110 lines
3.2 KiB
C#
110 lines
3.2 KiB
C#
using DangerousD.GameCore.Graphics;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Content;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|
{
|
|
public class Zombie : CoreEnemy
|
|
{
|
|
private bool isGoRight = true;
|
|
int leftBorder;
|
|
int rightBorder;
|
|
bool isAttaking = false;
|
|
public Zombie(Vector2 position) : base(position)
|
|
{
|
|
Width = 72;
|
|
Height = 120;
|
|
monster_speed = 3;
|
|
name = "Zombie";
|
|
leftBorder = (int)position.X - 60;
|
|
rightBorder = (int)position.X + 120;
|
|
}
|
|
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "ZombieMoveRight", "ZombieMoveLeft", "ZombieRightAttack", "ZombieLeftAttack" }, "ZombieMoveLeft");
|
|
|
|
public override void Update(GameTime gameTime)
|
|
{
|
|
if (!isAttaking)
|
|
{
|
|
Move(gameTime);
|
|
}
|
|
|
|
base.Update(gameTime);
|
|
}
|
|
|
|
public override void Attack()
|
|
{
|
|
velocity.X = 0;
|
|
isAttaking = true;
|
|
if (isGoRight)
|
|
{
|
|
if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveRight")
|
|
{
|
|
GraphicsComponent.StartAnimation("ZombieAttackRight");
|
|
}
|
|
AppManager.Instance.GameManager.players[0].Death(name);
|
|
}
|
|
else if (!isGoRight)
|
|
{
|
|
if (GraphicsComponent.GetCurrentAnimation != "ZombieLeftAttack")
|
|
{
|
|
GraphicsComponent.StartAnimation("ZombieLeftAttack");
|
|
}
|
|
AppManager.Instance.GameManager.players[0].Death(name);
|
|
}
|
|
}
|
|
|
|
public override void Death()
|
|
{
|
|
|
|
}
|
|
|
|
public override void Move(GameTime gameTime)
|
|
{
|
|
float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;
|
|
if (isGoRight)
|
|
{
|
|
if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveRight")
|
|
{
|
|
GraphicsComponent.StartAnimation("ZombieMoveRight");
|
|
}
|
|
velocity.X = monster_speed;
|
|
}
|
|
|
|
else if (!isGoRight)
|
|
{
|
|
if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveLeft")
|
|
{
|
|
GraphicsComponent.StartAnimation("ZombieMoveLeft");
|
|
}
|
|
velocity.X = -monster_speed;
|
|
}
|
|
|
|
if(Pos.X >= rightBorder)
|
|
{
|
|
isGoRight = false;
|
|
}
|
|
|
|
else if(Pos.X <= leftBorder)
|
|
{
|
|
isGoRight = true;
|
|
}
|
|
}
|
|
public override void OnCollision(GameObject gameObject)
|
|
{
|
|
if(gameObject is Player)
|
|
{
|
|
if (AppManager.Instance.GameManager.players[0].IsAlive)
|
|
{
|
|
Attack();
|
|
}
|
|
}
|
|
base.OnCollision(gameObject);
|
|
}
|
|
}
|
|
}
|