fix network

This commit is contained in:
Ivan Filipenkov 2023-08-18 17:45:17 +03:00
parent 12e3101988
commit fa399951a8
5 changed files with 64 additions and 94 deletions

View file

@ -135,6 +135,7 @@ namespace DangerousD.GameCore.GUI
}; };
Elements.Add(joinByIpButton); Elements.Add(joinByIpButton);
joinByIpButton.LeftButtonPressed += () => { joinByIpButton.LeftButtonPressed += () => {
AppManager.Instance.ChangeGameState(GameState.Game);
AppManager.Instance.NetworkManager.ClientInit(searchBarTextBox.text); AppManager.Instance.NetworkManager.ClientInit(searchBarTextBox.text);
}; };
} }

View file

@ -23,7 +23,7 @@ namespace DangerousD.GameCore
public class AppManager : Game public class AppManager : Game
{ {
public static AppManager Instance { get; private set; } public static AppManager Instance { get; private set; }
public string IpAddress { get; private set; } = "127.0.0.1"; public string IpAddress { get; private set; } = "0.0.0.0";
private GraphicsDeviceManager _graphics; private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch; private SpriteBatch _spriteBatch;
public GameState gameState { get; private set; } public GameState gameState { get; private set; }
@ -220,6 +220,7 @@ namespace DangerousD.GameCore
public void NetworkSync(List<NetworkTask> networkTasks) public void NetworkSync(List<NetworkTask> networkTasks)
{ {
DebugHUD.Log("networksync");
foreach (NetworkTask networkTask in networkTasks) foreach (NetworkTask networkTask in networkTasks)
{ {
switch (networkTask.operation) switch (networkTask.operation)

View file

@ -30,6 +30,9 @@ namespace DangerousD.GameCore
public List<GameObject> otherObjects = new(); public List<GameObject> otherObjects = new();
public Vector4 CameraBorder; public Vector4 CameraBorder;
public Player GetPlayer1 { get; private set; } public Player GetPlayer1 { get; private set; }
private int _lastUpdate = 0;
private int _currTime = 0;
public GameManager() public GameManager()
{ {
others = new List<GameObject>(); others = new List<GameObject>();
@ -130,10 +133,16 @@ namespace DangerousD.GameCore
public void Update(GameTime gameTime) public void Update(GameTime gameTime)
{ {
_currTime += gameTime.ElapsedGameTime.Milliseconds;
if (AppManager.Instance.NetworkTasks.Count > 0) if (AppManager.Instance.NetworkTasks.Count > 0)
{ {
if (_currTime - _lastUpdate > 50)
{
AppManager.Instance.DebugHUD.Log("sending");
AppManager.Instance.NetworkManager.SendMsg(AppManager.Instance.NetworkTasks.ToList()); AppManager.Instance.NetworkManager.SendMsg(AppManager.Instance.NetworkTasks.ToList());
AppManager.Instance.NetworkTasks.Clear(); AppManager.Instance.NetworkTasks.Clear();
_lastUpdate = _currTime;
}
} }
foreach (var item in BackgroundObjects) foreach (var item in BackgroundObjects)
item.Update(gameTime); item.Update(gameTime);

