diff --git a/DangerousD/Content/Content.mgcb b/DangerousD/Content/Content.mgcb index 29141fb..ea7bb60 100644 --- a/DangerousD/Content/Content.mgcb +++ b/DangerousD/Content/Content.mgcb @@ -200,6 +200,13 @@ /processorParam:TextureFormat=Color /build:PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png +#begin PixelFont.spritefont +/importer:FontDescriptionImporter +/processor:FontDescriptionProcessor +/processorParam:PremultiplyAlpha=True +/processorParam:TextureFormat=Compressed +/build:PixelFont.spritefont + #begin playerAnimation.png /importer:TextureImporter /processor:TextureProcessor diff --git a/DangerousD/Content/PixelFont.spritefont b/DangerousD/Content/PixelFont.spritefont new file mode 100644 index 0000000..2ee98cd --- /dev/null +++ b/DangerousD/Content/PixelFont.spritefont @@ -0,0 +1,64 @@ + + + + + + + PublicPixel-z84yD.ttf + + + 12 + + + 0 + + + true + + + + + + + + + + + + ~ + + + а + я + + + + diff --git a/DangerousD/Content/PublicPixel-z84yD.ttf b/DangerousD/Content/PublicPixel-z84yD.ttf new file mode 100644 index 0000000..618e5bb Binary files /dev/null and b/DangerousD/Content/PublicPixel-z84yD.ttf differ diff --git a/DangerousD/GameCore/GUI/AbstractGui.cs b/DangerousD/GameCore/GUI/AbstractGui.cs index a8dc9c0..ee65365 100644 --- a/DangerousD/GameCore/GUI/AbstractGui.cs +++ b/DangerousD/GameCore/GUI/AbstractGui.cs @@ -1,8 +1,14 @@ +using System; using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Xml; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; using MonogameLibrary.UI.Base; +using MonogameLibrary.UI.Elements; namespace DangerousD.GameCore.GUI; @@ -10,6 +16,10 @@ public abstract class AbstractGui : IDrawableObject { protected UIManager Manager = new(); protected List Elements = new(); + private List ActiveElements; + protected DrawableUIElement SelectedElement; + private bool isStartedPrint = false; + private bool isPressed = false; public AbstractGui() { @@ -21,6 +31,16 @@ public abstract class AbstractGui : IDrawableObject { Manager.Initialize(AppManager.Instance.GraphicsDevice); CreateUI(); + ActiveElements = new List(); + foreach (var element in Elements) + { + if (CheckOnBadElements(element)) + { + ActiveElements.Add(element); + } + } + if (ActiveElements.Count > 0) { SelectedElement = ActiveElements.First(); } + } public virtual void LoadContent() @@ -30,11 +50,163 @@ public abstract class AbstractGui : IDrawableObject public virtual void Update(GameTime gameTime) { + string state = AppManager.Instance.InputManager.currentControlsState; + + + + if (ActiveElements.Count != 0) + { + if (state == "Gamepad") + { + GamePadState gamePadState = GamePad.GetState(0); + GamepadInput(gamePadState); + } + else if (state == "Keyboard" || state == "Mouse") + { + KeyboardState keyBoardState = Keyboard.GetState(); + KeyBoardInput(keyBoardState); + } + + } + Manager.Update(gameTime); + + if (SelectedElement is not null) + { + if (SelectedElement is Button) + { + (SelectedElement as Button).hoverState = MonogameLibrary.UI.Enums.HoverState.Hovering; + } + if (SelectedElement is ButtonText) + { + (SelectedElement as ButtonText).hoverState = MonogameLibrary.UI.Enums.HoverState.Hovering; + } + if (SelectedElement is TextBox) + { + TextBox box = (TextBox)SelectedElement; + box.hoverState = MonogameLibrary.UI.Enums.HoverState.Hovering; + if (isStartedPrint) + { + box.SelectIt(); + } + } + } } public virtual void Draw(SpriteBatch spriteBatch) { Manager.Draw(spriteBatch); } + protected virtual void GamepadInput(GamePadState gamePadState) + { + if (gamePadState.DPad.Up == ButtonState.Pressed && !isPressed) + { + isPressed = true; + ChangeSelectedElement(-1); + Debug.WriteLine("switch"); + } + else if (gamePadState.DPad.Down == ButtonState.Pressed && !isPressed) + { + isPressed = true; + ChangeSelectedElement(1); + } + else if (gamePadState.Buttons.A == ButtonState.Pressed && !isPressed) + { + isPressed = true; + if (SelectedElement is Button) + { + Button button = SelectedElement as Button; + button.CallLeftBtnEvent(); + } + else if (SelectedElement is TextBox) + { + TextBox textBox = SelectedElement as TextBox; + isStartedPrint = true; + } + } + else if (isPressed && (gamePadState.Buttons.A == ButtonState.Released && + gamePadState.DPad.Down == ButtonState.Released && + gamePadState.DPad.Up == ButtonState.Released)) + { + isPressed = false; + } + } + protected virtual void KeyBoardInput(KeyboardState keyboardState) + { + if (keyboardState.IsKeyDown(Keys.Up) && !isPressed) + { + isPressed = true; + isStartedPrint = false; + ChangeSelectedElement(-1); + } + else if (keyboardState.IsKeyDown(Keys.Down) && !isPressed) + { + isPressed = true; + isStartedPrint = false; + ChangeSelectedElement(1); + } + else if (keyboardState.IsKeyDown(Keys.Enter) && !isPressed) + { + isPressed = true; + if (SelectedElement is Button) + { + Button button = SelectedElement as Button; + button.CallLeftBtnEvent(); + } + else if (SelectedElement is TextBox) + { + TextBox textBox = SelectedElement as TextBox; + isStartedPrint = true; + } + } + else if (isPressed && (keyboardState.IsKeyUp(Keys.Enter) && + keyboardState.IsKeyUp(Keys.Down) && + keyboardState.IsKeyUp(Keys.Up))) + { + isPressed = false; + } + } + private void ChangeSelectedElement(int x) // Меняет выбранный элемент + { + for (int i = 0; i < ActiveElements.Count; i++) + { + if (ActiveElements[i] == SelectedElement) + { + if (i + x >= ActiveElements.Count) + { + SelectedElement = ActiveElements.First(); + return; + } + else + { + if (i + x < 0) + { + SelectedElement = ActiveElements.Last(); + return; + } + else + { + SelectedElement = ActiveElements[i + x]; + return; + } + } + } + } + } + private bool CheckOnBadElements(DrawableUIElement element) + { + if (element is Button) + { + return true; + } + else if (element is ButtonText) + { + return true; + } + else if (element is TextBox) + { + return true; + } + else return false; + } } \ No newline at end of file diff --git a/DangerousD/GameCore/GUI/DeathGUI.cs b/DangerousD/GameCore/GUI/DeathGUI.cs index 5754efa..bb91470 100644 --- a/DangerousD/GameCore/GUI/DeathGUI.cs +++ b/DangerousD/GameCore/GUI/DeathGUI.cs @@ -13,17 +13,29 @@ internal class DeathGUI : AbstractGui { int wigth = AppManager.Instance.inGameResolution.X; int height = AppManager.Instance.inGameResolution.Y; + float scaler = AppManager.Instance.resolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y; var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "deathBackground" }; Elements.Add(menuBackground); menuBackground.LoadTexture(AppManager.Instance.Content); - Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2, (height - 50) / 2 - 80, 50, 50), text = "You death", mainColor = Color.Transparent, scale = 0.7f, fontName = "ButtonFont", fontColor = Color.White }); - Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2, (height - 50) / 2, 50, 50), text = $"Score = {0}", mainColor = Color.Transparent, scale = 0.7f, fontName = "ButtonFont", fontColor = Color.White }); + Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2, (height - 50) / 2 - 80, 50, 50), text = "You died", mainColor = Color.Transparent, scale = 0.7f, fontName = "ButtonFont", fontColor = Color.White }); + Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2, (height - 50) / 2, 50, 50), text = $"Score: {0}", mainColor = Color.Transparent, scale = 0.7f, fontName = "ButtonFont", fontColor = Color.White }); var butMenu = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, (height - 50) / 2 + 80, 300, 50), text = "Back to menu", scale = 0.7f, fontName = "ButtonFont" }; Elements.Add(butMenu); butMenu.LeftButtonPressed += () => { AppManager.Instance.ChangeGameState(GameState.Menu); }; + foreach (var item in Elements) + { + item.rectangle.X = (int)(scaler * item.rectangle.X); + item.rectangle.Y = (int)(scaler * item.rectangle.Y); + item.rectangle.Width = (int)(scaler * item.rectangle.Width); + item.rectangle.Height = (int)(scaler * item.rectangle.Height); + if (item is DrawableTextedUiElement) + { + (item as DrawableTextedUiElement).scale *= scaler; + } + } } public override void Update(GameTime gameTime) diff --git a/DangerousD/GameCore/GUI/HUD.cs b/DangerousD/GameCore/GUI/HUD.cs index ee17186..10a7fc0 100644 --- a/DangerousD/GameCore/GUI/HUD.cs +++ b/DangerousD/GameCore/GUI/HUD.cs @@ -6,34 +6,80 @@ using System.Xml.Linq; using DangerousD.GameCore.Managers; using DangerousD.GameCore; using System.Collections.Generic; +using Microsoft.Xna.Framework.Graphics; +using static System.Formats.Asn1.AsnWriter; +using static System.Net.Mime.MediaTypeNames; namespace DangerousD.GameCore.GUI { - public class HUD : AbstractGui - { - List rects = new List { }; + public class HUD : IDrawableObject + { int wigth = AppManager.Instance.inGameResolution.X; int height = AppManager.Instance.inGameResolution.Y; - protected override void CreateUI() - { - DrawableUIElement background = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), mainColor = Color.Transparent }; - Elements.Add(background); - Rect rect = new Rect(Manager) { rectangle = new Rectangle(wigth / 35, height / 35, 120, 70), mainColor = Color.DarkRed }; - Elements.Add(rect); - Label label = new Label(Manager) { rectangle = new Rectangle(wigth / 34, height / 30, 120, 20), text = "ammout", fontName = "font2", scale = 0.2f, mainColor = Color.Transparent, fontColor = Color.Black }; - Elements.Add(label); + float scaler = AppManager.Instance.resolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y; + Texture2D texture; + SpriteFont spriteFont; - } - public override void Update(GameTime gameTime) - { - rects.Clear(); - for (int i = 0; i < AppManager.Instance.GameManager.GetPlayer1.Bullets; i++) + public void Draw(SpriteBatch spriteBatch) + { + spriteBatch.Begin(); + spriteBatch.Draw(texture, new Rectangle(wigth / 35 - 2, height / 35 - 2, 120 + 2, 70 + 2), Color.DarkRed); + spriteBatch.DrawString(spriteFont, "AMMO", new Vector2(wigth / 34 + 4, height / 30 - 6), Color.Gray, 0, Vector2.Zero, 1.8f, SpriteEffects.None, 0); + spriteBatch.DrawString(spriteFont, "AMMO", new Vector2(wigth / 34 + 1, height / 30 - 6), Color.White, 0, Vector2.Zero, 1.8f, SpriteEffects.None, 0); + for (int i = 0; i < 5; i++) { - rects.Add(new Rect(Manager) { rectangle = new Rectangle(wigth / 29 + i * 13, height / 17, 5, 20), mainColor = Color.Yellow }); - rects[i].LoadTexture(AppManager.Instance.Content); + if (i <= AppManager.Instance.GameManager.players[0].Bullets) + { + spriteBatch.Draw(texture, new Rectangle(wigth / 30 + i * 13 + 2, height / 17 + 4, 5, 20), new Color(0.8f, 0.8f, 0, 1f)); + spriteBatch.Draw(texture, new Rectangle(wigth / 30 + i * 13, height / 17 + 4, 5, 20), Color.Yellow); + } + else + { + spriteBatch.Draw(texture, new Rectangle(wigth / 30 + i * 13, height / 17 + 4, 7, 20), new Color(0.2f, 0.2f, 0, 1f)); + } } - base.Update(gameTime); + spriteBatch.End(); + } + + public void Initialize() + { + } + + public void LoadContent() + { + texture = new Texture2D(AppManager.Instance.GraphicsDevice, 1, 1); + texture.SetData(new Color[] { Color.White }); + spriteFont = AppManager.Instance.Content.Load("PixelFont"); + } + + public void Update(GameTime gameTime) + { } } + //public class HUD1 : AbstractGui + //{ + // + // protected override void CreateUI() + // { + // DrawableUIElement background = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), mainColor = Color.Transparent }; + // Elements.Add(background); + // Rect rect = new Rect(Manager) { rectangle = new Rectangle(wigth / 35, height / 35, 120, 70), mainColor = Color.DarkRed }; + // Elements.Add(rect); + // Label label = new Label(Manager) { rectangle = new Rectangle(wigth / 34, height / 30, 120, 20), text = "ammout", fontName = "font2", scale = 0.2f, mainColor = Color.Transparent, fontColor = Color.Black }; + // Elements.Add(label); + + // } + // public override void Update(GameTime gameTime) + // { + // + // rects.Clear(); + // for (int i = 0; i < ammout; i++) + // { + // rects.Add(new Rect(Manager) { rectangle = new Rectangle(wigth / 29 + i * 13, height / 17, 5, 20), mainColor = Color.Yellow }); + // rects[i].LoadTexture(AppManager.Instance.Content); + // } + // base.Update(gameTime); + // } + //} } diff --git a/DangerousD/GameCore/GUI/LobbyGUI.cs b/DangerousD/GameCore/GUI/LobbyGUI.cs index 9136760..3b8b9ab 100644 --- a/DangerousD/GameCore/GUI/LobbyGUI.cs +++ b/DangerousD/GameCore/GUI/LobbyGUI.cs @@ -25,6 +25,7 @@ namespace DangerousD.GameCore.GUI { int screenWidth = AppManager.Instance.inGameResolution.X; int screenHeight = AppManager.Instance.inGameResolution.Y; + float scaler = AppManager.Instance.resolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y; var lobbyBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, screenWidth, screenHeight), textureName = "menuFon3" }; Elements.Add(lobbyBackground); @@ -51,6 +52,7 @@ namespace DangerousD.GameCore.GUI textureName = "textboxbackground6-1" }; + Elements.Add(searchBarTextBox); searchBarTextBox.TextChanged += input => { if (searchBarTextBox.fontColor == Color.Gray) { @@ -73,6 +75,7 @@ namespace DangerousD.GameCore.GUI fontName = "font2", textureName = "textboxbackground1-1" }; + Elements.Add(backButton); backButton.LeftButtonPressed += () => { AppManager.Instance.ChangeGameState(GameState.Menu); }; @@ -86,6 +89,7 @@ namespace DangerousD.GameCore.GUI fontName = "buttonFont", textureName = "textboxbackground2-1" }; + Elements.Add(hostButton); hostButton.LeftButtonPressed += () => { AppManager.Instance.ChangeGameState(GameState.Game); AppManager.Instance.NetworkManager.HostInit(AppManager.Instance.IpAddress); @@ -101,6 +105,7 @@ namespace DangerousD.GameCore.GUI fontName = "buttonFont", textureName = "textboxbackground2-1" }; + Elements.Add(refreshButton); refreshButton.LeftButtonPressed += () => { }; @@ -114,6 +119,7 @@ namespace DangerousD.GameCore.GUI fontName = "buttonFont", textureName = "textboxbackground2-1" }; + Elements.Add(joinSelectedButton); joinSelectedButton.LeftButtonPressed += () => { AppManager.Instance.ChangeGameState(GameState.Game); AppManager.Instance.NetworkManager.ClientInit(AppManager.Instance.IpAddress); @@ -127,10 +133,25 @@ namespace DangerousD.GameCore.GUI fontName = "buttonFont", textureName = "textboxbackground2-1" }; + Elements.Add(joinByIpButton); joinByIpButton.LeftButtonPressed += () => { AppManager.Instance.NetworkManager.ClientInit(searchBarTextBox.text); }; } + + + + foreach (var item in Elements) + { + item.rectangle.X = (int)(scaler * item.rectangle.X); + item.rectangle.Y = (int)(scaler * item.rectangle.Y); + item.rectangle.Width = (int)(scaler * item.rectangle.Width); + item.rectangle.Height = (int)(scaler * item.rectangle.Height); + if (item is DrawableTextedUiElement) + { + (item as DrawableTextedUiElement).scale *= scaler; + } + } } } } diff --git a/DangerousD/GameCore/GUI/LoginGUI.cs b/DangerousD/GameCore/GUI/LoginGUI.cs index 37a62eb..5b7f972 100644 --- a/DangerousD/GameCore/GUI/LoginGUI.cs +++ b/DangerousD/GameCore/GUI/LoginGUI.cs @@ -26,6 +26,7 @@ namespace DangerousD.GameCore.GUI { int screenWidth = AppManager.Instance.inGameResolution.X; int screenHeight = AppManager.Instance.inGameResolution.Y; + float scaler = AppManager.Instance.resolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y; var loginBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, screenWidth, screenHeight), textureName = "menuFon2" }; Elements.Add(loginBackground); @@ -40,6 +41,19 @@ namespace DangerousD.GameCore.GUI fontName = "ButtonFont" }); + Button backButton = new Button(Manager) + { + rectangle = new Rectangle(screenWidth / 20, screenHeight / 15, (int)(40 * 2.4), (int)(40 * 2.4)), + fontColor = Color.Black, + fontName = "font2", + textureName = "textboxbackground1-1" + }; + backButton.LeftButtonPressed += () => { + AppManager.Instance.ChangeGameState(GameState.Menu); + }; + Elements.Add(backButton); + + // TextBox-ы { TextBox loginTextBox = new TextBox(Manager) @@ -53,6 +67,7 @@ namespace DangerousD.GameCore.GUI textureName = "textboxbackground6-1" }; + Elements.Add(loginTextBox); loginTextBox.LoadTexture(AppManager.Instance.Content); loginTextBox.TextChanged += input => { if (loginTextBox.fontColor == Color.Gray) @@ -67,6 +82,7 @@ namespace DangerousD.GameCore.GUI loginTextBox.fontColor = Color.Gray; } }; + Elements.Add(loginTextBox); TextBox passwordTextBox = new TextBox(Manager) { @@ -78,6 +94,7 @@ namespace DangerousD.GameCore.GUI textAligment = TextAligment.Left, textureName = "textboxbackground6-1" }; + Elements.Add(passwordTextBox); passwordTextBox.LoadTexture(AppManager.Instance.Content); passwordTextBox.TextChanged += input => { if (passwordTextBox.fontColor == Color.Gray) @@ -92,6 +109,7 @@ namespace DangerousD.GameCore.GUI passwordTextBox.fontColor = Color.Gray; } }; + Elements.Add(passwordTextBox); } // Кнопки @@ -104,12 +122,14 @@ namespace DangerousD.GameCore.GUI fontName = "ButtonFont", textureName = "textboxbackground2-1" }; + Elements.Add(logButton); logButton.LeftButtonPressed += () => { if (CheckUser()) { AppManager.Instance.ChangeGameState(GameState.Lobby); } }; + Elements.Add(logButton); Button regButton = new Button(Manager) { @@ -120,20 +140,22 @@ namespace DangerousD.GameCore.GUI fontName = "ButtonFont", textureName = "textboxbackground2-1" }; + Elements.Add(regButton); regButton.LeftButtonPressed += GoToRegWebServer; + Elements.Add(regButton); - Button backButton = new Button(Manager) + + } + foreach (var item in Elements) + { + item.rectangle.X = (int)(scaler * item.rectangle.X); + item.rectangle.Y = (int)(scaler * item.rectangle.Y); + item.rectangle.Width = (int)(scaler * item.rectangle.Width); + item.rectangle.Height = (int)(scaler * item.rectangle.Height); + if (item is DrawableTextedUiElement) { - rectangle = new Rectangle(screenWidth / 20, screenHeight / 15, (int)(40 * 2.4), (int)(40 * 2.4)), - text = "<-", - scale = 0.72f, - fontColor = Color.Black, - fontName = "font2", - textureName = "textboxbackground1-1" - }; - backButton.LeftButtonPressed += () => { - AppManager.Instance.ChangeGameState(GameState.Menu); - }; + (item as DrawableTextedUiElement).scale *= scaler; + } } } diff --git a/DangerousD/GameCore/GUI/MenuGUI.cs b/DangerousD/GameCore/GUI/MenuGUI.cs index fedaacb..214e747 100644 --- a/DangerousD/GameCore/GUI/MenuGUI.cs +++ b/DangerousD/GameCore/GUI/MenuGUI.cs @@ -22,9 +22,10 @@ internal class MenuGUI : AbstractGui List BigLetterPositions = new List(); protected override void CreateUI() { - int wigth = AppManager.Instance.inGameResolution.X; - int height = AppManager.Instance.inGameResolution.Y; - + int wigth = AppManager.Instance.inGameHUDHelperResolution.X; + int height = AppManager.Instance.inGameHUDHelperResolution.Y; + float scaler = AppManager.Instance.resolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y; + var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "menuFon" }; Elements.Add(menuBackground); menuBackground.LoadTexture(AppManager.Instance.Content); @@ -50,6 +51,7 @@ internal class MenuGUI : AbstractGui { AppManager.Instance.ChangeGameState(GameState.Game); AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.SinglePlayer); + }; var butMulti = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(300 * 2.4)) / 2, 470, (int)(300 * 2.4), (int)(50 * 2.4)), text = "Multiplayer", scale = 1.2f, fontName = "ButtonFont" }; @@ -57,7 +59,7 @@ internal class MenuGUI : AbstractGui Elements.Add(butMulti); butMulti.LeftButtonPressed += () => { - AppManager.Instance.ChangeGameState(GameState.Login); + AppManager.Instance.ChangeGameState(GameState.Login); }; var butOption = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(160 * 2.4)) / 2, 590, (int)(160 * 2.4), (int)(50 * 2.4)), text = "Option", scale = 1.2f, fontName = "ButtonFont" }; Elements.Add(butOption); @@ -72,6 +74,18 @@ internal class MenuGUI : AbstractGui { AppManager.Instance.Exit(); }; + + foreach ( var item in Elements) + { + item.rectangle.X = (int)(scaler * item.rectangle.X); + item.rectangle.Y = (int)(scaler * item.rectangle.Y); + item.rectangle.Width = (int)(scaler * item.rectangle.Width); + item.rectangle.Height = (int)(scaler * item.rectangle.Height); + if (item is DrawableTextedUiElement) + { + (item as DrawableTextedUiElement).scale *= scaler; + } + } } diff --git a/DangerousD/GameCore/GUI/OptionsGUI.cs b/DangerousD/GameCore/GUI/OptionsGUI.cs index 6fc95c7..18ccd77 100644 --- a/DangerousD/GameCore/GUI/OptionsGUI.cs +++ b/DangerousD/GameCore/GUI/OptionsGUI.cs @@ -13,10 +13,11 @@ namespace DangerousD.GameCore.GUI int selectedGUI = 0; protected override void CreateUI() { - int wigth = AppManager.Instance.inGameResolution.X; - int height = AppManager.Instance.inGameResolution.Y; + int wigth = AppManager.Instance.inGameHUDHelperResolution.X; + int height = AppManager.Instance.inGameHUDHelperResolution.Y; + float scaler = AppManager.Instance.resolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y; var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "optionsBackground" }; - Elements.Add(menuBackground); + //Elements.Add(menuBackground); menuBackground.LoadTexture(AppManager.Instance.Content); var slider = new Slider(Manager) @@ -27,6 +28,8 @@ namespace DangerousD.GameCore.GUI indentation = 5, textureName = "sliderBackground" }; + //Elements.Add(slider); + //AppManager.Instance.SettingsManager.SetMainVolume(slider.GetSliderValue); var cB = new CheckBox(Manager); cB.rectangle = new Rectangle(wigth / 2 + 440, 405, (int)(40 * 2.4), (int)(40 * 2.4)); @@ -35,26 +38,28 @@ namespace DangerousD.GameCore.GUI SettingsManager sM = new SettingsManager(); }; cB.LoadTexture(AppManager.Instance.Content); + Elements.Add(cB); var checkBox = new CheckBox(Manager); checkBox.rectangle = new Rectangle(wigth / 2 + 360, 540, (int)(40 * 2.4), (int)(40 * 2.4)); checkBox.Checked += (newCheckState) => { - SettingsManager sM = new SettingsManager(); + AppManager.Instance.SettingsManager.SetIsFullScreen(newCheckState); }; checkBox.LoadTexture(AppManager.Instance.Content); + Elements.Add(checkBox); Label lblOptions = new Label(Manager) { fontName = "buttonFont", scale = 1.2f, text = "Options", fontColor = Color.White, rectangle = new Rectangle((wigth - 50) / 2, 40, 50, 50), mainColor = Color.Transparent }; Elements.Add(lblOptions); Label lblValue = new Label(Manager) - { fontName = "buttonFont", scale = 1f, text = "Volume", fontColor = Color.White, rectangle = new Rectangle((wigth - 50) / 2, 250, 50, 50), mainColor = Color.Transparent }; + { fontName = "buttonFont", scale = 1f , text = "Volume", fontColor = Color.White, rectangle = new Rectangle((wigth - 50) / 2, 250, 50, 50), mainColor = Color.Transparent }; Elements.Add(lblValue); Label lblIsFullScreen = new Label(Manager) - { fontName = "buttonFont", scale = 1f, text = "Full Screen", fontColor = Color.White, rectangle = new Rectangle((wigth - 50) / 2, 580, 50, 50), mainColor = Color.Transparent }; - Elements.Add(lblOptions); + { fontName = "buttonFont", scale = 1f , text = "Full Screen", fontColor = Color.White, rectangle = new Rectangle((wigth - 50) / 2, 580, 50, 50), mainColor = Color.Transparent }; + Elements.Add(lblIsFullScreen); Label lblSwitchMode = new Label(Manager) { fontName = "buttonFont", scale = 1f, text = "Left/Right Mode", fontColor = Color.White, rectangle = new Rectangle((wigth - 50) / 2, 415, 50, 50), mainColor = Color.Transparent }; @@ -67,6 +72,26 @@ namespace DangerousD.GameCore.GUI { AppManager.Instance.ChangeGameState(GameState.Menu); }; + + foreach (var item in Elements) + { + item.rectangle.X = (int)(scaler * item.rectangle.X); + item.rectangle.Y = (int)(scaler * item.rectangle.Y); + item.rectangle.Width = (int)(scaler * item.rectangle.Width); + item.rectangle.Height = (int)(scaler * item.rectangle.Height); + if (item is DrawableTextedUiElement) + { + (item as DrawableTextedUiElement).scale *= scaler; + } + } + slider.rectangle.X = (int)(scaler * slider.rectangle.X); + slider.rectangle.Y = (int)(scaler * slider.rectangle.Y); + //slider.rectangle.Width = (int)(scaler * slider.rectangle.Width); + //slider.rectangle.Height = (int)(scaler * slider.rectangle.Height); + if (slider is DrawableTextedUiElement) + { + (slider as DrawableTextedUiElement).scale *= scaler; + } } public override void Update(GameTime gameTime) { diff --git a/DangerousD/GameCore/InputManager.cs b/DangerousD/GameCore/InputManager.cs index ef255ae..edf08bd 100644 --- a/DangerousD/GameCore/InputManager.cs +++ b/DangerousD/GameCore/InputManager.cs @@ -32,6 +32,7 @@ namespace DangerousD.GameCore public Vector2 VectorMovementDirection { get => vectorMovementDirection; } public ScopeState ScopeState { get => scopeState; } + public string currentControlsState; public InputManager() { @@ -205,7 +206,12 @@ namespace DangerousD.GameCore { isShoot = false; } + SetState(ControlsState.Keyboard); } } + public void SetState(ControlsState controlsState) + { + currentControlsState = controlsState.ToString(); + } } } diff --git a/DangerousD/GameCore/Managers/AppManager.cs b/DangerousD/GameCore/Managers/AppManager.cs index ab1b173..9a1e46a 100644 --- a/DangerousD/GameCore/Managers/AppManager.cs +++ b/DangerousD/GameCore/Managers/AppManager.cs @@ -17,7 +17,7 @@ using System.Threading.Tasks; namespace DangerousD.GameCore { public enum MultiPlayerStatus { SinglePlayer, Host, Client } - public enum GameState { Menu, Options, Lobby, Game, Login, Death, HUD, + public enum GameState { Menu, Options, Lobby, Game, Login, Death, GameOver } public class AppManager : Game @@ -28,15 +28,17 @@ namespace DangerousD.GameCore private SpriteBatch _spriteBatch; public GameState gameState { get; private set; } public MultiPlayerStatus multiPlayerStatus { get; private set; } = MultiPlayerStatus.SinglePlayer; - public Point resolution = new Point(1920, 1080); + public Point resolution; public Point inGameResolution = new Point(1920, 1080); + public Point inGameHUDHelperResolution = new Point(1920, 1080); IDrawableObject MenuGUI; IDrawableObject OptionsGUI; IDrawableObject LoginGUI; IDrawableObject LobbyGUI; IDrawableObject DeathGUI; - IDrawableObject HUD; + //IDrawableObject HUD; public DebugHUD DebugHUD; + public HUD HUD; public List NetworkTasks = new List(); public GameManager GameManager { get; private set; } = new(); @@ -61,9 +63,7 @@ namespace DangerousD.GameCore NetworkManager.GetReceivingMessages += NetworkSync; resolution = SettingsManager.Resolution; - _graphics.PreferredBackBufferWidth = resolution.X; - _graphics.PreferredBackBufferHeight = resolution.Y; - _graphics.IsFullScreen = false; + gameState = GameState.Menu; MenuGUI = new MenuGUI(); LoginGUI = new LoginGUI(); @@ -72,8 +72,8 @@ namespace DangerousD.GameCore DeathGUI = new DeathGUI(); HUD = new HUD(); DebugHUD = new DebugHUD(); - UIManager.resolution = resolution; - UIManager.resolutionInGame = inGameResolution; + UIManager.resolution = new Point(_graphics.PreferredBackBufferWidth, _graphics.PreferredBackBufferHeight); + UIManager.resolutionInGame = resolution; } protected override void Initialize() @@ -104,7 +104,7 @@ namespace DangerousD.GameCore GameObject.debugTexture.SetData(new Color[] { new Color(1, 0,0,0.25f) }); SoundManager.LoadSounds(); SoundManager.StartAmbientSound("DoomTestSong"); - renderTarget = new RenderTarget2D(GraphicsDevice, inGameResolution.X, inGameResolution.Y); + renderTarget = new RenderTarget2D(GraphicsDevice, resolution.X, resolution.Y); } protected override void Update(GameTime gameTime) @@ -133,10 +133,8 @@ namespace DangerousD.GameCore case GameState.Death: DeathGUI.Update(gameTime); break; - case GameState.HUD: - HUD.Update(gameTime); - break; case GameState.Game: + HUD.Update(gameTime); GameManager.Update(gameTime); break; default: @@ -169,13 +167,11 @@ namespace DangerousD.GameCore case GameState.Death: DeathGUI.Draw(_spriteBatch); break; - case GameState.HUD: - HUD.Draw(_spriteBatch); - break; case GameState.Game: _spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp); GameManager.Draw(_spriteBatch); _spriteBatch.End(); + HUD.Draw(_spriteBatch); break; default: break; @@ -289,5 +285,24 @@ namespace DangerousD.GameCore { this.multiPlayerStatus = multiPlayerStatus; } + public void SetIsFullScreen(bool fullscrin) + { + DebugHUD?.Set("resX:", SettingsManager.Resolution.X.ToString()); + DebugHUD?.Set("resY:", SettingsManager.Resolution.Y.ToString()); + DebugHUD?.Set("FullScreen:", _graphics.IsFullScreen.ToString()); + if (fullscrin) + { + _graphics.PreferredBackBufferWidth = 1920; + _graphics.PreferredBackBufferHeight = 1080; + } + else + { + _graphics.PreferredBackBufferWidth = SettingsManager.Resolution.X; + _graphics.PreferredBackBufferHeight = SettingsManager.Resolution.Y; + } + UIManager.resolution = new Point(_graphics.PreferredBackBufferWidth, _graphics.PreferredBackBufferHeight); + _graphics.IsFullScreen = fullscrin; + _graphics.ApplyChanges(); + } } } diff --git a/DangerousD/GameCore/Managers/SettingsManager.cs b/DangerousD/GameCore/Managers/SettingsManager.cs index 7a55447..b781ef1 100644 --- a/DangerousD/GameCore/Managers/SettingsManager.cs +++ b/DangerousD/GameCore/Managers/SettingsManager.cs @@ -27,22 +27,26 @@ namespace DangerousD.GameCore.Managers public void SetMainVolume(float volume) { settingsContainer.MainVolume = MainVolume; - ///AppManager.Instance.SoundManager. + //AppManager.Instance.SoundManager. } public void SetMusicVolume(float volume) { settingsContainer.MusicVolume = MainVolume; + SaveSettings(); } public void SetSoundEffectsVolume(float volume) { settingsContainer.SoundEffectsVolume = MainVolume; + SaveSettings(); } public void SetIsFullScreen(bool isFullScreen) { settingsContainer.IsFullScreen = isFullScreen; + AppManager.Instance.SetIsFullScreen(isFullScreen); + SaveSettings(); } public void LoadSettings() { diff --git a/MonogameLibrary/UI/Elements/Button.cs b/MonogameLibrary/UI/Elements/Button.cs index cf7d5ce..769335f 100644 --- a/MonogameLibrary/UI/Elements/Button.cs +++ b/MonogameLibrary/UI/Elements/Button.cs @@ -16,7 +16,7 @@ namespace MonogameLibrary.UI.Elements public delegate void OnButtonPressed(); public event OnButtonPressed? RightButtonPressed; public event OnButtonPressed? LeftButtonPressed; - protected HoverState hoverState = HoverState.None; + public HoverState hoverState = HoverState.None; public Button(UIManager manager, int layerIndex = 0) : base(manager, layerIndex) { @@ -40,7 +40,7 @@ namespace MonogameLibrary.UI.Elements if (mouseState.LeftButton != prevmouseState.LeftButton) { hoverState = HoverState.Pressing; - LeftButtonPressed?.Invoke(); + CallLeftBtnEvent(); return true; } } @@ -77,5 +77,9 @@ namespace MonogameLibrary.UI.Elements DrawText(_spriteBatch); } + public void CallLeftBtnEvent() + { + LeftButtonPressed?.Invoke(); + } } } diff --git a/MonogameLibrary/UI/Elements/TextBox.cs b/MonogameLibrary/UI/Elements/TextBox.cs index 3649692..87534eb 100644 --- a/MonogameLibrary/UI/Elements/TextBox.cs +++ b/MonogameLibrary/UI/Elements/TextBox.cs @@ -26,9 +26,13 @@ namespace MonogameLibrary.UI.Elements public event OnTextChange? StopChanging; public event OnTextChange? OnEnter; - protected HoverState hoverState = HoverState.None; + public HoverState hoverState = HoverState.None; protected IsSelected isSelected = IsSelected.NotSelected; public bool shouldEndOnEnter; + public void SelectIt() + { + isSelected = IsSelected.Selected; + } public virtual bool InteractUpdate(MouseState mouseState, MouseState prevmouseState) {