using DangerousD.GameCore.Graphics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters { public class Hunchman : CoreEnemy { public Hunchman(Vector2 position) : base(position) { } protected override GraphicsComponent GraphicsComponent { get; } = new(new List { "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveRight"); public override void Attack() { } public override void Death() { } public override void Move(GameTime gameTime) { } } }