56 lines
1.2 KiB
C#
56 lines
1.2 KiB
C#
using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public class FrankBalls : CoreEnemy
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{
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public FrankBalls(Vector2 position) : base(position)
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{
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name = "FrankBalls";
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Width = 40;
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Height = 40;
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monster_speed = 1;
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acceleration = Vector2.Zero;
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "BallMoveRight" }, "BallMoveRight");
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public override void Update(GameTime gameTime)
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{
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base.Update(gameTime);
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}
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public override void Attack()
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{
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}
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public override void Death()
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{
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}
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public override void Move(GameTime gameTime)
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{
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}
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public override void Attack(GameTime gameTime)
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{
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}
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public override void Target()
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{
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throw new NotImplementedException();
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}
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}
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}
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