night commit NumMber One!
This commit is contained in:
parent
4b855c2036
commit
f298d83793
10 changed files with 85 additions and 20 deletions
|
@ -13,3 +13,15 @@
|
|||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin wall.jpg
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:wall.jpg
|
||||
|
||||
|
|
BIN
DangerousD/Content/wall.jpg
Normal file
BIN
DangerousD/Content/wall.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 251 KiB |
|
@ -1,4 +1,5 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using DangerousD.GameCore.Managers;
|
||||
using Microsoft.Xna.Framework;
|
||||
using MonogameLibrary.UI.Elements;
|
||||
|
||||
namespace DangerousD.GameCore.GUI;
|
||||
|
@ -8,5 +9,13 @@ internal class MenuGUI : AbstractGui
|
|||
protected override void CreateUI()
|
||||
{
|
||||
Elements.Add(new CheckBox(Manager) { rectangle = new Rectangle(10, 10, 50, 50) });
|
||||
var but = new Button(Manager) { rectangle = new Rectangle(100, 10, 80, 50) };
|
||||
Elements.Add(but);
|
||||
but.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.AppManagerInstance.ChangeGameState(GameState.Game);
|
||||
|
||||
GameManager.mapManager.LoadLevel("");
|
||||
};
|
||||
}
|
||||
}
|
|
@ -24,6 +24,7 @@ namespace DangerousD.GameCore.GameObjects
|
|||
dir.Normalize();
|
||||
Pos += dir * speed;
|
||||
}
|
||||
base.Update(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,8 +20,8 @@ namespace DangerousD.GameCore
|
|||
public GameObject(Vector2 pos)
|
||||
{
|
||||
Pos = pos;
|
||||
Width = 500;
|
||||
Height = 100;
|
||||
Width = 128;
|
||||
Height = 128;
|
||||
//Animator = new GraphicsComponent(new() { "playerIdle" });
|
||||
GameManager.Register(this);
|
||||
}
|
||||
|
@ -34,10 +34,10 @@ namespace DangerousD.GameCore
|
|||
|
||||
public virtual void LoadContent(ContentManager content)
|
||||
{
|
||||
graphicsComponent.LoadContent(content);
|
||||
graphicsComponent.LoadContent();
|
||||
}
|
||||
|
||||
public abstract void Update(GameTime gameTime);
|
||||
public virtual void Update(GameTime gameTime) { graphicsComponent.Update(); }
|
||||
|
||||
public virtual void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
|
|
|
@ -13,20 +13,22 @@ namespace DangerousD.GameCore.GameObjects.MapObjects
|
|||
{
|
||||
public GrassBlock(Vector2 position) : base(position)
|
||||
{
|
||||
Width = 32;
|
||||
Height = 32;
|
||||
}
|
||||
|
||||
public override void Initialize(GraphicsDevice graphicsDevice)
|
||||
{
|
||||
|
||||
}
|
||||
public override void LoadContent(ContentManager content)
|
||||
{
|
||||
// graphicsComponent = new Graphics.GraphicsComponent();
|
||||
graphicsComponent = new Graphics.GraphicsComponent(content.Load<Texture2D>("wall"));
|
||||
base.LoadContent(content);
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
base.Draw(spriteBatch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,6 +22,11 @@ namespace DangerousD.GameCore.Graphics
|
|||
private int interval;
|
||||
private int lastInterval;
|
||||
private Rectangle sourceRectangle;
|
||||
public static ContentManager contentManager;
|
||||
public static void LoadGraphicsComponent(ContentManager _contentManager)
|
||||
{
|
||||
contentManager = _contentManager;
|
||||
}
|
||||
public GraphicsComponent(List<string> animationsId, string neitralAnimationId)
|
||||
{
|
||||
//this._spriteBatch = _spriteBatch;
|
||||
|
@ -34,6 +39,8 @@ namespace DangerousD.GameCore.Graphics
|
|||
}
|
||||
public GraphicsComponent(Texture2D texture)
|
||||
{
|
||||
animations = new List<AnimationContainer>();
|
||||
textures = new List<Texture2D>();
|
||||
textures.Add(texture);
|
||||
AnimationContainer animationContainer = new AnimationContainer();
|
||||
animationContainer.StartSpriteRectangle = new Rectangle(0, 0, texture.Width, texture.Height);
|
||||
|
@ -43,6 +50,9 @@ namespace DangerousD.GameCore.Graphics
|
|||
animationContainer.FramesCount = 1;
|
||||
animationContainer.FrameTime = new List<Tuple<int, int>>() { new Tuple<int, int>(0, 10) };
|
||||
animationContainer.Id = texture.Name;
|
||||
currentAnimation= animationContainer;
|
||||
neitralAnimation = animationContainer;
|
||||
animations.Add(animationContainer);
|
||||
}
|
||||
private void LoadAnimations(List<string> animationsId, string neitralAnimationId)
|
||||
{
|
||||
|
@ -56,7 +66,7 @@ namespace DangerousD.GameCore.Graphics
|
|||
}
|
||||
}
|
||||
}
|
||||
public void LoadContent(ContentManager content)
|
||||
public void LoadContent()
|
||||
{
|
||||
textures = new List<Texture2D>();
|
||||
texturesNames = new List<string>();
|
||||
|
@ -66,7 +76,7 @@ namespace DangerousD.GameCore.Graphics
|
|||
if (!texturesNames.Contains(animation.TextureName))
|
||||
{
|
||||
texturesNames.Add(animation.TextureName);
|
||||
textures.Add(content.Load<Texture2D>(animation.TextureName));
|
||||
textures.Add(contentManager.Load<Texture2D>(animation.TextureName));
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,12 +6,14 @@ using System.Collections.Generic;
|
|||
using System.Text;
|
||||
using DangerousD.GameCore.GUI;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using DangerousD.GameCore.Graphics;
|
||||
|
||||
namespace DangerousD.GameCore
|
||||
{
|
||||
public enum GameState { Menu, Options, Lobby, Game }
|
||||
public class AppManager : Game
|
||||
{
|
||||
public static AppManager AppManagerInstance { get; private set; }
|
||||
private GraphicsDeviceManager _graphics;
|
||||
private SpriteBatch _spriteBatch;
|
||||
GameState gameState;
|
||||
|
@ -20,6 +22,7 @@ namespace DangerousD.GameCore
|
|||
IDrawableObject LobbyGUI;
|
||||
public AppManager()
|
||||
{
|
||||
AppManagerInstance = this;
|
||||
_graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
|
@ -31,12 +34,14 @@ namespace DangerousD.GameCore
|
|||
|
||||
protected override void Initialize()
|
||||
{
|
||||
GameManager.Init();
|
||||
MenuGUI.Initialize(GraphicsDevice);
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
GraphicsComponent.LoadGraphicsComponent(Content);
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
MenuGUI.LoadContent(Content);
|
||||
}
|
||||
|
@ -83,7 +88,9 @@ namespace DangerousD.GameCore
|
|||
LobbyGUI.Draw(_spriteBatch);
|
||||
break;
|
||||
case GameState.Game:
|
||||
_spriteBatch.Begin();
|
||||
GameManager.Draw(_spriteBatch);
|
||||
_spriteBatch.End();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using DangerousD.GameCore.GameObjects;
|
||||
using DangerousD.GameCore.Graphics;
|
||||
using DangerousD.GameCore.Managers;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
|
@ -11,27 +12,46 @@ namespace DangerousD.GameCore
|
|||
static class GameManager
|
||||
{
|
||||
static List<LivingEntity> livingEntities;
|
||||
static List<MapObject> MapObjects;
|
||||
static List<Entity> entities;
|
||||
static List<MapObject> mapObjects;
|
||||
public static AnimationBuilder builder;
|
||||
public static MapManager mapManager;
|
||||
internal static void Register(GameObject gameObject)
|
||||
{
|
||||
if (gameObject is LivingEntity)
|
||||
livingEntities.Add(gameObject as LivingEntity);
|
||||
if (gameObject is Entity)
|
||||
entities.Add(gameObject as Entity);
|
||||
if (gameObject is MapObject)
|
||||
MapObjects.Add(gameObject as MapObject);
|
||||
mapObjects.Add(gameObject as MapObject);
|
||||
}
|
||||
public static void Start()
|
||||
public static void Init()
|
||||
{
|
||||
livingEntities = new List<LivingEntity>();
|
||||
MapObjects = new List<MapObject>();
|
||||
mapObjects = new List<MapObject>();
|
||||
entities = new List<Entity>();
|
||||
mapManager =new MapManager();
|
||||
mapManager.Init();
|
||||
}
|
||||
|
||||
public static void Draw(SpriteBatch _spriteBatch)
|
||||
{
|
||||
|
||||
foreach (var item in mapObjects)
|
||||
item.Draw(_spriteBatch);
|
||||
foreach (var item in entities)
|
||||
item.Draw(_spriteBatch);
|
||||
foreach (var item in livingEntities)
|
||||
item.Draw(_spriteBatch);
|
||||
}
|
||||
public static void Update(GameTime gameTime)
|
||||
{
|
||||
foreach (var item in mapObjects)
|
||||
item.Update(gameTime);
|
||||
foreach (var item in entities)
|
||||
item.Update(gameTime);
|
||||
foreach (var item in livingEntities)
|
||||
item.Update(gameTime);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
using DangerousD.GameCore.GameObjects;
|
||||
using DangerousD.GameCore.GameObjects.MapObjects;
|
||||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
@ -17,19 +19,21 @@ namespace DangerousD.GameCore.Managers
|
|||
{
|
||||
public void InitLevel()
|
||||
{
|
||||
//new MapObject(new Vector2(0,128));
|
||||
var Трава = new GrassBlock(new Vector2(0,128));
|
||||
Трава.LoadContent(GraphicsComponent.contentManager);
|
||||
}
|
||||
}
|
||||
public class MapManager
|
||||
{
|
||||
ILevel Level;
|
||||
public void Init()
|
||||
{
|
||||
|
||||
Level = new Level1();
|
||||
}
|
||||
//Level
|
||||
public void LoadLevel(string level)
|
||||
{
|
||||
|
||||
Level.InitLevel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue