Merge branch 'main' into MapManager
This commit is contained in:
commit
e7e18468f4
26 changed files with 527 additions and 84 deletions
|
@ -11,7 +11,7 @@ with.
|
|||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Handjet-ExtraLight.ttf</FontName>
|
||||
<FontName>RubikWetPaint-Regular.ttf</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
Binary file not shown.
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@ -26,12 +26,13 @@
|
|||
/processorParam:TextureFormat=Color
|
||||
/build:animation1.png
|
||||
|
||||
#begin File.spritefont
|
||||
|
||||
#begin ButtonFont.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:File.spritefont
|
||||
/build:ButtonFont.spritefont
|
||||
|
||||
#begin Font_25.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
|
@ -40,6 +41,13 @@
|
|||
/processorParam:TextureFormat=Compressed
|
||||
/build:Font_25.spritefont
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||||
|
||||
#begin Font_30.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:Font_30.spritefont
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||||
|
||||
#begin Font2.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
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||||
|
@ -47,6 +55,7 @@
|
|||
/processorParam:TextureFormat=Compressed
|
||||
/build:Font2.spritefont
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||||
|
||||
|
||||
#begin MonstersAnimations.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
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||||
|
@ -59,6 +68,18 @@
|
|||
/processorParam:TextureFormat=Color
|
||||
/build:MonstersAnimations.png
|
||||
|
||||
#begin menuFon.jpg
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:menuFon.jpg
|
||||
|
||||
#begin PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
|
|
Binary file not shown.
BIN
DangerousD/Content/RubikWetPaint-Regular.ttf
Normal file
BIN
DangerousD/Content/RubikWetPaint-Regular.ttf
Normal file
Binary file not shown.
|
@ -1 +1 @@
|
|||
{"id":"ZombieLeftAttack","textureName":"animation1","startSpriteRectangle":{"X":126,"Y":50,"Width":50,"Height":40},"frameSecond":[{"Item1":0,"Item2":25}],"textureFrameInterval":1,"framesCount":3,"isCycle":false,"offset":"16, 0"}
|
||||
{"id":"ZombieLeftAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":126,"Y":50,"Width":50,"Height":40},"frameSecond":[{"Item1":0,"Item2":25}],"textureFrameInterval":1,"framesCount":3,"isCycle":false,"offset":"16, 0"}
|
||||
|
|
|
@ -1 +1 @@
|
|||
{"id":"ZombieMoveLeft","textureName":"animation1","startSpriteRectangle":{"X":1,"Y":50,"Width":24,"Height":40},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":4,"isCycle":true}
|
||||
{"id":"ZombieMoveLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":50,"Width":24,"Height":40},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":4,"isCycle":true}
|
||||
|
|
|
@ -1 +1 @@
|
|||
{"id":"ZombieRightAttack","textureName":"animation1","startSpriteRectangle":{"X":126,"Y":9,"Width":50,"Height":40},"frameSecond":[{"Item1":0,"Item2":25}],"textureFrameInterval":1,"framesCount":3,"isCycle":false,"offset":"16, 0"}
|
||||
{"id":"ZombieRightAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":126,"Y":9,"Width":50,"Height":40},"frameSecond":[{"Item1":0,"Item2":25}],"textureFrameInterval":1,"framesCount":3,"isCycle":false,"offset":"16, 0"}
|
||||
|
|
BIN
DangerousD/Content/menuFon.jpg
Normal file
BIN
DangerousD/Content/menuFon.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 197 KiB |
|
@ -26,7 +26,7 @@ public abstract class AbstractGui : IDrawableObject
|
|||
|
||||
public virtual void LoadContent()
|
||||
{
|
||||
Manager.LoadContent(AppManager.Instance.Content, "Font");
|
||||
Manager.LoadContent(AppManager.Instance.Content, "Font2");
|
||||
}
|
||||
|
||||
public virtual void Update(GameTime gameTime)
|
||||
|
|
117
DangerousD/GameCore/GUI/LobbyGUI.cs
Normal file
117
DangerousD/GameCore/GUI/LobbyGUI.cs
Normal file
|
@ -0,0 +1,117 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using MonogameLibrary.UI.Elements;
|
||||
using MonogameLibrary.UI.Enums;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DangerousD.GameCore.GUI
