Merge branch 'livingEntities'
This commit is contained in:
commit
e6d0f2b8a0
17 changed files with 224 additions and 35 deletions
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@ -14,14 +14,7 @@
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|||
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||||
#---------------------------------- Content ---------------------------------#
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||||
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#begin ButtonFont.spritefont
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/importer:FontDescriptionImporter
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||||
/processor:FontDescriptionProcessor
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||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:TextureFormat=Compressed
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||||
/build:ButtonFont.spritefont
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||||
|
||||
#begin checkboxs_off-on.png
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#begin MonstersAnimations.png
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/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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@ -259,7 +252,19 @@
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/processorParam:TextureFormat=Color
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/build:textboxbackground6-1.png
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#begin tiles.png
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#begin MonstersAnimations.png
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/importer:TextureImporter
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/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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/build:MonstersAnimations.png
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#begin PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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@ -271,6 +276,18 @@
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/processorParam:TextureFormat=Color
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/build:tiles.png
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#begin playerAnimation.png
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/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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||||
/processorParam:GenerateMipmaps=False
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||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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/build:playerAnimation.png
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|
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#begin wall.jpg
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/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
|
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1
DangerousD/Content/animations/HunchmanAttackLeft
Normal file
1
DangerousD/Content/animations/HunchmanAttackLeft
Normal file
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@ -0,0 +1 @@
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{"id":"HunchmanAttackLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":124,"Width":40,"Height":24},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":3,"isCycle":true,"offset":"0, 0"}
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1
DangerousD/Content/animations/HunchmanAttackRight
Normal file
1
DangerousD/Content/animations/HunchmanAttackRight
Normal file
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@ -0,0 +1 @@
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{"id":"HunchmanAttackRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":99,"Width":40,"Height":24},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":3,"isCycle":true,"offset":"0, 0"}
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1
DangerousD/Content/animations/HunchmanMoveLeft
Normal file
1
DangerousD/Content/animations/HunchmanMoveLeft
Normal file
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@ -0,0 +1 @@
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{"id":"HunchmanMoveLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":124,"Width":24,"Height":24},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}
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3
DangerousD/Content/animations/HunchmanMoveRight
Normal file
3
DangerousD/Content/animations/HunchmanMoveRight
Normal file
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@ -0,0 +1,3 @@
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{"id":"HunchmanMoveRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":99,"Width":24,"Height":24},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}
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|
1
DangerousD/Content/animations/playerJumpLeft
Normal file
1
DangerousD/Content/animations/playerJumpLeft
Normal file
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@ -0,0 +1 @@
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{"id":"playerJumpLeft","textureName":"playerAnimation","startSpriteRectangle":{"X":101,"Y":34,"Width":24,"Height":32},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":3,"isCycle":false,"offset":"0, 0"}
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1
DangerousD/Content/animations/playerJumpRight
Normal file
1
DangerousD/Content/animations/playerJumpRight
Normal file
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@ -0,0 +1 @@
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{"id":"playerJumpRight","textureName":"playerAnimation","startSpriteRectangle":{"X":126,"Y":1,"Width":24,"Height":32},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":3,"isCycle":false,"offset":"0, 0"}
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20
DangerousD/Content/animations/playerMoveLeft
Normal file
20
DangerousD/Content/animations/playerMoveLeft
Normal file
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@ -0,0 +1,20 @@
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{
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"id": "playerMoveLeft",
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"textureName": "playerAnimation",
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"startSpriteRectangle": {
|
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"X": 26,
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"Y": 34,
|
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"Width": 24,
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"Height": 32
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},
|
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"frameSecond": [
|
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{
|
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"Item1": 0,
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"Item2": 8
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}
|
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],
|
