NetworkManagerPackageDivivsionRealization
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parent
2b08ccf0f9
commit
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2 changed files with 66 additions and 14 deletions
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@ -1,14 +1,13 @@
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using Microsoft.Xna.Framework;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using System.Net;
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using System.Collections.Generic;
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using System.Text;
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using System.Collections.Generic;
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using System.Threading;
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using System;
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namespace DangerousD.GameCore
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namespace DangerousD.GameCore.Network
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{
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class NetworkManager
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public class NetworkManagerTest
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{
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public delegate void ReceivingHandler(string msg);
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@ -17,7 +16,6 @@ namespace DangerousD.GameCore
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Socket socket;
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IPEndPoint endPoint;
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List<Socket> clientSockets = new List<Socket>();
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Socket HostSocket;
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string state;
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private void Init(string IpAddress)
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@ -44,10 +42,11 @@ namespace DangerousD.GameCore
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Socket clientSocket = clSocket as Socket;
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while (clientSocket != null)
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{
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byte[] Data = new byte[256];
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int count = clientSocket.Receive(Data);
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string msg = Encoding.Unicode.GetString(Data, 0, count);
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GetMsg(msg);
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byte[] bytesCount = new byte[4];
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clientSocket.Receive(bytesCount);
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byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
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StateObject so = new StateObject(clientSocket, Data);
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IAsyncResult count = clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
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}
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}
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public void HostInit(string IpAddress)
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@ -66,27 +65,54 @@ namespace DangerousD.GameCore
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socket.Connect(endPoint);
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state = "Client";
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Thread.Sleep(10);
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Thread ReceivingThread = new Thread(ReceiveMsgFromHost);
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ReceivingThread.Start();
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}
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public void SendMsg(string msg)
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{
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byte[] Data = Encoding.Unicode.GetBytes(msg);
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int count = Data.Length;
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if (state == "Host")
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{
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foreach (Socket socket in clientSockets)
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{
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socket.Send(BitConverter.GetBytes(count));
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socket.Send(Data);
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}
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}
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else
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{
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socket.Send(BitConverter.GetBytes(count));
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socket.Send(Data);
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}
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}
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public string ReceiveMsgFromHost()
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public void ReceiveMsgFromHost()
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{
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byte[] Data = new byte[256];
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int count = socket.Receive(Data);
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return Encoding.Unicode.GetString(Data, 0, count);
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while (true)
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{
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byte[] bytesCount = new byte[4];
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socket.Receive(bytesCount);
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byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
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StateObject so = new StateObject(socket, Data);
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IAsyncResult count = socket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
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}
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}
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public void AsyncReceiveCallback(IAsyncResult ar)
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{
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StateObject so = ar.AsyncState as StateObject;
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Socket clientSocket = so.workSocket;
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int readCount = clientSocket.EndReceive(ar);
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so.UploadedBytesCount += readCount;
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so.sb.Append(Encoding.Unicode.GetString(so.buffer, 0, readCount));
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if (so.UploadedBytesCount < so.bufferSize)
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{
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clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, new AsyncCallback(AsyncReceiveCallback), so);
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}
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else
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{
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GetMsg(so.sb.ToString());
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}
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}
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}
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}
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26
DangerousD/GameCore/Network/StateObject.cs
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26
DangerousD/GameCore/Network/StateObject.cs
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@ -0,0 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.Network
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{
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public class StateObject
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{
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public Socket workSocket;
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public int bufferSize;
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public byte[] buffer;
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public StringBuilder sb = new StringBuilder();
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public int UploadedBytesCount;
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public StateObject(Socket socket, byte[] buffer)
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{
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workSocket = socket;
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this.buffer = buffer;
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bufferSize = buffer.Length;
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UploadedBytesCount = 0;
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}
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}
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}
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