small refactoring and minor changes
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parent
d7921124e1
commit
e45b34ac06
9 changed files with 139 additions and 7 deletions
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@ -6,7 +6,7 @@ using Microsoft.Xna.Framework.Graphics;
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namespace DangerousD.GameCore.GameObjects
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{
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abstract class Entity : GameObject
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public abstract class Entity : GameObject
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{
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private Vector2 targetPosition;
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public float speed;
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@ -15,8 +15,8 @@ namespace DangerousD.GameCore
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public int Width { get; protected set; }
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public int Height { get; protected set; }
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public Rectangle Rectangle => new Rectangle((int)Pos.X, (int)Pos.Y, Width, Height);
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protected GraphicsComponent Animator;
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protected GraphicsComponent graphicsComponent;
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public GameObject(Vector2 pos)
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{
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Pos = pos;
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@ -31,14 +31,17 @@ namespace DangerousD.GameCore
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}
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public abstract void Initialize(GraphicsDevice graphicsDevice);
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public abstract void LoadContent(ContentManager content);
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public virtual void LoadContent(ContentManager content)
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{
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graphicsComponent.LoadContent(content);
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}
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public abstract void Update(GameTime gameTime);
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public virtual void Draw(SpriteBatch spriteBatch)
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{
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//Animator.DrawAnimation(Rectangle, "playerIdle", spriteBatch);
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graphicsComponent.DrawAnimation(Rectangle, spriteBatch);
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}
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}
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}
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33
DangerousD/GameCore/GameObjects/LivingEntities/Enemy1.cs
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33
DangerousD/GameCore/GameObjects/LivingEntities/Enemy1.cs
Normal file
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@ -0,0 +1,33 @@
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using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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public class Enemy1 : LivingEntity
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{
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public Enemy1(Vector2 position) : base(position)
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{
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}
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public override void Initialize(GraphicsDevice graphicsDevice)
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{
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graphicsComponent = new GraphicsComponent(new List<string>() { "IDLE", "WALK" }, "IDLE");
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}
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public override void Update(GameTime gameTime)
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{
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if (graphicsComponent.GetCurrentAnimation!="WALK")
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graphicsComponent.StartAnimation("WALK");
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base.Update(gameTime);
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}
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}
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}
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@ -2,7 +2,7 @@
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namespace DangerousD.GameCore.GameObjects;
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internal abstract class LivingEntity : Entity
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public abstract class LivingEntity : Entity
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{
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public LivingEntity(Vector2 position) : base(position)
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{
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@ -1,10 +1,13 @@
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using Microsoft.Xna.Framework;
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using System.Security.Cryptography.X509Certificates;
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namespace DangerousD.GameCore.GameObjects;
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internal abstract class MapObject : GameObject
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{
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public bool IsColliderOn;
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public MapObject(Vector2 position) : base(position)
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{
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}
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}
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32
DangerousD/GameCore/GameObjects/MapObjects/GrassBlock.cs
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32
DangerousD/GameCore/GameObjects/MapObjects/GrassBlock.cs
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@ -0,0 +1,32 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.MapObjects
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{
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internal class GrassBlock : MapObject
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{
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public GrassBlock(Vector2 position) : base(position)
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{
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}
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public override void Initialize(GraphicsDevice graphicsDevice)
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{
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}
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public override void LoadContent(ContentManager content)
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{
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// graphicsComponent = new Graphics.GraphicsComponent();
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base.LoadContent(content);
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}
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public override void Update(GameTime gameTime)
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{
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}
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}
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}
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@ -14,6 +14,7 @@ namespace DangerousD.GameCore.Graphics
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private List<Texture2D> textures;
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private List<string> texturesNames;
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private AnimationContainer currentAnimation;
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public string GetCurrentAnimation { get { return currentAnimation.Id; } }
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private AnimationContainer neitralAnimation;
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//private SpriteBatch _spriteBatch;
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35
DangerousD/GameCore/Managers/MapManager.cs
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35
DangerousD/GameCore/Managers/MapManager.cs
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@ -0,0 +1,35 @@
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using DangerousD.GameCore.GameObjects;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Security;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.Managers
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{
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interface ILevel
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{
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void InitLevel();
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}
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public class Level1 : ILevel
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{
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public void InitLevel()
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{
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//new MapObject(new Vector2(0,128));
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}
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}
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public class MapManager
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{
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public void Init()
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{
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}
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//Level
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public void LoadLevel(string level)
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{
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}
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}
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}
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25
DangerousD/GameCore/Managers/PhysicsManager.cs
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25
DangerousD/GameCore/Managers/PhysicsManager.cs
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using DangerousD.GameCore.GameObjects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.Managers
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{
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internal class PhysicsManager
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{
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public void UpdateCollisions(List<Entity> entities, List<LivingEntity> livingEntities,
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List<MapObject> mapObjects)
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{
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//entities dont move
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//Living entities dont move
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//mapObjects dont move
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//mapObjects have isCollisions on
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//Check collisions
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//Only Living entities move
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//OnCollision
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}
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}
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}
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