ParticialNetworkImplementation commit
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d3a0c64596
commit
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7 changed files with 66 additions and 10 deletions
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@ -13,6 +13,7 @@ namespace DangerousD.GameCore
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public abstract class GameObject : IDrawableObject
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public abstract class GameObject : IDrawableObject
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{
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{
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protected Vector2 _pos;
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protected Vector2 _pos;
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public int id = 0;
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public Vector2 Pos => _pos;
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public Vector2 Pos => _pos;
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public int Width { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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public int Height { get; set; }
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@ -45,10 +46,14 @@ namespace DangerousD.GameCore
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GraphicsComponent.LoadContent();
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GraphicsComponent.LoadContent();
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}
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}
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public virtual void Update(GameTime gameTime)
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public void PlayAnimation()
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{
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{
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GraphicsComponent.Update();
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GraphicsComponent.Update();
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}
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}
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public virtual void Update(GameTime gameTime)
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{
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PlayAnimation();
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}
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public static Texture2D debugTexture;
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public static Texture2D debugTexture;
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public virtual void Draw(SpriteBatch spriteBatch)
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public virtual void Draw(SpriteBatch spriteBatch)
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@ -8,6 +8,7 @@ using System.Threading.Tasks;
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using DangerousD.GameCore.GameObjects.PlayerDeath;
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using DangerousD.GameCore.GameObjects.PlayerDeath;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using DangerousD.GameCore.Network;
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namespace DangerousD.GameCore.GameObjects.LivingEntities
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namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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{
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@ -53,7 +54,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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{
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if (gameObject is Player)
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if (gameObject is Player)
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{
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{
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isVisible = false;
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//isVisible = false;
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}
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}
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base.OnCollision(gameObject);
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base.OnCollision(gameObject);
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}
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}
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@ -125,6 +126,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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{
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AnimationJump();
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AnimationJump();
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}
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}
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if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.SinglePlayer)
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{
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NetworkTask task = new NetworkTask(id, Pos);
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AppManager.Instance.NetworkTasks.Add(task);
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}
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}
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}
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public void MoveDown()
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public void MoveDown()
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{
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{
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@ -10,6 +10,8 @@ using DangerousD.GameCore.Graphics;
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using DangerousD.GameCore.Network;
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using DangerousD.GameCore.Network;
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using MonogameLibrary.UI.Base;
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using MonogameLibrary.UI.Base;
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using DangerousD.GameCore.Managers;
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using DangerousD.GameCore.Managers;
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using DangerousD.GameCore.GameObjects.LivingEntities;
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using DangerousD.GameCore.GameObjects;
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namespace DangerousD.GameCore
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namespace DangerousD.GameCore
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{
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{
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@ -19,6 +21,7 @@ namespace DangerousD.GameCore
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{
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{
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public static AppManager Instance { get; private set; }
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public static AppManager Instance { get; private set; }
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public string IpAddress { get; private set; } = "127.0.0.1";
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public string IpAddress { get; private set; } = "127.0.0.1";
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public List<NetworkTask> NetworkTasks { get; set; } = new List<NetworkTask>();
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private GraphicsDeviceManager _graphics;
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private GraphicsDeviceManager _graphics;
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private SpriteBatch _spriteBatch;
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private SpriteBatch _spriteBatch;
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public GameState gameState { get; private set; }
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public GameState gameState { get; private set; }
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@ -188,12 +191,17 @@ namespace DangerousD.GameCore
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case NetworkTaskOperationEnum.CreateEntity:
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case NetworkTaskOperationEnum.CreateEntity:
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break;
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break;
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case NetworkTaskOperationEnum.SendPosition:
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case NetworkTaskOperationEnum.SendPosition:
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LivingEntity entity = GameManager.livingEntities.Find(x => x.id == networkTask.objId);
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entity.SetPosition(networkTask.position);
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break;
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break;
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case NetworkTaskOperationEnum.ChangeState:
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case NetworkTaskOperationEnum.ChangeState:
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break;
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break;
