DangerousD/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Slime.cs
2023-08-17 17:14:23 +03:00

48 lines
1.2 KiB
C#

using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Slime : CoreEnemy
{
public Slime(Vector2 position) : base(position)
{
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "SlimeMoveLeftTop", "SlimeMoveLeftBottom", "SlimeMoveRightTop",
"SlimeMoveRightBottom", "SlimeReadyJumpRightBottom", "SlimeReadyJumpRightTop", "SlimeReadyJumpLeftBottom", "SlimeReadyJumpLeftTop", "SlimeJumpRightBottom",
"SlimeJumpRightTop", "SlimeJumpLeftBottom", "SlimeJumpLeftTop" }, "");
public override void Attack()
{
}
public override void Attack(GameTime gameTime)
{
}
public override void Death()
{
}
public override void Move(GameTime gameTime)
{
}
public override void Target()
{
throw new NotImplementedException();
}
}
}