|
||||
{
|
||||
class LobbyGUI : AbstractGui
|
||||
{
|
||||
public LobbyGUI()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void CreateUI()
|
||||
{
|
||||
int screenWidth = AppManager.Instance.resolution.X;
|
||||
int screenHeight = AppManager.Instance.resolution.Y;
|
||||
|
||||
// CheckBoxs
|
||||
Elements.Add(new Label(Manager) { rectangle = new Rectangle(screenWidth / 30 * 2, screenHeight / 30 * 5,
|
||||
screenWidth / 30 * 26, screenHeight / 15 * 10) });
|
||||
|
||||
// Buttons
|
||||
{
|
||||
Button backButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(screenWidth / 30, screenHeight / 30, 60, 50),
|
||||
text = "<-",
|
||||
scale = 0.3f,
|
||||
fontColor = Color.Black,
|
||||
fontName = "font2"
|
||||
};
|
||||
backButton.LeftButtonPressed += () => {
|
||||
AppManager.Instance.ChangeGameState(GameState.Menu);
|
||||
};
|
||||
|
||||
Button hostButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(screenWidth / 30, screenHeight / 15 * 13, 120, 50),
|
||||
text = "Host",
|
||||
scale = 0.2f,
|
||||
fontColor = Color.Black,
|
||||
fontName = "font2"
|
||||
};
|
||||
hostButton.LeftButtonPressed += () => {
|
||||
|
||||
};
|
||||
|
||||
Button refreshButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(screenWidth / 30 * 6, screenHeight / 15 * 13, 120, 50),
|
||||
text = "Refresh",
|
||||
scale = 0.2f,
|
||||
fontColor = Color.Black,
|
||||
fontName = "font2"
|
||||
};
|
||||
refreshButton.LeftButtonPressed += () => {
|
||||
|
||||
};
|
||||
|
||||
Button joinSelectedButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(screenWidth / 30 * 25, screenHeight / 15 * 13, 120, 50),
|
||||
text = "Join",
|
||||
scale = 0.2f,
|
||||
fontColor = Color.Black,
|
||||
fontName = "font2"
|
||||
};
|
||||
joinSelectedButton.LeftButtonPressed += () => {
|
||||
|
||||
};
|
||||
Button joinByIpButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(screenWidth / 30 * 25, screenHeight / 30, 120, 50),
|
||||
text = "JoinByIp",
|
||||
scale = 0.2f,
|
||||
fontColor = Color.Black,
|
||||
fontName = "font2"
|
||||
};
|
||||
joinByIpButton.LeftButtonPressed += () => {
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
// SearchBar
|
||||
{
|
||||
TextBox searchBarTextBox = new TextBox(Manager) {
|
||||
rectangle = new Rectangle(screenWidth / 30 * 14, screenHeight / 30,
|
||||
screenWidth / 30 * 10, screenHeight / 30 * 3),
|
||||
text = "ip",
|
||||
scale = 0.16f,
|
||||
fontColor = Color.Gray,
|
||||
fontName = "font2",
|
||||
textAligment = TextAligment.Left
|
||||
|
||||
};
|
||||
searchBarTextBox.TextChanged += input => {
|
||||
if (searchBarTextBox.fontColor == Color.Gray)
|
||||
{
|
||||
searchBarTextBox.text = ""; searchBarTextBox.fontColor = Color.Black;
|
||||
}
|
||||
};
|
||||
searchBarTextBox.StopChanging += input => {
|
||||
if (input.Length == 0)
|
||||
{
|
||||
searchBarTextBox.fontColor = Color.Gray;
|
||||
searchBarTextBox.text = "ip";
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,6 +12,12 @@ namespace DangerousD.GameCore.GUI
|
|||
{
|
||||
class LoginGUI : AbstractGui
|
||||
{
|
||||
private string username;
|
||||
private string password;
|
||||
|
||||
public string Username { get => username; }
|
||||
public string Password { get => password; }
|
||||
|
||||
protected override void CreateUI()
|
||||
{
|
||||
int screenWidth = AppManager.Instance.resolution.X;
|
||||
|
@ -34,7 +40,7 @@ namespace DangerousD.GameCore.GUI
|
|||
text = "NickName",
|
||||
scale = 0.16f,
|
||||
fontColor = Color.Gray,
|
||||
fontName = "font2",
|
||||
fontName = "Font2",
|
||||
textAligment = TextAligment.Left
|
||||
};
|
||||
loginTextBox.TextChanged += input => {
|
||||
|
@ -43,6 +49,13 @@ namespace DangerousD.GameCore.GUI
|
|||
loginTextBox.text = ""; loginTextBox.fontColor = Color.Black;
|
||||
}
|
||||
};
|
||||
loginTextBox.StopChanging += input => {
|
||||
if (input.Length == 0)
|
||||
{
|
||||
loginTextBox.text = "NickName";
|
||||
loginTextBox.fontColor = Color.Gray;
|
||||
}
|
||||
};
|
||||
|
||||
TextBox passwordTextBox = new TextBox(Manager)
|
||||
{
|
||||
|
@ -59,6 +72,13 @@ namespace DangerousD.GameCore.GUI
|
|||
