DangerousD/DangerousD/GameCore/Network/NetworkManager.cs
2023-08-17 14:31:20 +03:00

153 lines
4.9 KiB
C#

using System.Net.Sockets;
using System.Net;
using System.Text;
using System.Collections.Generic;
using System.Threading;
using System;
using Newtonsoft.Json;
namespace DangerousD.GameCore.Network
{
public class NetworkManager
{
public delegate void ReceivingHandler(List<NetworkTask> networkTask);
public event ReceivingHandler GetReceivingMessages;
Socket socket;
IPEndPoint endPoint;
List<Socket> clientSockets = new List<Socket>();
string state;
private void Init(string IpAddress)
{
try
{
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress address = IPAddress.Parse(IpAddress);
int port = 8000;
endPoint = new IPEndPoint(address, port);
}
catch { }
}
private void AcceptSockets()
{
while (true)
{
try
{
Socket clientSocket = socket.Accept();
clientSockets.Add(clientSocket);
Thread receiveThread = new Thread(BeginHostReceive);
receiveThread.Start(clientSocket);
}
catch { }
}
}
private void BeginHostReceive(object clSocket)
{
Socket clientSocket = clSocket as Socket;
while (clientSocket != null)
{
try
{
byte[] bytesCount = new byte[4];
clientSocket.Receive(bytesCount);
byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
StateObject so = new StateObject(clientSocket, Data);
IAsyncResult count = clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
}
catch { }
}
}
public void HostInit(string IpAddress)
{
try
{
Init(IpAddress);
socket.Bind(endPoint);
socket.Listen(4);
Thread acceptThread = new Thread(AcceptSockets);
acceptThread.Start();
state = "Host";
}
catch { }
}
public void ClientInit(string IpAddress)
{
try
{
Init(IpAddress);
socket.Connect(endPoint);
state = "Client";
Thread.Sleep(10);
Thread ReceivingThread = new Thread(ReceiveMsgFromHost);
ReceivingThread.Start();
}
catch { }
}
public void SendMsg(NetworkTask networkTask)
{
byte[] Data = Encoding.Unicode.GetBytes(JsonConvert.SerializeObject(networkTask));
int count = Data.Length;
if (state == "Host")
{
try
{
foreach (Socket socket in clientSockets)
{
socket.Send(BitConverter.GetBytes(count));
socket.Send(Data);
}
}
catch { }
}
else
{
try
{
socket.Send(BitConverter.GetBytes(count));
socket.Send(Data);
}
catch { }
}
}
private void ReceiveMsgFromHost()
{
while (true)
{
try
{
byte[] bytesCount = new byte[4];
socket.Receive(bytesCount);
byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
StateObject so = new StateObject(socket, Data);
IAsyncResult count = socket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
}
catch { }
}
}
private void AsyncReceiveCallback(IAsyncResult ar)
{
try
{
StateObject so = ar.AsyncState as StateObject;
Socket clientSocket = so.workSocket;
int readCount = clientSocket.EndReceive(ar);
so.UploadedBytesCount += readCount;
so.sb.Append(Encoding.Unicode.GetString(so.buffer, 0, readCount));
if (so.UploadedBytesCount < so.bufferSize)
{
clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, new AsyncCallback(AsyncReceiveCallback), so);
}
else
{
GetReceivingMessages(JsonConvert.DeserializeObject<List<NetworkTask>>(so.sb.ToString()));
}
}
catch { }
}
}
}