46 lines
1 KiB
C#
46 lines
1 KiB
C#
using DangerousD.GameCore.Graphics;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Content;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|
{
|
|
public class Hunchman : CoreEnemy
|
|
{
|
|
public Hunchman(Vector2 position) : base(position)
|
|
{
|
|
}
|
|
|
|
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveRight");
|
|
|
|
public override void Attack()
|
|
{
|
|
|
|
}
|
|
|
|
public override void Attack(GameTime gameTime)
|
|
{
|
|
|
|
}
|
|
|
|
public override void Death()
|
|
{
|
|
|
|
}
|
|
|
|
public override void Move(GameTime gameTime)
|
|
{
|
|
|
|
}
|
|
|
|
public override void Target()
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
}
|