passwordTextBox.text = ""; passwordTextBox.fontColor = Color.Black;
|
||||
}
|
||||
};
|
||||
passwordTextBox.StopChanging += input => {
|
||||
if (input.Length == 0)
|
||||
{
|
||||
passwordTextBox.text = "Password";
|
||||
passwordTextBox.fontColor = Color.Gray;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// Кнопки
|
||||
|
@ -71,7 +91,10 @@ namespace DangerousD.GameCore.GUI
|
|||
fontName = "font2"
|
||||
};
|
||||
logButton.LeftButtonPressed += () => {
|
||||
if (CheckUser())
|
||||
{
|
||||
AppManager.Instance.ChangeGameState(GameState.Lobby);
|
||||
}
|
||||
};
|
||||
|
||||
Button regButton = new Button(Manager)
|
||||
|
@ -102,5 +125,9 @@ namespace DangerousD.GameCore.GUI
|
|||
{
|
||||
// TODO
|
||||
}
|
||||
private bool CheckUser()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using DangerousD.GameCore.Managers;
|
||||
using Microsoft.Xna.Framework;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Elements;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace DangerousD.GameCore.GUI;
|
||||
|
||||
|
@ -10,29 +12,39 @@ internal class MenuGUI : AbstractGui
|
|||
{
|
||||
int wigth = AppManager.Instance.Window.ClientBounds.Width;
|
||||
int height = AppManager.Instance.Window.ClientBounds.Height;
|
||||
var butSingle = new Button(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 130, 300, 50), text = "Singleplayer", fontName = "File" };
|
||||
var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "menuFon" };
|
||||
Elements.Add(menuBackground);
|
||||
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 - 60, 60, 50, 50), text = "Dangerous", mainColor = Color.Transparent, scale = 0.7f, fontName = "Font2", fontColor = Color.White });
|
||||
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 + 250, 90, 50, 50), text = "D", mainColor = Color.Transparent, scale = 1.2f, fontName = "Font2", fontColor = Color.White });
|
||||
var butSingle = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 130, 300, 50), text = "Singleplayer", fontName = "ButtonFont" };
|
||||
Elements.Add(butSingle);
|
||||
butSingle.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.ChangeGameState(GameState.Game);
|
||||
};
|
||||
var butMulti = new Button(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 190, 300, 50), text = "Multiplayer", fontName = "File" };
|
||||
var butMulti = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 190, 300, 50), text = "Multiplayer", fontName = "ButtonFont" };
|
||||
Elements.Add(butMulti);
|
||||
butMulti.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.ChangeGameState(GameState.Login);
|
||||
};
|
||||
var butOption = new Button(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 250, 300, 50), text = "Option", fontName = "File" };
|
||||
var butOption = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 250, 300, 50), text = "Option", fontName = "ButtonFont" };
|
||||
Elements.Add(butOption);
|
||||
butOption.LeftButtonPressed += () =>
|
||||
{
|
||||
// открытие настроек
|
||||
};
|
||||
var butExit = new Button(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 310, 300, 50), text = "Exit", fontName = "File" };
|
||||
var butExit = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 310, 300, 50), text = "Exit", fontName = "ButtonFont" };
|
||||
Elements.Add(butExit);
|
||||
butExit.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.Exit();
|
||||
};
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
base.Update(gameTime);
|
||||
}
|
||||
}
|
|
@ -30,7 +30,7 @@ namespace DangerousD.GameCore
|
|||
AppManager.Instance.GameManager.Register(this);
|
||||
}
|
||||
|
||||
public virtual void OnCollision()
|
||||
public virtual void OnCollision(GameObject gameObject)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -48,9 +48,12 @@ namespace DangerousD.GameCore
|
|||
GraphicsComponent.Update();
|
||||
}
|
||||
|
||||
public static Texture2D debugTexture;
|
||||
public virtual void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
GraphicsComponent.DrawAnimation(Rectangle, spriteBatch);
|
||||
//debug
|
||||
// spriteBatch.Draw(debugTexture, Rectangle, Color.White);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -15,10 +15,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
