NetworkMoving Improve
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parent
175fcde099
commit
eb54e59fa1
5 changed files with 24 additions and 5 deletions
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@ -100,8 +100,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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isJump = false;
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}
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base.Update(gameTime);
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if (id == AppManager.Instance.GameManager.GetPlayer1.id)
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{
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Move(gameTime);
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}
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}
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public void Move(GameTime gameTime)
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{
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@ -59,7 +59,7 @@ namespace DangerousD.GameCore
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resolution = SettingsManager.Resolution;
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_graphics.PreferredBackBufferWidth = resolution.X;
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_graphics.PreferredBackBufferHeight = resolution.Y;
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_graphics.IsFullScreen = true;
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_graphics.IsFullScreen = false;
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gameState = GameState.Menu;
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MenuGUI = new MenuGUI();
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LoginGUI = new LoginGUI();
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@ -99,6 +99,7 @@ namespace DangerousD.GameCore
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SoundManager.LoadSounds();
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SoundManager.StartAmbientSound("DoomTestSong");
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renderTarget = new RenderTarget2D(GraphicsDevice, inGameResolution.X, inGameResolution.Y);
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}
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protected override void Update(GameTime gameTime)
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@ -222,10 +223,17 @@ namespace DangerousD.GameCore
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case NetworkTaskOperationEnum.ConnectToHost:
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Player connectedPlayer = new Player(Vector2.Zero);
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NetworkTasks.Add(new NetworkTask(connectedPlayer.id));
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NetworkTask task = new NetworkTask();
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NetworkTasks.Add(task.AddConnectedPlayer(GameManager.GetPlayer1.id, GameManager.GetPlayer1.Pos));
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break;
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case NetworkTaskOperationEnum.GetClientPlayerId:
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GameManager.GetPlayer1.id = networkTask.objId;
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break;
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case NetworkTaskOperationEnum.AddConnectedPlayer:
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Player remoteConnectedPlayer = new Player(networkTask.position);
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remoteConnectedPlayer.id = networkTask.objId;
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GameManager.players.Add(remoteConnectedPlayer);
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break;
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default:
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break;
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}
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@ -9,6 +9,7 @@ using System.Collections.Generic;
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using System.Text;
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using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
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using System.Linq;
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using DangerousD.GameCore.GUI;
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namespace DangerousD.GameCore
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{
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@ -100,6 +101,7 @@ namespace DangerousD.GameCore
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public void Update(GameTime gameTime)
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{
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AppManager.Instance.DebugHUD.Set("playerId: ", GetPlayer1.id.ToString());
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if (AppManager.Instance.NetworkTasks.Count > 0)
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{
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AppManager.Instance.NetworkManager.SendMsg(AppManager.Instance.NetworkTasks.ToList());
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@ -118,7 +120,6 @@ namespace DangerousD.GameCore
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{
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livingEntitiesWithoutPlayers[i].Update(gameTime);
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}
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GetPlayer1.Update(gameTime);
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}
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else
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{
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@ -126,8 +127,8 @@ namespace DangerousD.GameCore
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{
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livingEntitiesWithoutPlayers[i].PlayAnimation();
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}
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GetPlayer1.Update(gameTime);
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}
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GetPlayer1.Update(gameTime);
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foreach (var item in otherObjects)
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item.Update(gameTime);
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@ -128,5 +128,12 @@ namespace DangerousD.GameCore.Network
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this.velocity = velocity;
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this.type = type;
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}
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public NetworkTask AddConnectedPlayer(int connectedPlayerId, Vector2 playerPosition)
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{
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operation = NetworkTaskOperationEnum.AddConnectedPlayer;
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objId = connectedPlayerId;
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position = playerPosition;
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return this;
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}
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}
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}
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@ -9,6 +9,6 @@ namespace DangerousD.GameCore.Network
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[Serializable]
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public enum NetworkTaskOperationEnum
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{
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TakeDamage, SendSound, CreateEntity, SendPosition, ChangeState, ConnectToHost, GetClientPlayerId
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TakeDamage, SendSound, CreateEntity, SendPosition, ChangeState, ConnectToHost, GetClientPlayerId, AddConnectedPlayer
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}
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}
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