From dcc845a517dd32e146eab83fa9fa82fdea6b964d Mon Sep 17 00:00:00 2001 From: bmvolf Date: Fri, 18 Aug 2023 11:50:24 +0300 Subject: [PATCH] merge commit. Added fix player and monsters --- DangerousD/GameCore/GameObjects/LivingEntities/Player/Player.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/DangerousD/GameCore/GameObjects/LivingEntities/Player/Player.cs b/DangerousD/GameCore/GameObjects/LivingEntities/Player/Player.cs index 05c78a5..eaae151 100644 --- a/DangerousD/GameCore/GameObjects/LivingEntities/Player/Player.cs +++ b/DangerousD/GameCore/GameObjects/LivingEntities/Player/Player.cs @@ -147,7 +147,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities { StartCicycleAnimation("playerShootRight"); var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), shootLength + 24, 10), typeof(Zombie)).OrderBy(x => (x.Pos - Pos).LengthSquared()); - if (targets != null) + if (targets.Count() > 0) { Zombie targetZombie = (Zombie)targets.First(); targetZombie.TakeDamage();