private bool isGoRight = false;
|
||||
public Frank(Vector2 position) : base(position)
|
||||
{
|
||||
Width = 56;
|
||||
Height = 80;
|
||||
Width = 112;
|
||||
Height = 160;
|
||||
GraphicsComponent.StartAnimation("FrankMoveLeft");
|
||||
monster_speed = 50;
|
||||
monster_speed = 1;
|
||||
name = "Фрэнк";
|
||||
}
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FrankMoveRight", "FrankMoveLeft" }, "FrankMoveRight");
|
||||
|
||||
|
@ -34,11 +35,17 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Move(GameTime gameTime)
|
||||
{
|
||||
/* if (player.Pos.X - _pos.X <= 20 || player.Pos.X - _pos.X <= -20)
|
||||
{
|
||||
player.Death(name);
|
||||
} */
|
||||
|
||||
if (isGoRight)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "FrankMoveRight")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("FrankMoveRight");
|
||||
velocity = new Vector2(monster_speed, 0);
|
||||
}
|
||||
}
|
||||
else if (!isGoRight)
|
||||
|
@ -46,8 +53,18 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
if (GraphicsComponent.GetCurrentAnimation != "FrankMoveLeft")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("FrankMoveLeft");
|
||||
velocity = new Vector2(-monster_speed, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (_pos.X <= 1)
|
||||
{
|
||||
isGoRight = true;
|
||||
}
|
||||
else if (_pos.X >= 500)
|
||||
{
|
||||
isGoRight = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,13 +48,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
if (isGoRight)
|
||||
{
|
||||
GraphicsComponent.StopAnimation();
|
||||
if (GraphicsComponent.GetCurrentAnimation != "ZombieRightAttack")
|
||||
GraphicsComponent.StartAnimation("ZombieRightAttack");
|
||||
AppManager.Instance.GameManager.players[0].Death(name);
|
||||
}
|
||||
else if (!isGoRight)
|
||||
{
|
||||
GraphicsComponent.StopAnimation();
|
||||
if (GraphicsComponent.GetCurrentAnimation != "ZombieLeftAttack")
|
||||
GraphicsComponent.StartAnimation("ZombieLeftAttack");
|
||||
AppManager.Instance.GameManager.players[0].Death(name);
|
||||
}
|
||||
|
@ -72,14 +72,14 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveRight")
|
||||
GraphicsComponent.StartAnimation("ZombieMoveRight");
|
||||
velocity = new Vector2(monster_speed, 0);
|
||||
velocity.X = monster_speed;
|
||||
}
|
||||
|
||||
else if (!isGoRight)
|
||||
{
|
||||
if(GraphicsComponent.GetCurrentAnimation != "ZombieMoveLeft")
|
||||
GraphicsComponent.StartAnimation("ZombieMoveLeft");
|
||||
velocity = new Vector2(-monster_speed, 0);
|
||||
velocity.X = -monster_speed;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ public abstract class LivingEntity : Entity
|
|||
public Vector2 acceleration;
|
||||
public LivingEntity(Vector2 position) : base(position)
|
||||
{
|
||||
acceleration = new Vector2(0, 10);
|
||||
acceleration = new Vector2(0, 30);
|
||||
}
|
||||
public void SetPosition(Vector2 position) { targetPosition = position; _pos = position; } //TODO befrend targetpos and physics engine
|
||||
|
||||
|
|
|
@ -146,6 +146,28 @@ namespace DangerousD.GameCore.Graphics
|
|||
}
|
||||
|
||||
|
||||
_spriteBatch.Draw(texture,
|
||||
destinationRectangle, sourceRectangle, Color.White);
|
||||
}
|
||||
public void DrawAnimation(Rectangle destinationRectangle, SpriteBatch _spriteBatch, Rectangle sourceRectangle)
|
||||
{
|
||||
Texture2D texture = textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)];
|
||||
float scale;
|
||||
if (currentAnimation.Offset.X != 0)
|
||||
{
|
||||
destinationRectangle.X -= (int)currentAnimation.Offset.X;
|
||||
scale = destinationRectangle.Height / sourceRectangle.Height;
|
||||
destinationRectangle.Width = (int)(sourceRectangle.Width * scale);
|
||||
|
||||
}
|
||||
else if (currentAnimation.Offset.Y != 0)
|
||||
{
|
||||
destinationRectangle.Y -= (int)currentAnimation.Offset.Y;
|
||||
scale = destinationRectangle.Width / sourceRectangle.Width;
|
||||
destinationRectangle.Height = (int)(sourceRectangle.Height * scale);
|
||||
}
|
||||
|
||||
|
||||
_spriteBatch.Draw(texture,
|
||||
destinationRectangle, sourceRectangle, Color.White);
