FinishedInputManager

This commit is contained in:
polten0 2023-08-14 14:52:58 +03:00
parent 2ca391d610
commit e26e75308d

View file

@ -14,6 +14,7 @@ namespace DangerousD.GameCore
{
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
InputManager _inputManager = new InputManager();
GameState gameState;
IHUD MenuGUI;
@ -47,7 +48,7 @@ namespace DangerousD.GameCore
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
_inputManager.Update();
switch (gameState)
{