33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using DangerousD.GameCore.GameObjects.LivingEntities;
|
|
using DangerousD.GameCore.GameObjects.MapObjects;
|
|
using Microsoft.Xna.Framework;
|
|
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
|
|
using System.Collections.Generic;
|
|
|
|
namespace DangerousD.GameCore.Levels
|
|
{
|
|
public class Level1 : ILevel
|
|
{
|
|
public void InitLevel()
|
|
{
|
|
new Player(new Vector2(0,0));
|
|
|
|
var Spider = new Spider(new Vector2(112, 0));
|
|
var FlameSkull = new FlameSkull(new Vector2(512, 0));
|
|
var Werewolf = new Werewolf(new Vector2(640, 0));
|
|
var Ghost = new Ghost(new Vector2(730, 0));
|
|
var Frank = new Frank(new Vector2(100, 64));
|
|
var FrankBalls = new FrankBalls(new Vector2(Frank.Pos.X, Frank.Pos.Y));
|
|
var Zombie = new Zombie(new Vector2(300, 64));
|
|
|
|
var SilasHand = new SilasHands(new Vector2(200,64));
|
|
var SilasMaster = new SilasMaster(new Vector2(400, 64));
|
|
new GrassBlock(new Vector2(0, 224));
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
new GrassBlock(new Vector2(i*32, 256));
|
|
}
|
|
new GrassBlock(new Vector2(500, 224));
|
|
}
|
|
}
|
|
}
|