DangerousD/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/FrankBalls.cs
2023-08-17 17:14:23 +03:00

56 lines
1.2 KiB
C#

using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class FrankBalls : CoreEnemy
{
public FrankBalls(Vector2 position) : base(position)
{
name = "FrankBalls";
Width = 40;
Height = 40;
monster_speed = 1;
acceleration = Vector2.Zero;
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "BallMoveRight" }, "BallMoveRight");
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
public override void Attack()
{
}
public override void Death()
{
}
public override void Move(GameTime gameTime)
{
}
public override void Attack(GameTime gameTime)
{
}
public override void Target()
{
throw new NotImplementedException();
}
}
}