Merge branch 'DebugMap'
# Conflicts: # DangerousD/GameCore/GameObjects/LivingEntities/Player/Player.cs
This commit is contained in:
commit
e73e363a78
6 changed files with 402 additions and 25 deletions
373
DangerousD/Content/debug.tmx
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373
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</object>
|
||||
<object id="32" x="829" y="76">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="33" x="804" y="78">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="34" x="772" y="78">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="35" x="740" y="77">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="36" x="713" y="73">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="37" x="684" y="73">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="38" x="659" y="75">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="39" x="632" y="82">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="40" x="612" y="89">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="41" x="604" y="92">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<layer id="2" name="Слой тайлов 2" class="Tile" width="200" height="200">
|
||||
<data encoding="csv">
|
||||
<chunk x="0" y="-16" width="16" height="16">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0
|
||||
</chunk>
|
||||
<chunk x="16" y="-16" width="16" height="16">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370
|
||||
</chunk>
|
||||
<chunk x="0" y="0" width="16" height="16">
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
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369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
382,383,0,0,0,0,0,0,0,0,382,383,0,0,0,0,
|
||||
395,396,0,0,0,0,0,0,0,0,395,396,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</chunk>
|
||||
<chunk x="16" y="0" width="16" height="16">
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,382,383,0,0,0,0,0,0,0,0,382,383,
|
||||
0,0,0,0,395,396,0,0,0,0,0,0,0,0,395,396,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</chunk>
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="5" name="Various enemies" class="LivingEntities.Monsters">
|
||||
<object id="7" type="SilasMaster" x="126" y="-25">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="8" type="Frank" x="425" y="60">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="10" type="FrankBalls" x="413" y="50">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="11" type="FrankBalls" x="439" y="52">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="12" type="FlameSkull" x="649" y="-17">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="13" type="Slime" x="-178" y="118">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="15" type="Spider" x="-94" y="109.333">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="left-up" width="30" height="20" tilewidth="16" tileheight="16" infinite="1" nextlayerid="11" nextobjectid="49">
|
||||
<tileset firstgid="1" source="map.tsx"/>
|
||||
<layer id="1" name="Collision" class="StopTile" width="30" height="20" locked="1" offsetx="-352.033" offsety="192.098">
|
||||
<layer id="1" name="Collision" class="StopTile" width="30" height="20" visible="0" offsetx="-352.033" offsety="192.098">
|
||||
<data encoding="csv">
|
||||
<chunk x="0" y="-16" width="16" height="16">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
|
@ -130,19 +130,19 @@
|
|||
0,0,0,0,0,0,0,0,0,0,13,75,0,0,0,0
|
||||
</chunk>
|
||||
<chunk x="16" y="0" width="16" height="16">
|
||||
52,0,0,0,52,0,0,0,52,52,52,52,52,52,52,52,
|
||||
52,0,0,0,0,0,0,0,52,52,52,52,52,52,52,52,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
52,52,0,0,52,0,0,52,52,52,52,52,52,52,52,52,
|
||||
52,52,0,0,0,0,0,52,52,52,52,52,52,52,52,52,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
52,52,52,0,52,0,52,52,52,52,52,52,52,52,52,52,
|
||||
52,52,52,0,0,0,52,52,52,52,52,52,52,52,52,52,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
@ -441,7 +441,7 @@
|
|||
</chunk>
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="6" name="Ladders" class="Platform" width="30" height="20" locked="1">
|
||||
<layer id="6" name="Ladders" class="Platform" width="30" height="20" visible="0" locked="1">
|
||||
<data encoding="csv">
|
||||
<chunk x="-16" y="0" width="16" height="16">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
|
@ -701,7 +701,7 @@
|
|||
</chunk>
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="8" name="Zombies" class="LivingEntities.Monsters.Zombie" locked="1">
|
||||
<objectgroup id="8" name="Zombies" class="LivingEntities.Monsters.Zombie" visible="0">
|
||||
<object id="26" x="265" y="469.5">
|
||||
<point/>
|
||||
</object>
|
||||
|
|
BIN
DangerousD/Content/tiles.BMP
Normal file
BIN
DangerousD/Content/tiles.BMP
Normal file
Binary file not shown.