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@ using System.Text;
|
|||
using DangerousD.GameCore.GUI;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using DangerousD.GameCore.Graphics;
|
||||
using DangerousD.GameCore.Network;
|
||||
|
||||
namespace DangerousD.GameCore
|
||||
{
|
||||
|
@ -23,8 +24,9 @@ namespace DangerousD.GameCore
|
|||
IDrawableObject LoginGUI;
|
||||
IDrawableObject LobbyGUI;
|
||||
|
||||
public GameManager GameManager { get; private set; }
|
||||
public GameManager GameManager { get; private set; } = new GameManager();
|
||||
public AnimationBuilder AnimationBuilder { get; private set; } = new AnimationBuilder();
|
||||
public NetworkManager NetworkManager { get; private set; } = new NetworkManager();
|
||||
public AppManager()
|
||||
{
|
||||
Instance = this;
|
||||
|
@ -34,10 +36,10 @@ namespace DangerousD.GameCore
|
|||
TargetElapsedTime = TimeSpan.FromMilliseconds(1000 / 30);
|
||||
|
||||
resolution = new Point(_graphics.PreferredBackBufferWidth, _graphics.PreferredBackBufferHeight);
|
||||
GameManager = new GameManager();
|
||||
gameState = GameState.Menu;
|
||||
MenuGUI = new MenuGUI();
|
||||
LoginGUI = new LoginGUI();
|
||||
LobbyGUI = new LobbyGUI();
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
|
@ -45,6 +47,7 @@ namespace DangerousD.GameCore
|
|||
AnimationBuilder.LoadAnimations();
|
||||
MenuGUI.Initialize(GraphicsDevice);
|
||||
LoginGUI.Initialize(GraphicsDevice);
|
||||
LobbyGUI.Initialize(GraphicsDevice);
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
|
@ -53,6 +56,9 @@ namespace DangerousD.GameCore
|
|||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
MenuGUI.LoadContent();
|
||||
LoginGUI.LoadContent();
|
||||
LobbyGUI.LoadContent();
|
||||
GameObject.debugTexture = new Texture2D(GraphicsDevice, 1, 1);
|
||||
GameObject.debugTexture.SetData<Color>(new Color[] { new Color(1, 0,0,0.25f) });
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
|
|
|
@ -20,12 +20,6 @@ namespace DangerousD.GameCore.Managers
|
|||
item.velocity = item.velocity + item.acceleration * delta;
|
||||
}
|
||||
|
||||
//SD setting positions before check
|
||||
foreach (var item in livingEntities)
|
||||
{
|
||||
item.SetPosition(item.Pos + item.velocity);
|
||||
}
|
||||
|
||||
CheckCollisions(livingEntities, mapObjects);
|
||||
OnCollision(entities, livingEntities);
|
||||
OnCollision(livingEntities);
|
||||
|
@ -44,38 +38,65 @@ namespace DangerousD.GameCore.Managers
|
|||
{
|
||||
for (int i = 0; i < livingEntities.Count; i++)
|
||||
{
|
||||
var currentEntity = livingEntities[i];
|
||||
Rectangle oldRect = currentEntity.Rectangle;
|
||||
bool isXNormalise = true;
|
||||
bool isYNormalise = true;
|
||||
|
||||
oldRect.Offset((int)currentEntity.velocity.X / 2, 0);
|
||||
for (int j = 0; j < mapObjects.Count; j++)
|
||||
{
|
||||
if (livingEntities[i].Rectangle.Intersects(mapObjects[j].Rectangle))
|
||||
{
|
||||
if (livingEntities[i].Rectangle.Right > mapObjects[j].Rectangle.Left)
|
||||
if (oldRect.Intersects(mapObjects[j].Rectangle))
|
||||
{
|
||||
isXNormalise = false;
|
||||
oldRect.Offset(-(int)currentEntity.velocity.X / 2, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
//livingEntities[i].SetPosition(livingEntities[i].Pos- new Vector2(livingEntities[i].velocity.X));
|
||||
livingEntities[i].velocity.X = 0;
|
||||
livingEntities[i].SetPosition(new Vector2(livingEntities[i].Pos.X - (livingEntities[i].Rectangle.Right - mapObjects[j].Rectangle.Left),
|
||||
livingEntities[i].Pos.Y));
|
||||
}
|
||||
if (livingEntities[i].Rectangle.Left < mapObjects[j].Rectangle.Right)
|
||||
if (isXNormalise)
|
||||
{
|
||||
livingEntities[i].velocity.X = 0;
|
||||
livingEntities[i].SetPosition(new Vector2(livingEntities[i].Pos.X + mapObjects[j].Rectangle.Right - livingEntities[i].Rectangle.Left,
|
||||
livingEntities[i].Pos.Y));
|
||||
}
|
||||
if (livingEntities[i].Rectangle.Bottom > mapObjects[j].Rectangle.Top)
|
||||
oldRect.Offset((int)currentEntity.velocity.X / 2, 0);
|
||||
for (int j = 0; j < mapObjects.Count; j++)
|
||||
{
|
||||
livingEntities[i].velocity.Y = 0;
|
||||
livingEntities[i].SetPosition(new Vector2(livingEntities[i].Pos.X,
