Merge branch 'networkFixes' of https://github.com/progtime-net/DangerousD into networkFixes
This commit is contained in:
commit
dcb7eaa960
2 changed files with 4 additions and 2 deletions
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@ -23,7 +23,7 @@ namespace DangerousD.GameCore
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public class AppManager : Game
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{
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public static AppManager Instance { get; private set; }
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public string IpAddress { get; private set; } = "127.0.0.1";
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public string IpAddress { get; private set; } = "0.0.0.0";
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private GraphicsDeviceManager _graphics;
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private SpriteBatch _spriteBatch;
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public GameState gameState { get; private set; }
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@ -220,6 +220,7 @@ namespace DangerousD.GameCore
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public void NetworkSync(List<NetworkTask> networkTasks)
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{
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DebugHUD.Log("networksync");
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foreach (NetworkTask networkTask in networkTasks)
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{
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switch (networkTask.operation)
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@ -134,8 +134,9 @@ namespace DangerousD.GameCore
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{
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if (AppManager.Instance.NetworkTasks.Count > 0)
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{
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if (gameTime.ElapsedGameTime.Milliseconds - _lastUpdate > 1000)
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if (gameTime.TotalGameTime.Milliseconds - _lastUpdate > 1000)
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{
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AppManager.Instance.DebugHUD.Log("sending");
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AppManager.Instance.NetworkManager.SendMsg(AppManager.Instance.NetworkTasks.ToList());
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AppManager.Instance.NetworkTasks.Clear();
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_lastUpdate = gameTime.ElapsedGameTime.Milliseconds;
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