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case NetworkTaskOperationEnum.ConnectToHost:
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case NetworkTaskOperationEnum.ConnectToHost:
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Player connectedPlayer = new Player(Vector2.Zero);
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NetworkTasks.Add(new NetworkTask(connectedPlayer.id));
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break;
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break;
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case NetworkTaskOperationEnum.GetClientPlayerId:
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case NetworkTaskOperationEnum.GetClientPlayerId:
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GameManager.GetPlayer1.id = networkTask.objId;
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break;
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break;
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default:
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default:
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break;
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break;
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@ -8,14 +8,16 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
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using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
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using System.Linq;
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namespace DangerousD.GameCore
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namespace DangerousD.GameCore
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{
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{
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public class GameManager
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public class GameManager
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{
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{
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public List<GameObject> GetAllGameObjects { get; private set; }
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public List<GameObject> GetAllGameObjects { get; private set; }
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private int currentEntityId = 0;
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public List<LivingEntity> livingEntities;
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public List<LivingEntity> livingEntities;
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public List<LivingEntity> livingEntitiesWithoutPlayers;
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public List<Entity> entities;
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public List<Entity> entities;
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public List<MapObject> mapObjects;
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public List<MapObject> mapObjects;
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public List<MapObject> BackgroundObjects;
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public List<MapObject> BackgroundObjects;
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@ -31,6 +33,7 @@ namespace DangerousD.GameCore
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others = new List<GameObject>();
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others = new List<GameObject>();
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GetAllGameObjects = new List<GameObject>();
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GetAllGameObjects = new List<GameObject>();
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livingEntities = new List<LivingEntity>();
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livingEntities = new List<LivingEntity>();
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livingEntitiesWithoutPlayers = new List<LivingEntity>();
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mapObjects = new List<MapObject>();
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mapObjects = new List<MapObject>();
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BackgroundObjects = new List<MapObject>();
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BackgroundObjects = new List<MapObject>();
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entities = new List<Entity>();
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entities = new List<Entity>();
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@ -45,14 +48,23 @@ namespace DangerousD.GameCore
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internal void Register(GameObject gameObject)
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internal void Register(GameObject gameObject)
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{
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{
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GetAllGameObjects.Add(gameObject);
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GetAllGameObjects.Add(gameObject);
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if (gameObject is Entity)
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{
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gameObject.id = currentEntityId;
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currentEntityId++;
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}
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if (gameObject is Player objPl)
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if (gameObject is Player objPl)
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{
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{
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livingEntities.Add(gameObject as LivingEntity);
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livingEntities.Add(gameObject as LivingEntity);
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players.Add(objPl);
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players.Add(objPl);
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GetPlayer1 = players[0];
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if (GetPlayer1 is null)
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{
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GetPlayer1 = players[players.Count - 1];
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}
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}
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}
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else if (gameObject is LivingEntity objLE)
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else if (gameObject is LivingEntity objLE)
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{
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{
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livingEntitiesWithoutPlayers.Add(objLE);
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livingEntities.Add(objLE);
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livingEntities.Add(objLE);
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}
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}
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else if (gameObject is Entity objE)
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else if (gameObject is Entity objE)
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@ -88,6 +100,11 @@ namespace DangerousD.GameCore
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public void Update(GameTime gameTime)
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public void Update(GameTime gameTime)
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{
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{
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if (AppManager.Instance.NetworkTasks.Count > 0)
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{
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AppManager.Instance.NetworkManager.SendMsg(AppManager.Instance.NetworkTasks.ToList());
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AppManager.Instance.NetworkTasks.Clear();
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}
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foreach (var item in BackgroundObjects)
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foreach (var item in BackgroundObjects)
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item.Update(gameTime);
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item.Update(gameTime);
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foreach (var item in mapObjects)
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foreach (var item in mapObjects)
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@ -95,8 +112,22 @@ namespace DangerousD.GameCore
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foreach (var item in entities)
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foreach (var item in entities)
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item.Update(gameTime);
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item.Update(gameTime);
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for (int i = 0; i < livingEntities.Count; i++)
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if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Client)