|
||||
livingEntities[i].Pos.Y - (livingEntities[i].Rectangle.Bottom - mapObjects[j].Rectangle.Top)));
|
||||
}
|
||||
if (livingEntities[i].Rectangle.Top < mapObjects[j].Rectangle.Bottom)
|
||||
if (oldRect.Intersects(mapObjects[j].Rectangle))
|
||||
{
|
||||
livingEntities[i].velocity.Y = 0;
|
||||
livingEntities[i].SetPosition(new Vector2(livingEntities[i].Pos.X,
|
||||
livingEntities[i].Pos.Y + (mapObjects[j].Rectangle.Bottom - livingEntities[i].Rectangle.Top)));
|
||||
isXNormalise = false;
|
||||
oldRect.Offset(-(int)currentEntity.velocity.X / 2, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!isXNormalise)
|
||||
currentEntity.velocity.X = 0;
|
||||
|
||||
|
||||
oldRect.Offset(0, (int)currentEntity.velocity.Y/2);
|
||||
for (int j = 0; j < mapObjects.Count; j++)
|
||||
{
|
||||
if (oldRect.Intersects(mapObjects[j].Rectangle))
|
||||
{
|
||||
isYNormalise = false;
|
||||
oldRect.Offset(0, -(int)currentEntity.velocity.Y / 2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isYNormalise)
|
||||
{
|
||||
oldRect.Offset(0, (int)currentEntity.velocity.Y / 2);
|
||||
for (int j = 0; j < mapObjects.Count; j++)
|
||||
{
|
||||
if (oldRect.Intersects(mapObjects[j].Rectangle))
|
||||
{
|
||||
isYNormalise = false;
|
||||
oldRect.Offset(0, -(int)currentEntity.velocity.Y / 2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!isYNormalise)
|
||||
currentEntity.velocity.Y = 0;
|
||||
currentEntity.SetPosition(new Vector2(oldRect.X, oldRect.Y));
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -87,8 +108,8 @@ namespace DangerousD.GameCore.Managers
|
|||
{
|
||||
if (livingEntities[j].Rectangle.Intersects(entities[i].Rectangle))
|
||||
{
|
||||
livingEntities[j].OnCollision();
|
||||
entities[i].OnCollision();
|
||||
livingEntities[j].OnCollision(entities[i]);
|
||||
entities[i].OnCollision(livingEntities[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -102,8 +123,8 @@ namespace DangerousD.GameCore.Managers
|
|||
{
|
||||
if (livingEntities[i].Rectangle.Intersects(livingEntities[j].Rectangle))
|
||||
{
|
||||
livingEntities[i].OnCollision();
|
||||
livingEntities[j].OnCollision();
|
||||
livingEntities[i].OnCollision(livingEntities[j]);
|
||||
livingEntities[j].OnCollision(livingEntities[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -123,11 +144,30 @@ namespace DangerousD.GameCore.Managers
|
|||
{
|
||||
rectangle.X = (int)(entity2.Pos.X + (i / length) * distance.X);
|
||||
rectangle.Y = (int)(entity2.Pos.Y + (i / length) * distance.Y);
|
||||
}
|
||||
|
||||
//if (rectangle.Intersects(GameManager.Rectangle))
|
||||
//{
|
||||
// return game
|
||||
//}
|
||||
for (int i = 0; i < AppManager.Instance.GameManager.entities.Count; i++)
|
||||
{
|
||||
if (AppManager.Instance.GameManager.entities[i].Rectangle.Intersects(rectangle))
|
||||
{
|
||||
return AppManager.Instance.GameManager.entities[i];
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < AppManager.Instance.GameManager.mapObjects.Count; i++)
|
||||
{
|
||||
if (AppManager.Instance.GameManager.mapObjects[i].Rectangle.Intersects(rectangle))
|
||||
{
|
||||
return AppManager.Instance.GameManager.mapObjects[i];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < AppManager.Instance.GameManager.livingEntities.Count; i++)
|
||||
{
|
||||
if (AppManager.Instance.GameManager.livingEntities[i].Rectangle.Intersects(rectangle))
|
||||
{
|
||||
return AppManager.Instance.GameManager.livingEntities[i];
|
||||
}
|
||||
}
|
||||
return gameObject;
|
||||
}
|
||||
|
@ -135,23 +175,35 @@ namespace DangerousD.GameCore.Managers
|
|||
{
|
||||
Rectangle rectangle;
|
||||
Vector2 direction = entity1.Pos - targetCast;
|
||||
rectangle = new Rectangle((int)entity1.Pos.X, (int)entity1.Pos.Y, 1, 1);
|
||||
GameObject gameObject = null;
|
||||
rectangle = new Rectangle((int)targetCast.X, (int)targetCast.Y, 1, 1);
|
||||
double k = direction.Length();
|
||||
|
||||
for (int i = 0; i < k; i++)
|
||||
{
|
||||
rectangle.X = (int)(entity1.Pos.X + (i / k) * direction.X);
|
||||
rectangle.Y = (int)(entity1.Pos.Y + (i / k) * direction.X);
|
||||
if (gameObject != null)
|
||||
