DangerousD/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/SilasMaster.cs
2023-08-18 00:25:34 +03:00

138 lines
3.9 KiB
C#

using DangerousD.GameCore.GameObjects.Entities;
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class SilasMaster : CoreEnemy
{
private int attackTime = 60;
private int moveTime = 360;
private int currentTime = 0;
int leftBorder;
int rightBorder;
List<SilasHands> hands = new List<SilasHands>();
List<SilasBall> balls = new List<SilasBall>();
public SilasMaster(Vector2 position) : base(position)
{
name = "SilasMaster";
Width = 144;
Height = 160;
monster_health = 15;
monster_speed = 4;
acceleration = Vector2.Zero;
leftBorder = (int)position.X - 60;
rightBorder = (int)position.X + 120;
acceleration = Vector2.Zero;
hands.Add(new SilasHands(new Vector2(Pos.X+60,Pos.Y+120)));
hands.Add(new SilasHands(new Vector2(Pos.X + 90, Pos.Y + 120)));
for (int i = 0; i < 4; i++)
{
SilasBall silasball = new SilasBall(new Vector2(Pos.X + i * 40, Pos.Y + 120), new Vector2((i - 2) * 4, 6));
balls.Add(silasball);
}
}
protected override GraphicsComponent GraphicsComponent { get; } = new GraphicsComponent(new List<string>() { "SilasMove", "SilasAttack" }, "SilasMove");
public override void Attack()
{
if (currentTime == 0)
{
GraphicsComponent.StartAnimation("SilasAttack");
}
else if (currentTime == attackTime / 2)
{
SpawnAttackBall();
}
else if (currentTime >= attackTime)
{
GraphicsComponent.StartAnimation("SilasMove");
currentTime = 0;
}
currentTime++;
}
private void SpawnAttackBall()
{
for (int i = 0; i < balls.Count; i++)
{
balls[i].SetPosition(new Vector2(Pos.X + i * 40, Pos.Y + 120));
}
}
public override void Attack(GameTime gameTime)
{
}
public override void Death()
{
}
public override void Move(GameTime gameTime)
{
if (currentTime == 0)
{
GraphicsComponent.StartAnimation("SilasMove");
}
else if (currentTime >= moveTime)
{
GraphicsComponent.StartAnimation("SilasAttack");
currentTime = 0;
}
currentTime++;
if (isGoRight)
{
velocity.X = monster_speed;
}
else if (!isGoRight)
{
velocity.X = -monster_speed;
}
if (Pos.X >= rightBorder)
{
isGoRight = false;
}
else if (Pos.X <= leftBorder)
{
isGoRight = true;
}
}
public override void Target()
{
throw new NotImplementedException();
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
if (hands.Count<2)
{
hands.Add(new SilasHands(new Vector2(Pos.X + 60, Pos.Y + 120)));
}
if (GraphicsComponent.CurrentAnimation.Id == "SilasMove")
{
Move(gameTime);
}
else
{
velocity = Vector2.Zero;
Attack();
}
}
}
}