43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using DangerousD.GameCore.GameObjects.PlayerDeath;
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namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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public class Player : LivingEntity
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{
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bool isAlive = true;
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public Player(Vector2 position) : base(position)
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{
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Width = 32;
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Height = 64;
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GraphicsComponent.actionOfAnimationEnd += () =>
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{
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AppManager.Instance.ChangeGameState(GameState.GameOver);
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};
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}
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public bool IsAlive { get { return isAlive; } }
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "ZombieMoveRight", "ZombieMoveLeft", "ZombieRightAttack", "ZombieLeftAttack", "DeathFromZombie" }, "ZombieMoveLeft");//TODO: Change to player
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public void Kill()
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{
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}
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public void Death(string monsterName)
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{
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if(monsterName == "Zombie")
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{
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DeathRectangle deathRectangle = new DeathRectangle(Pos, "DeathFrom" + monsterName);
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GraphicsComponent.actionOfAnimationEnd();
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}
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isAlive = false;
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}
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}
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}
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