After Width: | Height: | Size: 653 KiB |
|
@ -25,6 +25,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
public int leftBorder;
|
||||
public bool isVisible = true;
|
||||
private bool isAttacked = false;
|
||||
public bool isInvincible = false;
|
||||
public GameObject objectAttack;
|
||||
|
||||
public Player(Vector2 position) : base(position)
|
||||
|
@ -40,7 +41,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
velocity = new Vector2(0, 0);
|
||||
rightBorder = (int)position.X + 100;
|
||||
leftBorder = (int)position.X - 100;
|
||||
}
|
||||
|
||||
public Player(Vector2 position, bool isInvincible = false) : this(position)
|
||||
{
|
||||
this.isInvincible = isInvincible;
|
||||
}
|
||||
|
||||
public bool IsAlive { get { return isAlive; } }
|
||||
|
|
|
@ -9,6 +9,7 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
using System.Xml.Serialization;
|
||||
using DangerousD.GameCore.GameObjects;
|
||||
using System.Globalization;
|
||||
using DangerousD.GameCore.GameObjects.LivingEntities;
|
||||
|
||||
namespace DangerousD.GameCore.Managers
|
||||
{
|
||||
|
@ -70,21 +71,7 @@ namespace DangerousD.GameCore.Managers
|
|||
Rectangle sourceRect = new(new Point((tiles[i] -1) % _columns, (tiles[i] -1) / _columns) * tileSize.ToPoint(), tileSize.ToPoint());
|
||||
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.MapObjects.{tileType}");
|
||||
Activator.CreateInstance(type, pos, tileSize * _scale, sourceRect);
|
||||
|
||||
/*switch (tileType)
|
||||
{
|
||||
case "collidable":
|
||||
new StopTile(pos, tileSize * _scale, sourceRect);
|
||||
break;
|
||||
case "platform":
|
||||
new Platform(pos, tileSize * _scale, sourceRect);
|
||||
break;
|
||||
case "non_collidable":
|
||||
new Tile(pos, tileSize * _scale, sourceRect);
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -100,13 +87,25 @@ namespace DangerousD.GameCore.Managers
|
|||
|
||||
private void InstantiateEntities(XmlNode group)
|
||||
{
|
||||
string entityType = group.Attributes["class"].Value;
|
||||
string entityGroup = group.Attributes["class"] is not null ? group.Attributes["class"].Value : "";
|
||||
float offsetX = group.Attributes["offsetx"] is not null ? float.Parse(group.Attributes["offsetx"].Value) : 0;
|
||||
float offsetY = group.Attributes["offsety"] is not null ? float.Parse(group.Attributes["offsety"].Value) : 0;
|
||||
foreach (XmlNode entity in group.ChildNodes)
|
||||
{
|
||||
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityType}");
|
||||
Entity inst = (Entity)Activator.CreateInstance(type, new Vector2(float.Parse(entity.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX, float.Parse(entity.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY) * _scale);
|
||||
string entityType = entity.Attributes["type"] is not null ? "." + entity.Attributes["type"].Value : "";
|
||||
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityGroup}{entityType}");
|
||||
Vector2 pos =
|
||||
new Vector2(float.Parse(entity.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX,
|
||||
float.Parse(entity.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY) * _scale;
|
||||
Entity inst;
|
||||
if (type.Equals(typeof(Player)) && entity.Attributes["name"] is not null && entity.Attributes["name"].Value == "DEBUGUS")
|
||||
{
|
||||
inst = (Entity)Activator.CreateInstance(type, pos, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
inst = (Entity)Activator.CreateInstance(type, pos);
|
||||
}
|
||||
inst.SetPosition(new Vector2(inst.Pos.X, inst.Pos.Y - inst.Height));
|
||||
inst.Height *= _scale;
|
||||
inst.Width *= _scale;
|
||||
|
|
Loading…
Add table
Reference in a new issue