveThread = new Thread(BeginHostReceive);
receiveThread.Start(clientSocket);
}
catch { }
Socket clientSocket = socket.Accept();
clientSockets.Add(clientSocket);
Thread receiveThread = new Thread(BeginHostReceive);
receiveThread.Start(clientSocket);
}
}
@ -50,46 +42,41 @@ namespace DangerousD.GameCore.Network
Socket clientSocket = clSocket as Socket;
while (clientSocket != null)
{
try
byte[] bytesCount = new byte[4];
clientSocket.Receive(bytesCount);
int length = BitConverter.ToInt32(bytesCount);
byte[] Data = new byte[length];
StateObject so = new StateObject(clientSocket, Data);
while (so.UploadedBytesCount < length)
{
byte[] bytesCount = new byte[4];
clientSocket.Receive(bytesCount);
byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
StateObject so = new StateObject(clientSocket, Data);
IAsyncResult count = clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
int count = clientSocket.Receive(so.buffer, so.UploadedBytesCount, length - so.UploadedBytesCount, SocketFlags.None);
so.UploadedBytesCount += count;
}
catch { }
List<NetworkTask> tasks = JsonConvert.DeserializeObject<List<NetworkTask>>(Encoding.Unicode.GetString(so.buffer, 0, length));
GetReceivingMessages(tasks);
}
}
public void HostInit(string IpAddress)
{
try
{
Init(IpAddress);
socket.Bind(endPoint);
socket.Listen(4);
Thread acceptThread = new Thread(AcceptSockets);
acceptThread.Start();
state = "Host";
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Host);
}
catch { }
Init(IpAddress);
socket.Bind(endPoint);
socket.Listen(4);
Thread acceptThread = new Thread(AcceptSockets);
acceptThread.Start();
state = "Host";
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Host);
}
public void ClientInit(string IpAddress)
{
try
{
Init(IpAddress);
socket.Connect(endPoint);
state = "Client";
Thread.Sleep(10);
Thread ReceivingThread = new Thread(ReceiveMsgFromHost);
ReceivingThread.Start();
NetworkTask connectionTask = new NetworkTask("Player");
AppManager.Instance.NetworkTasks.Add(connectionTask);
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Client);
}
catch { }
Init(IpAddress);
socket.Connect(endPoint);
state = "Client";
Thread.Sleep(10);
Thread ReceivingThread = new Thread(ReceiveMsgFromHost);
ReceivingThread.Start();
NetworkTask connectionTask = new NetworkTask("Player");
AppManager.Instance.NetworkTasks.Add(connectionTask);
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Client);
}
public void SendMsg(List<NetworkTask> networkTask, Socket ignoreSocket = null)
{
@ -97,65 +84,38 @@ namespace DangerousD.GameCore.Network
int count = Data.Length;
if (state == "Host")
{
try
foreach (Socket socket in clientSockets)
{
foreach (Socket socket in clientSockets)
if (!(socket == ignoreSocket))
{
if (!(socket == ignoreSocket))
{
socket.Send(BitConverter.GetBytes(count));
socket.Send(Data);
}
socket.Send(BitConverter.GetBytes(count));
socket.Send(Data);
}
}
catch { }
}
else
{
try
{
socket.Send(BitConverter.GetBytes(count));
socket.Send(Data);
}
catch { }
socket.Send(BitConverter.GetBytes(count));
socket.Send(Data);
}
}
private void ReceiveMsgFromHost()
{
while (true)
{
try
byte[] bytesCount = new byte[4];
socket.Receive(bytesCount);
int length = BitConverter.ToInt32(bytesCount);
byte[] Data = new byte[length];
StateObject so = new StateObject(socket, Data);
while (so.UploadedBytesCount < length)
{
byte[] bytesCount = new byte[4];
socket.Receive(bytesCount);
byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
StateObject so = new StateObject(socket, Data);
IAsyncResult count = socket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
int count = socket.Receive(so.buffer, so.UploadedBytesCount, length-so.UploadedBytesCount, SocketFlags.None);
so.UploadedBytesCount += count;
}
catch { }
List<NetworkTask> tasks = JsonConvert.DeserializeObject<List<NetworkTask>>(Encoding.Unicode.GetString(so.buffer, 0, length));
GetReceivingMessages(tasks);
}
}
private void AsyncReceiveCallback(IAsyncResult ar)
{
try
{
StateObject so = ar.AsyncState as StateObject;
Socket clientSocket = so.workSocket;
int readCount = clientSocket.EndReceive(ar);
so.UploadedBytesCount += readCount;
so.sb.Append(Encoding.Unicode.GetString(so.buffer, 0, readCount));
if (so.UploadedBytesCount < so.bufferSize)
{
clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, new AsyncCallback(AsyncReceiveCallback), so);
}
else
{
List<NetworkTask> tasks = JsonConvert.DeserializeObject<List<NetworkTask>>(so.sb.ToString());
GetReceivingMessages(tasks);
}
}
catch { }
}
}
}

View file

@ -38,11 +38,12 @@ namespace DangerousD.GameCore.Network
/// <param name="EntityType"></param>
/// <param name="EntityPosition"></param>
/// <param name="ParentId"></param>
public NetworkTask(Type EntityType, Vector2 EntityPosition, int ParentId)
public NetworkTask(Type EntityType, Vector2 EntityPosition, int ParentId, Vector2 velocity)
{
operation = NetworkTaskOperationEnum.CreateEntity;
type = EntityType;
position = EntityPosition;
this.velocity = velocity;
objId = ParentId;
}

View file

@ -12,7 +12,6 @@ namespace DangerousD.GameCore.Network
public Socket workSocket;
public int bufferSize;
public byte[] buffer;
public StringBuilder sb = new StringBuilder();
public int UploadedBytesCount;
public StateObject(Socket socket, byte[] buffer)