using DangerousD.GameCore.Graphics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters { public class HunchmanDagger : CoreEnemy { public HunchmanDagger(Vector2 position) : base(position) { name = "Hunchman"; monster_speed = 1; Width = 9; Height = 6; } protected override GraphicsComponent GraphicsComponent { get; } = new (new List { "HunchmanDaggerRight", "HunchmanDaggerLeft" }, "HunchmanDaggerLeft"); public override void Attack() { } public override void Attack(GameTime gameTime) { } public override void Death() { } public override void Move(GameTime gameTime) { } public void Target() { throw new NotImplementedException(); } } }