62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public class Hunchman : CoreEnemy
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{
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public Hunchman(Vector2 position) : base(position)
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{
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Width = 72;
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Height = 72;
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monster_speed = 5;
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name = "HunchMan";
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velocity = new Vector2(monster_speed, 0);
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string>
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{ "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveRight");
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public override void Update(GameTime gameTime)
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{
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Move(gameTime);
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base.Update(gameTime);
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}
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public override void Attack()
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{
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}
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public override void Death()
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{
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}
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public override void Move(GameTime gameTime)
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{
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if (velocity.X > 0)
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{
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if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveRight")
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GraphicsComponent.StartAnimation("HunchmanMoveRight");
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}
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else if (velocity.X < 0)
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{
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if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveLeft")
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GraphicsComponent.StartAnimation("HunchmanMoveRight");
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}
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}
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public override void OnCollision()
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{
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monster_speed *= -1;
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}
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}
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}
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