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"textureFrameInterval": 1,
|
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"framesCount": 4,
|
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"isCycle": true,
|
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"offset": "0, 0"
|
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}
|
20
DangerousD/Content/animations/playerMoveRight
Normal file
20
DangerousD/Content/animations/playerMoveRight
Normal file
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@ -0,0 +1,20 @@
|
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{
|
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"id": "playerMoveRight",
|
||||
"textureName": "playerAnimation",
|
||||
"startSpriteRectangle": {
|
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"X": 26,
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"Y": 1,
|
||||
"Width": 24,
|
||||
"Height": 32
|
||||
},
|
||||
"frameSecond": [
|
||||
{
|
||||
"Item1": 0,
|
||||
"Item2": 8
|
||||
}
|
||||
],
|
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"textureFrameInterval": 1,
|
||||
"framesCount": 4,
|
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"isCycle": true,
|
||||
"offset": "0, 0"
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}
|
1
DangerousD/Content/animations/playerRightStay
Normal file
1
DangerousD/Content/animations/playerRightStay
Normal file
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@ -0,0 +1 @@
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{"id":"playerRightStay","textureName":"playerAnimation","startSpriteRectangle":{"X":1,"Y":1,"Width":24,"Height":32},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":1,"isCycle":true,"offset":"0, 0"}
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1
DangerousD/Content/animations/playerStayLeft
Normal file
1
DangerousD/Content/animations/playerStayLeft
Normal file
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@ -0,0 +1 @@
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{"id":"playerStayLeft","textureName":"playerAnimation","startSpriteRectangle":{"X":1,"Y":34,"Width":24,"Height":32},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":1,"isCycle":true,"offset":"0, 0"}
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BIN
DangerousD/Content/playerAnimation.png
Normal file
BIN
DangerousD/Content/playerAnimation.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 13 KiB |
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@ -4,7 +4,9 @@ using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
|
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using System;
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using System.Collections.Generic;
|
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using System.Diagnostics;
|
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using System.Linq;
|
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using System.Security.Authentication.ExtendedProtection;
|
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using System.Text;
|
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using System.Threading.Tasks;
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|
@ -12,15 +14,71 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public class Hunchman : CoreEnemy
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{
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GameManager gameManager;
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bool isAttacking;
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public Hunchman(Vector2 position) : base(position)
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{
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Width = 48;
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Height = 48;
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monster_speed = -2;
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monster_health = 1;
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name = "HunchMan";
|
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velocity = new Vector2(monster_speed, 0);
|
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gameManager = AppManager.Instance.GameManager;
|
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isAttacking = false;
|
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isAlive = true;
|
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}
|
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|
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveRight");
|
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string>
|
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{ "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveLeft");
|
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|
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public override void Update(GameTime gameTime)
|
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{
|
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// P.S. Всё в классе можешь смело удалять и переписывать с нуля.
|
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gameManager = AppManager.Instance.GameManager;
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|
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if (!isAttacking)
|
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{
|
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Attack();
|
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Move(gameTime);
|
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}
|
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else
|
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{
|
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velocity.X = 0;
|
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}
|
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Death();
|
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|
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}
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|
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public override void Attack()
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{
|
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|
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GameObject gameObject;
|
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foreach (var player in gameManager.players)
|
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{
|
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if (player.Pos.Y + player.Height >= Pos.Y && player.Pos.Y <= Pos.Y + Height)
|
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{
|
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gameObject = gameManager.physicsManager.RayCast(this, player);
|
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if (gameObject is null)
|
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{
|
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isAttacking = true;
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GraphicsComponent.StopAnimation();
|
