Merge branch 'networkFixes' of https://github.com/progtime-net/DangerousD into networkFixes

This commit is contained in:
AnloGames 2023-08-18 17:54:51 +03:00
commit dcb7eaa960
2 changed files with 4 additions and 2 deletions

View file

@ -23,7 +23,7 @@ namespace DangerousD.GameCore
public class AppManager : Game
{
public static AppManager Instance { get; private set; }
public string IpAddress { get; private set; } = "127.0.0.1";
public string IpAddress { get; private set; } = "0.0.0.0";
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
public GameState gameState { get; private set; }
@ -220,6 +220,7 @@ namespace DangerousD.GameCore
public void NetworkSync(List<NetworkTask> networkTasks)
{
DebugHUD.Log("networksync");
foreach (NetworkTask networkTask in networkTasks)
{
switch (networkTask.operation)

View file

@ -134,8 +134,9 @@ namespace DangerousD.GameCore
{
if (AppManager.Instance.NetworkTasks.Count > 0)
{
if (gameTime.ElapsedGameTime.Milliseconds - _lastUpdate > 1000)
if (gameTime.TotalGameTime.Milliseconds - _lastUpdate > 1000)
{
AppManager.Instance.DebugHUD.Log("sending");
AppManager.Instance.NetworkManager.SendMsg(AppManager.Instance.NetworkTasks.ToList());
AppManager.Instance.NetworkTasks.Clear();
_lastUpdate = gameTime.ElapsedGameTime.Milliseconds;