View file

@ -20,28 +20,20 @@ namespace DangerousD.GameCore.Network
string state; string state;
private void Init(string IpAddress) private void Init(string IpAddress)
{
try
{ {
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress address = IPAddress.Parse(IpAddress); IPAddress address = IPAddress.Parse(IpAddress);
int port = 51873; int port = 51873;
endPoint = new IPEndPoint(address, port); endPoint = new IPEndPoint(address, port);
} }
catch { }
}
private void AcceptSockets() private void AcceptSockets()
{ {
while (true) while (true)
{
try
{ {
Socket clientSocket = socket.Accept(); Socket clientSocket = socket.Accept();
clientSockets.Add(clientSocket); clientSockets.Add(clientSocket);
Thread receiveThread = new Thread(BeginHostReceive); Thread receiveThread = new Thread(BeginHostReceive);
receiveThread.Start(clientSocket); receiveThread.Start(clientSocket);
}
catch { }
} }
} }
@ -49,21 +41,22 @@ namespace DangerousD.GameCore.Network
{ {
Socket clientSocket = clSocket as Socket; Socket clientSocket = clSocket as Socket;
while (clientSocket != null) while (clientSocket != null)
{
try
{ {
byte[] bytesCount = new byte[4]; byte[] bytesCount = new byte[4];
clientSocket.Receive(bytesCount); clientSocket.Receive(bytesCount);
byte[] Data = new byte[BitConverter.ToInt32(bytesCount)]; int length = BitConverter.ToInt32(bytesCount);
byte[] Data = new byte[length];
StateObject so = new StateObject(clientSocket, Data); StateObject so = new StateObject(clientSocket, Data);
IAsyncResult count = clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so); while (so.UploadedBytesCount < length)
{
int count = clientSocket.Receive(so.buffer, so.UploadedBytesCount, length - so.UploadedBytesCount, SocketFlags.None);
so.UploadedBytesCount += count;
} }
catch { } List<NetworkTask> tasks = JsonConvert.DeserializeObject<List<NetworkTask>>(Encoding.Unicode.GetString(so.buffer, 0, length));
GetReceivingMessages(tasks);
} }
} }
public void HostInit(string IpAddress) public void HostInit(string IpAddress)
{
try
{ {
Init(IpAddress); Init(IpAddress);
socket.Bind(endPoint); socket.Bind(endPoint);
@ -73,11 +66,7 @@ namespace DangerousD.GameCore.Network
state = "Host"; state = "Host";
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Host); AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Host);
} }
catch { }
}
public void ClientInit(string IpAddress) public void ClientInit(string IpAddress)
{
try
{ {
Init(IpAddress); Init(IpAddress);
socket.Connect(endPoint); socket.Connect(endPoint);
@ -89,15 +78,11 @@ namespace DangerousD.GameCore.Network
AppManager.Instance.NetworkTasks.Add(connectionTask); AppManager.Instance.NetworkTasks.Add(connectionTask);
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Client); AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.Client);
} }
catch { }
}
public void SendMsg(List<NetworkTask> networkTask, Socket ignoreSocket = null) public void SendMsg(List<NetworkTask> networkTask, Socket ignoreSocket = null)
{ {
byte[] Data = Encoding.Unicode.GetBytes(JsonConvert.SerializeObject(networkTask)); byte[] Data = Encoding.Unicode.GetBytes(JsonConvert.SerializeObject(networkTask));
int count = Data.Length; int count = Data.Length;
if (state == "Host") if (state == "Host")
{
try
{ {
foreach (Socket socket in clientSockets) foreach (Socket socket in clientSockets)
{ {
@ -108,54 +93,29 @@ namespace DangerousD.GameCore.Network
} }
} }
} }
catch { }
}
else else
{
try
{ {
socket.Send(BitConverter.GetBytes(count)); socket.Send(BitConverter.GetBytes(count));
socket.Send(Data); socket.Send(Data);
} }
catch { }
}
} }
private void ReceiveMsgFromHost() private void ReceiveMsgFromHost()
{ {
while (true) while (true)
{
try
{ {
byte[] bytesCount = new byte[4]; byte[] bytesCount = new byte[4];
socket.Receive(bytesCount); socket.Receive(bytesCount);
byte[] Data = new byte[BitConverter.ToInt32(bytesCount)]; int length = BitConverter.ToInt32(bytesCount);
byte[] Data = new byte[length];
StateObject so = new StateObject(socket, Data); StateObject so = new StateObject(socket, Data);
IAsyncResult count = socket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so); while (so.UploadedBytesCount < length)
}
catch { }
}
}
private void AsyncReceiveCallback(IAsyncResult ar)
{ {
try int count = socket.Receive(so.buffer, so.UploadedBytesCount, length-so.UploadedBytesCount, SocketFlags.None);
{ so.UploadedBytesCount += count;
StateObject so = ar.AsyncState as StateObject;
Socket clientSocket = so.workSocket;
int readCount = clientSocket.EndReceive(ar);
so.UploadedBytesCount += readCount;
so.sb.Append(Encoding.Unicode.GetString(so.buffer, 0, readCount));
if (so.UploadedBytesCount < so.bufferSize)
{
clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, new AsyncCallback(AsyncReceiveCallback), so);
} }
else List<NetworkTask> tasks = JsonConvert.DeserializeObject<List<NetworkTask>>(Encoding.Unicode.GetString(so.buffer, 0, length));
{
List<NetworkTask> tasks = JsonConvert.DeserializeObject<List<NetworkTask>>(so.sb.ToString());
GetReceivingMessages(tasks); GetReceivingMessages(tasks);
} }
} }
catch { }
}
} }
} }

View file

@ -12,7 +12,6 @@ namespace DangerousD.GameCore.Network
public Socket workSocket; public Socket workSocket;
public int bufferSize; public int bufferSize;
public byte[] buffer; public byte[] buffer;
public StringBuilder sb = new StringBuilder();
public int UploadedBytesCount; public int UploadedBytesCount;
public StateObject(Socket socket, byte[] buffer) public StateObject(Socket socket, byte[] buffer)