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if (velocity.X > 0)
|
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{
|
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if (GraphicsComponent.GetCurrentAnimation != "HunchmanAttackRight")
|
||||
{
|
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GraphicsComponent.StartAnimation("HunchmanAttackRight");
|
||||
}
|
||||
}
|
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else if (velocity.X < 0)
|
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{
|
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if (GraphicsComponent.GetCurrentAnimation != "HunchmanAttackLeft")
|
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{
|
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GraphicsComponent.StartAnimation("HunchmanAttackLeft");
|
||||
}
|
||||
}
|
||||
}
|
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}
|
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}
|
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}
|
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public override void Attack(GameTime gameTime)
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@ -30,12 +88,45 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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|
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public override void Death()
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{
|
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if (monster_health <= 0)
|
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{
|
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|
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}
|
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}
|
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|
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public override void Move(GameTime gameTime)
|
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{
|
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if (gameManager.physicsManager.RayCast(this, new Vector2(Pos.X + Width + 10, Pos.Y + Height)) is not null)
|
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{
|
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monster_speed *= -1;
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}
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velocity.X = monster_speed;
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if (velocity.X > 0)
|
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{
|
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if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveRight")
|
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{
|
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GraphicsComponent.StartAnimation("HunchmanMoveRight");
|
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}
|
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|
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}
|
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|
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else if (velocity.X < 0)
|
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{
|
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if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveLeft")
|
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{
|
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GraphicsComponent.StartAnimation("HunchmanMoveLeft");
|
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}
|
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}
|
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|
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}
|
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|
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public override void OnCollision(GameObject gameObject)
|
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{
|
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monster_speed *= -1;
|
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_pos.X += 5 * monster_speed;
|
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Debug.WriteLine("Collision");
|
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}
|
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|
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public override void Target()
|
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|
|
|
@ -13,7 +13,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
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{
|
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public class Zombie : CoreEnemy
|
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{
|
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private bool isGoRight = true;
|
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float leftBorder;
|
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float rightBorder;
|
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bool isAttaking = false;
|
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|
@ -25,9 +24,18 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
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Height = 40;
|
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monster_speed = 3;
|
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name = "Zombie";
|
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leftBorder = (int)position.X - 100;
|
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rightBorder = (int)position.X + 100;
|
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leftBorder = (int)position.X - 50;
|
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rightBorder = (int)position.X + 50;
|
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physicsManager = new PhysicsManager();
|
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Random random = new Random();
|
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if(random.Next(0, 2) == 0)
|
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{
|
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isGoRight = true;
|
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}
|
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else
|
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{
|
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isGoRight = false;
|
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}
|
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "ZombieMoveRight", "ZombieMoveLeft", "ZombieRightAttack", "ZombieLeftAttack" }, "ZombieMoveLeft");
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|
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@ -38,7 +46,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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Target();
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Move(gameTime);
|
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}
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fixBorder();
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base.Update(gameTime);
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}
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@ -50,7 +58,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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if (GraphicsComponent.GetCurrentAnimation != "ZombieRightAttack")
|
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{
|
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GraphicsComponent.StartAnimation("ZombieAttackRight");
|
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GraphicsComponent.StartAnimation("ZombieRightAttack");
|
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}
|
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AppManager.Instance.GameManager.players[0].Death(name);
|
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}
|
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|
@ -71,7 +79,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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|
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public override void Move(GameTime gameTime)
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{
|
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float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;
|
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if (isGoRight)
|
||||
{
|
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if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveRight")
|
||||
|
@ -113,7 +120,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
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}
|
||||
public override void Target()
|
||||
{
|
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if (AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 50, (int)Pos.Y, Width + 100, Height), typeof(Player)) != null)
|
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if (AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 50, (int)Pos.Y, Width + 100, Height), typeof(Player)).Count > 0)
|
||||
{
|
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if (isGoRight && this._pos.X <= AppManager.Instance.GameManager.players[0].Pos.X)
|
||||
{
|
||||
|
@ -130,10 +137,19 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
}
|
||||
public override void Attack(GameTime gameTime)
|
||||
public void fixBorder()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
if(leftBorder <= 0)
|
||||
{
|
||||
leftBorder = 0;
|
||||
}
|
||||
if(rightBorder >= 800)
|
||||
{
|
||||
rightBorder = 760;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
{}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,8 +13,8 @@ namespace DangerousD.GameCore.GameObjects.PlayerDeath
|
|||
{
|
||||
public DeathRectangle(Vector2 pos, string DeathType) : base(pos)
|
||||
{
|
||||
Height = 128;
|
||||
Width = 128;
|
||||
Height = 48;
|
||||
Width = 48;
|
||||
PlayDeath(DeathType);
|
||||
}
|
||||
|
||||
|
|
|
@ -14,6 +14,8 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
public class Player : LivingEntity
|
||||
{
|
||||
bool isAlive = true;
|
||||
bool isRight;
|
||||
string stayAnimation;
|
||||
bool isJump = false;
|
||||
public int health;
|
||||
public bool isGoRight = false;
|
||||
|
@ -21,6 +23,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
public int rightBorder;
|
||||
public int leftBorder;
|
||||
public bool isVisible = true;
|
||||
private bool isAttacked = false;
|
||||
public GameObject objectAttack;
|
||||
|
||||
public Player(Vector2 position) : base(position)
|
||||
|
@ -30,7 +33,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
|
||||
AppManager.Instance.InputManager.ShootEvent += Shoot;
|
||||
|
||||
AppManager.Instance.InputManager.MovEventJump += AnimationJump;
|
||||
AppManager.Instance.InputManager.MovEventJump += Jump;
|
||||
AppManager.Instance.InputManager.MovEventDown += MoveDown;
|
||||
|
||||
velocity = new Vector2(0, 0);
|
||||
|
@ -38,9 +41,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
leftBorder = (int)position.X - 100;
|
||||
|
||||
}
|
||||
|
||||
public bool IsAlive { get { return isAlive; } }
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "ZombieMoveRight", "ZombieMoveLeft", "ZombieRightAttack", "ZombieLeftAttack", "DeathFromZombie" }, "ZombieMoveLeft");//TODO: Change to player
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft", "playerMoveRight", "DeathFromZombie", "playerRightStay", "playerStayLeft",
|
||||
"playerJumpRight" , "playerJumpLeft"}, "playerStayLeft");
|
||||
|
||||
public void Attack()
|
||||
{
|
||||
|
@ -66,20 +71,21 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
}
|
||||
public void Death(string monsterName)
|
||||
{
|
||||
/*if(monsterName == "Zombie")
|
||||
isAttacked = true;
|
||||
if(monsterName == "Zombie")
|
||||
{
|
||||
DeathRectangle deathRectangle = new DeathRectangle(Pos, "DeathFrom" + monsterName);
|
||||
deathRectangle.Gr.actionOfAnimationEnd += (a) =>
|
||||
{
|
||||
if (a == "DeathFrom" + monsterName)
|
||||
{
|
||||
AppManager.Instance.ChangeGameState(GameState.GameOver);
|
||||
AppManager.Instance.ChangeGameState(GameState.Death);
|
||||
}
|
||||
};
|
||||
}
|
||||
isAlive = false;*/
|
||||
isAlive = false;
|
||||
}
|
||||
public void AnimationJump()
|
||||
public void Jump()
|
||||
{
|
||||
if (isOnGround)
|
||||
{
|
||||
|
@ -95,8 +101,15 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
GraphicsComponent.CameraPosition = (_pos-new Vector2(200, 350)).ToPoint();
|
||||
if (!isAttacked)
|
||||
{
|
||||
Move(gameTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity.X = 0;
|
||||
}
|
||||
base.Update(gameTime);
|
||||
Move(gameTime);
|
||||
}
|
||||
|
||||
public void Move(GameTime gameTime)
|
||||
|
@ -105,16 +118,16 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
velocity.X = 5 * AppManager.Instance.InputManager.VectorMovementDirection.X;
|
||||
if (AppManager.Instance.InputManager.VectorMovementDirection.X > 0)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveRight")//идёт направо
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerMoveRight")//идёт направо
|
||||
{
|
||||
GraphicsComponent.StartAnimation("ZombieMoveRight");
|
||||
GraphicsComponent.StartAnimation("playerMoveRight");
|
||||
}
|
||||
}
|
||||
else if (AppManager.Instance.InputManager.VectorMovementDirection.X < 0)//идёт налево
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveLeft")
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerMoveLeft")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("ZombieMoveLeft");
|
||||
GraphicsComponent.StartAnimation("playerMoveLeft");
|
||||
}
|
||||
}
|
||||
else if(AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
|
||||
|
|
|
@ -14,7 +14,9 @@ using DangerousD.GameCore.Managers;
|
|||
namespace DangerousD.GameCore
|
||||
{
|
||||
public enum MultiPlayerStatus { SinglePlayer, Host, Client }
|
||||
public enum GameState { Menu, Options, Lobby, Game, Login, Death }
|
||||
public enum GameState { Menu, Options, Lobby, Game, Login, Death,
|
||||
GameOver
|
||||
}
|
||||
public class AppManager : Game
|
||||
{
|
||||
public static AppManager Instance { get; private set; }
|
||||
|
|
Loading…
Add table
Reference in a new issue