31 lines
No EOL
1.1 KiB
C#
31 lines
No EOL
1.1 KiB
C#
using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using System.Security.Cryptography.X509Certificates;
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using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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namespace DangerousD.GameCore.GameObjects;
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public abstract class MapObject : GameObject
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{
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public virtual bool IsColliderOn { get; protected set; } = true;
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private Rectangle _sourceRectangle;
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protected override GraphicsComponent GraphicsComponent { get; } = new("tiles");
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public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position)
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{
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_sourceRectangle = sourceRectangle;
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Width = (int)size.X;
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Height = (int)size.Y;
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}
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public override void Initialize()
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{
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}
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public virtual void Draw(SpriteBatch spriteBatch)
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{
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GraphicsComponent.DrawAnimation(Rectangle, spriteBatch, _sourceRectangle);
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//spriteBatch.Draw(debugTexture, new Rectangle(Rectangle.X - GraphicsComponent.CameraPosition.X, Rectangle.Y - GraphicsComponent.CameraPosition.Y, Rectangle.Width, Rectangle.Height), Color.White);
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}
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} |