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livingEntities[i].Update(gameTime);
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{
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for (int i = 0; i < livingEntitiesWithoutPlayers.Count; i++)
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{
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livingEntitiesWithoutPlayers[i].Update(gameTime);
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}
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GetPlayer1.Update(gameTime);
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}
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else
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{
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for (int i = 0; i < livingEntitiesWithoutPlayers.Count; i++)
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{
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livingEntitiesWithoutPlayers[i].PlayAnimation();
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}
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GetPlayer1.Update(gameTime);
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}
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foreach (var item in otherObjects)
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foreach (var item in otherObjects)
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item.Update(gameTime);
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item.Update(gameTime);
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@ -46,7 +46,7 @@ namespace DangerousD.GameCore
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PlayingSounds.Add(sound);
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PlayingSounds.Add(sound);
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if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Host)
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if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Host)
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{
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{
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AppManager.Instance.NetworkManager.SendMsg(new Network.NetworkTask(Vector2.Zero, soundName));
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AppManager.Instance.NetworkTasks.Add(new Network.NetworkTask(Vector2.Zero, soundName));
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}
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}
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}
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}
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public void StartSound(string soundName, Vector2 soundPos, Vector2 playerPos) // запустить звук у которого есть позиция
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public void StartSound(string soundName, Vector2 soundPos, Vector2 playerPos) // запустить звук у которого есть позиция
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@ -58,7 +58,7 @@ namespace DangerousD.GameCore
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PlayingSounds.Add(sound);
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PlayingSounds.Add(sound);
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if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Host)
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if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Host)
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{
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{
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AppManager.Instance.NetworkManager.SendMsg(new Network.NetworkTask(soundPos, soundName));
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AppManager.Instance.NetworkTasks.Add(new Network.NetworkTask(soundPos, soundName));
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}
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}
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}
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}
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public void StopAllSounds() // остановка всех звуков
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public void StopAllSounds() // остановка всех звуков
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@ -25,7 +25,7 @@ namespace DangerousD.GameCore.Network
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{
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{
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socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPAddress address = IPAddress.Parse(IpAddress);
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IPAddress address = IPAddress.Parse(IpAddress);
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int port = 8000;
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int port = 51873;
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endPoint = new IPEndPoint(address, port);
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endPoint = new IPEndPoint(address, port);
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}
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}
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catch { }
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catch { }
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@ -71,6 +71,7 @@ namespace DangerousD.GameCore.Network
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Thread acceptThread = new Thread(AcceptSockets);
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Thread acceptThread = new Thread(AcceptSockets);
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acceptThread.Start();
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acceptThread.Start();
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state = "Host";
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state = "Host";
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AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Host);
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}
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}
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catch { }
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catch { }
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}
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}
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@ -84,10 +85,13 @@ namespace DangerousD.GameCore.Network
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Thread.Sleep(10);
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Thread.Sleep(10);
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Thread ReceivingThread = new Thread(ReceiveMsgFromHost);
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Thread ReceivingThread = new Thread(ReceiveMsgFromHost);
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ReceivingThread.Start();
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ReceivingThread.Start();
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NetworkTask connectionTask = new NetworkTask("Player");
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AppManager.Instance.NetworkTasks.Add(connectionTask);
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AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Client);
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}
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}
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catch { }
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catch { }
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}
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}
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public void SendMsg(NetworkTask networkTask)
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public void SendMsg(List<NetworkTask> networkTask)
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{
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{
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byte[] Data = Encoding.Unicode.GetBytes(JsonConvert.SerializeObject(networkTask));
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byte[] Data = Encoding.Unicode.GetBytes(JsonConvert.SerializeObject(networkTask));
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int count = Data.Length;
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int count = Data.Length;
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@ -19,6 +19,8 @@ namespace DangerousD.GameCore.Network
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public Vector2 velocity { get; set; }
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public Vector2 velocity { get; set; }
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public Type type { get; set; }
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public Type type { get; set; }
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public NetworkTask() { }
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/// <summary>
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/// <summary>
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/// Нанести урон сущности
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/// Нанести урон сущности
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/// </summary>
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/// </summary>
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