rectangle.X = (int)(targetCast.X + (i / k) * direction.X);
|
||||
rectangle.Y = (int)(targetCast.Y + (i / k) * direction.X);
|
||||
}
|
||||
for (int i = 0; i < AppManager.Instance.GameManager.entities.Count; i++)
|
||||
{
|
||||
break;
|
||||
return gameObject;
|
||||
if (AppManager.Instance.GameManager.entities[i].Rectangle.Intersects(rectangle))
|
||||
{
|
||||
return AppManager.Instance.GameManager.entities[i];
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < AppManager.Instance.GameManager.mapObjects.Count; i++)
|
||||
{
|
||||
if (AppManager.Instance.GameManager.mapObjects[i].Rectangle.Intersects(rectangle))
|
||||
{
|
||||
return AppManager.Instance.GameManager.mapObjects[i];
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < AppManager.Instance.GameManager.livingEntities.Count; i++)
|
||||
{
|
||||
if (AppManager.Instance.GameManager.livingEntities[i].Rectangle.Intersects(rectangle))
|
||||
{
|
||||
return AppManager.Instance.GameManager.livingEntities[i];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,12 +4,13 @@ using System.Text;
|
|||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace DangerousD.GameCore.Network
|
||||
{
|
||||
public class NetworkManagerTest
|
||||
public class NetworkManager
|
||||
{
|
||||
public delegate void ReceivingHandler(string jsonMessage);
|
||||
public delegate void ReceivingHandler(NetworkTask networkTask);
|
||||
|
||||
public event ReceivingHandler GetReceivingMessages;
|
||||
|
||||
|
@ -68,9 +69,9 @@ namespace DangerousD.GameCore.Network
|
|||
Thread ReceivingThread = new Thread(ReceiveMsgFromHost);
|
||||
ReceivingThread.Start();
|
||||
}
|
||||
public void SendMsg(string jsonMessage)
|
||||
public void SendMsg(NetworkTask networkTask)
|
||||
{
|
||||
byte[] Data = Encoding.Unicode.GetBytes(jsonMessage);
|
||||
byte[] Data = Encoding.Unicode.GetBytes(JsonConvert.SerializeObject(networkTask));
|
||||
int count = Data.Length;
|
||||
if (state == "Host")
|
||||
{
|
||||
|
@ -111,7 +112,7 @@ namespace DangerousD.GameCore.Network
|
|||
}
|
||||
else
|
||||
{
|
||||
GetReceivingMessages(so.sb.ToString());
|
||||
GetReceivingMessages(JsonConvert.DeserializeObject<NetworkTask>(so.sb.ToString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
106
DangerousD/GameCore/Network/NetworkTask.cs
Normal file
106
DangerousD/GameCore/Network/NetworkTask.cs
Normal file
|
@ -0,0 +1,106 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DangerousD.GameCore.Network
|
||||
{
|
||||
[Serializable]
|
||||
public class NetworkTask
|
||||
{
|
||||
public NetworkTaskOperationEnum operation { get; set; }
|
||||
public string name { get; set; }
|
||||
public int value { get; set; }
|
||||
public int objId { get; set; }
|
||||
public Vector2 position { get; set; }
|
||||
public Vector2 velocity { get; set; }
|
||||
public Type type { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Нанести урон сущности
|
||||
/// </summary>
|
||||
/// <param name="LivingEntityId"></param>
|
||||
/// <param name="Damage"></param>
|
||||
public NetworkTask(int LivingEntityId, int Damage)
|
||||
{
|
||||
operation = NetworkTaskOperationEnum.TakeDamage;
|
||||
objId = LivingEntityId;
|
||||
value = Damage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Проиграть звук на позиции
|
||||
/// </summary>
|
||||
/// <param name="SoundPosition"></param>
|
||||
/// <param name="SoundName"></param>
|
||||
public NetworkTask(Vector2 SoundPosition, string SoundName)
|
||||
{
|
||||
operation = NetworkTaskOperationEnum.SendSound;
|
||||
position = SoundPosition;
|
||||
name = SoundName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создать сущность на позиции с заданной скоростью и присвоить её родительской сущности
|
||||
/// </summary>
|
||||
/// <param name="EntityType"></param>
|
||||
/// <param name="EntityPosition"></param>
|
||||
/// <param name="EntityVelocity"></param>
|
||||
/// <param name="ParentId"></param>
|
||||
public NetworkTask(Type EntityType, Vector2 EntityPosition, Vector2 EntityVelocity, int ParentId)
|
||||
{
|
||||
operation = NetworkTaskOperationEnum.CreateEntity;
|
||||
type = EntityType;
|
||||
position = EntityPosition;
|
||||
