38 lines
685 B
C#
38 lines
685 B
C#
using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonogameLibrary.UI.Elements;
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namespace DangerousD.GameCore.GUI
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{
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public class HUD : IDrawableObject
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{
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public HUD()
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{
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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;
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}
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public void Initialize(GraphicsDevice graphicsDevice)
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{
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throw new NotImplementedException();
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}
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public void LoadContent()
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{
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var content = AppManager.Instance.Content;
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}
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public void Update(GameTime gameTime)
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{
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throw new NotImplementedException();
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}
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}
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}
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