using DangerousD.GameCore.GameObjects.LivingEntities; using DangerousD.GameCore.GameObjects.MapObjects; using Microsoft.Xna.Framework; using DangerousD.GameCore.GameObjects.LivingEntities.Monsters; namespace DangerousD.GameCore.Levels { public class Level1 : ILevel { public void InitLevel() { <<<<<<< HEAD var Трава = new GrassBlock(new Vector2(0, 128)); var Death = new TestAnimationDeath(new Vector2(128, 128)); //var Zombie = new Zombie(new Vector2(256, 128)); var Frank = new Frank(new Vector2(384, 128)); var FlameSkull = new FlameSkull(new Vector2(512, 128)); ======= new Player(new Vector2(0,0)); var Zombie = new Zombie(new Vector2(256, 128)); var Frank = new Frank(new Vector2(384, 128)); new GrassBlock(new Vector2(0, 224)); for (int i = 0; i < 50; i++) { new GrassBlock(new Vector2(i*32, 256)); } new GrassBlock(new Vector2(500, 224)); >>>>>>> livingEntities } } }