velocity = EntityVelocity;
|
||||
objId = ParentId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменить позицию сущности со сложной логикой(игрок)
|
||||
/// </summary>
|
||||
/// <param name="EntityId"></param>
|
||||
/// <param name="EntityPosition"></param>
|
||||
public NetworkTask(int EntityId, Vector2 EntityPosition)
|
||||
{
|
||||
operation = NetworkTaskOperationEnum.SendPosition;
|
||||
objId = EntityId;
|
||||
position = EntityPosition;
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменяет состояние и/или скорость сущности
|
||||
/// </summary>
|
||||
/// <param name="EntityId"></param>
|
||||
/// <param name="StateName"></param>
|
||||
/// <param name="EntityVelocity"></param>
|
||||
public NetworkTask(int EntityId, string StateName, Vector2 EntityVelocity)
|
||||
{
|
||||
operation = NetworkTaskOperationEnum.ChangeState;
|
||||
objId = EntityId;
|
||||
name = StateName;
|
||||
velocity = EntityVelocity;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Подключается к хосту и передаёт своё имя
|
||||
/// </summary>
|
||||
/// <param name="PlayerName"></param>
|
||||
public NetworkTask(string PlayerName)
|
||||
{
|
||||
operation = NetworkTaskOperationEnum.ConnectToHost;
|
||||
name = PlayerName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получает id игрока на клиенте от хоста
|
||||
/// </summary>
|
||||
/// <param name="PlayerId"></param>
|
||||
public NetworkTask(int PlayerId)
|
||||
{
|
||||
operation = NetworkTaskOperationEnum.GetClientPlayerId;
|
||||
objId = PlayerId;
|
||||
}
|
||||
}
|
||||
}
|
14
DangerousD/GameCore/Network/NetworkTaskOperationEnum.cs
Normal file
14
DangerousD/GameCore/Network/NetworkTaskOperationEnum.cs
Normal file
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DangerousD.GameCore.Network
|
||||
{
|
||||
[Serializable]
|
||||
public enum NetworkTaskOperationEnum
|
||||
{
|
||||
TakeDamage, SendSound, CreateEntity, SendPosition, ChangeState, ConnectToHost, GetClientPlayerId
|
||||
}
|
||||
}
|
|
@ -15,7 +15,7 @@ namespace MonogameLibrary.UI.Base
|
|||
protected Texture2D texture;
|
||||
protected int layerIndex;
|
||||
protected UIManager Manager;
|
||||
protected string textureName;
|
||||
public string textureName;
|
||||
public Rectangle rectangle = new Rectangle(0, 0, 10, 10);
|
||||
public Color mainColor = Color.White;
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace MonogameLibrary.UI.Elements
|
|||
{
|
||||
}
|
||||
|
||||
public bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
|
||||
public virtual bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
|
||||
{
|
||||
if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)))
|
||||
{
|
||||
|
@ -61,11 +61,19 @@ namespace MonogameLibrary.UI.Elements
|
|||
public override void Draw(SpriteBatch _spriteBatch)
|
||||
{
|
||||
if (hoverState == HoverState.None)
|
||||
{
|
||||
_spriteBatch.Draw(texture, rectangle, Color.White);
|
||||
}
|
||||
else if (hoverState == HoverState.Hovering)
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(211,211,211));
|
||||
{
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(112, 128, 144));
|
||||
}
|
||||
|
||||
DrawText(_spriteBatch);
|
||||
}
|
||||
}
|
||||
|
|
37
MonogameLibrary/UI/Elements/ButtonText.cs
Normal file
37
MonogameLibrary/UI/Elements/ButtonText.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Enums;
|
||||
using MonogameLibrary.UI.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using static MonogameLibrary.UI.Elements.Button;
|
||||
|
||||
namespace MonogameLibrary.UI.Elements
|
||||
{
|
||||
public class ButtonText : Button
|
||||
{
|
||||
public ButtonText(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
|
||||
{
|
||||
}
|
||||
public override void Draw(SpriteBatch _spriteBatch)
|
||||
{
|
||||
if (hoverState == HoverState.None)
|
||||
{
|
||||
fontColor = Color.White;
|
||||
}
|
||||
else if (hoverState == HoverState.Hovering)
|
||||
{
|
||||
fontColor = new Color(211, 211, 211);
|
||||
}
|
||||
else
|
||||
{
|
||||
fontColor = new Color(112, 128, 144);
|
||||
}
|
||||
|
||||
DrawText(_spriteBatch);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue