wip
This commit is contained in:
parent
cb9b3664a4
commit
f2a6cdbd8d
5 changed files with 90 additions and 31 deletions
1
DangerousD/Content/animations/ZombieMoveRight
Normal file
1
DangerousD/Content/animations/ZombieMoveRight
Normal file
|
@ -0,0 +1 @@
|
||||||
|
{"id":"ZombieMoveRight","textureName":"animation1","startSpriteRectangle":{"X":1,"Y":9,"Width":24,"Height":40},"frameSecond":[{"Item1":0,"Item2":8}],"textureFrameInterval":1,"framesCount":4,"isCycle":true}
|
39
DangerousD/GameCore/GameObjects/LivingEntities/CoreEnemy.cs
Normal file
39
DangerousD/GameCore/GameObjects/LivingEntities/CoreEnemy.cs
Normal file
|
@ -0,0 +1,39 @@
|
||||||
|
using DangerousD.GameCore.Graphics;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Content;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace DangerousD.GameCore.GameObjects.LivingEntities
|
||||||
|
{
|
||||||
|
public abstract class CoreEnemy : LivingEntity
|
||||||
|
{
|
||||||
|
protected int monster_health;
|
||||||
|
protected int monster_speed;
|
||||||
|
protected string name;
|
||||||
|
protected bool isAlive = true;
|
||||||
|
|
||||||
|
public CoreEnemy(Vector2 position) : base(position)
|
||||||
|
{
|
||||||
|
//здесь я не понял
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
if (monster_health <= 0)
|
||||||
|
{
|
||||||
|
Death();
|
||||||
|
}
|
||||||
|
base.Update(gameTime);
|
||||||
|
}
|
||||||
|
public abstract void Death();
|
||||||
|
|
||||||
|
public abstract void Attack();
|
||||||
|
|
||||||
|
public abstract void Move();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,30 +0,0 @@
|
||||||
using DangerousD.GameCore.Graphics;
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Content;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|
||||||
{
|
|
||||||
public class Enemy1 : LivingEntity
|
|
||||||
{
|
|
||||||
|
|
||||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "IDLE", "WALK" }, "IDLE");
|
|
||||||
|
|
||||||
public Enemy1(Vector2 position) : base(position)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Update(GameTime gameTime)
|
|
||||||
{
|
|
||||||
if (GraphicsComponent.GetCurrentAnimation!="WALK")
|
|
||||||
GraphicsComponent.StartAnimation("WALK");
|
|
||||||
|
|
||||||
base.Update(gameTime);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -0,0 +1,47 @@
|
||||||
|
using DangerousD.GameCore.Graphics;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Content;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||||
|
{
|
||||||
|
public class Zombie : CoreEnemy
|
||||||
|
{
|
||||||
|
public Zombie(Vector2 position) : base(position)
|
||||||
|
{
|
||||||
|
Width = 24;
|
||||||
|
Height = 40;
|
||||||
|
GraphicsComponent.StartAnimation("ZombieMoveRight");
|
||||||
|
}
|
||||||
|
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "ZombieMoveRight"}, "ZombieMoveRight");
|
||||||
|
|
||||||
|
public override void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
Move();
|
||||||
|
if (monster_health <= 0)
|
||||||
|
{
|
||||||
|
Death();
|
||||||
|
}
|
||||||
|
base.Update(gameTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Attack()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Death()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Move()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,6 +1,8 @@
|
||||||
using DangerousD.GameCore.GameObjects.LivingEntities;
|
using DangerousD.GameCore.GameObjects.LivingEntities;
|
||||||
using DangerousD.GameCore.GameObjects.MapObjects;
|
using DangerousD.GameCore.GameObjects.MapObjects;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
|
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
|
||||||
|
|
||||||
|
|
||||||
namespace DangerousD.GameCore.Levels
|
namespace DangerousD.GameCore.Levels
|
||||||
{
|
{
|
||||||
|
@ -11,7 +13,7 @@ namespace DangerousD.GameCore.Levels
|
||||||
//new Player();
|
//new Player();
|
||||||
var Трава = new GrassBlock(new Vector2(0, 128));
|
var Трава = new GrassBlock(new Vector2(0, 128));
|
||||||
var Death = new TestAnimationDeath(new Vector2(128, 128));
|
var Death = new TestAnimationDeath(new Vector2(128, 128));
|
||||||
|
var Zombie = new Zombie(new Vector2(256, 128));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue