remove try catch in network

This commit is contained in:
Ivan Filipenkov 2023-08-18 17:45:17 +03:00
parent a47f73d523
commit f72cc03c66

View file

@ -21,27 +21,19 @@ namespace DangerousD.GameCore.Network
private void Init(string IpAddress) private void Init(string IpAddress)
{ {
try socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
{ IPAddress address = IPAddress.Parse(IpAddress);
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); int port = 51873;
IPAddress address = IPAddress.Parse(IpAddress); endPoint = new IPEndPoint(address, port);
int port = 51873;
endPoint = new IPEndPoint(address, port);
}
catch { }
} }
private void AcceptSockets() private void AcceptSockets()
{ {
while (true) while (true)
{ {
try Socket clientSocket = socket.Accept();
{ clientSockets.Add(clientSocket);
Socket clientSocket = socket.Accept(); Thread receiveThread = new Thread(BeginHostReceive);
clientSockets.Add(clientSocket); receiveThread.Start(clientSocket);
Thread receiveThread = new Thread(BeginHostReceive);
receiveThread.Start(clientSocket);
}
catch { }
} }
} }
@ -50,46 +42,34 @@ namespace DangerousD.GameCore.Network
Socket clientSocket = clSocket as Socket; Socket clientSocket = clSocket as Socket;
while (clientSocket != null) while (clientSocket != null)
{ {
try byte[] bytesCount = new byte[4];
{ clientSocket.Receive(bytesCount);
byte[] bytesCount = new byte[4]; byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
clientSocket.Receive(bytesCount); StateObject so = new StateObject(clientSocket, Data);
byte[] Data = new byte[BitConverter.ToInt32(bytesCount)]; IAsyncResult count = clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
StateObject so = new StateObject(clientSocket, Data);
IAsyncResult count = clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
}
catch { }
} }
} }
public void HostInit(string IpAddress) public void HostInit(string IpAddress)
{ {
try Init(IpAddress);
{ socket.Bind(endPoint);
Init(IpAddress); socket.Listen(4);
socket.Bind(endPoint); Thread acceptThread = new Thread(AcceptSockets);
socket.Listen(4); acceptThread.Start();
Thread acceptThread = new Thread(AcceptSockets); state = "Host";
acceptThread.Start(); AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Host);
state = "Host";
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Host);
}
catch { }
} }
public void ClientInit(string IpAddress) public void ClientInit(string IpAddress)
{ {
try Init(IpAddress);
{ socket.Connect(endPoint);
Init(IpAddress); state = "Client";
socket.Connect(endPoint); Thread.Sleep(10);
state = "Client"; Thread ReceivingThread = new Thread(ReceiveMsgFromHost);
Thread.Sleep(10); ReceivingThread.Start();
Thread ReceivingThread = new Thread(ReceiveMsgFromHost); NetworkTask connectionTask = new NetworkTask("Player");
ReceivingThread.Start(); AppManager.Instance.NetworkTasks.Add(connectionTask);
NetworkTask connectionTask = new NetworkTask("Player"); AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Client);
AppManager.Instance.NetworkTasks.Add(connectionTask);
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Client);
}
catch { }
} }
public void SendMsg(List<NetworkTask> networkTask, Socket ignoreSocket = null) public void SendMsg(List<NetworkTask> networkTask, Socket ignoreSocket = null)
{ {
@ -97,65 +77,49 @@ namespace DangerousD.GameCore.Network
int count = Data.Length; int count = Data.Length;
if (state == "Host") if (state == "Host")
{ {
try foreach (Socket socket in clientSockets)
{ {
foreach (Socket socket in clientSockets) if (!(socket == ignoreSocket))
{ {
if (!(socket == ignoreSocket)) socket.Send(BitConverter.GetBytes(count));
{ socket.Send(Data);
socket.Send(BitConverter.GetBytes(count));
socket.Send(Data);
}
} }
} }
catch { }
} }
else else
{ {
try socket.Send(BitConverter.GetBytes(count));
{ socket.Send(Data);
socket.Send(BitConverter.GetBytes(count));
socket.Send(Data);
}
catch { }
} }
} }
private void ReceiveMsgFromHost() private void ReceiveMsgFromHost()
{ {
while (true) while (true)
{ {
try byte[] bytesCount = new byte[4];
{ socket.Receive(bytesCount);
byte[] bytesCount = new byte[4]; byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
socket.Receive(bytesCount); StateObject so = new StateObject(socket, Data);
byte[] Data = new byte[BitConverter.ToInt32(bytesCount)]; IAsyncResult count = socket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
StateObject so = new StateObject(socket, Data);
IAsyncResult count = socket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
}
catch { }
} }
} }
private void AsyncReceiveCallback(IAsyncResult ar) private void AsyncReceiveCallback(IAsyncResult ar)
{ {
try StateObject so = ar.AsyncState as StateObject;
Socket clientSocket = so.workSocket;
int readCount = clientSocket.EndReceive(ar);
so.UploadedBytesCount += readCount;
so.sb.Append(Encoding.Unicode.GetString(so.buffer, 0, readCount));
if (so.UploadedBytesCount < so.bufferSize)
{ {
StateObject so = ar.AsyncState as StateObject; clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, new AsyncCallback(AsyncReceiveCallback), so);
Socket clientSocket = so.workSocket; }
int readCount = clientSocket.EndReceive(ar); else
so.UploadedBytesCount += readCount; {
so.sb.Append(Encoding.Unicode.GetString(so.buffer, 0, readCount)); List<NetworkTask> tasks = JsonConvert.DeserializeObject<List<NetworkTask>>(so.sb.ToString());
if (so.UploadedBytesCount < so.bufferSize) GetReceivingMessages(tasks);
{
clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, new AsyncCallback(AsyncReceiveCallback), so);
}
else
{
List<NetworkTask> tasks = JsonConvert.DeserializeObject<List<NetworkTask>>(so.sb.ToString());
GetReceivingMessages(tasks);
}
} }
catch { }
} }
} }
} }