30 lines
814 B
C#
30 lines
814 B
C#
using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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public class Enemy1 : LivingEntity
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{
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "IDLE", "WALK" }, "IDLE");
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public Enemy1(Vector2 position) : base(position)
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{
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}
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public override void Update(GameTime gameTime)
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{
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if (GraphicsComponent.GetCurrentAnimation!="WALK")
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GraphicsComponent.StartAnimation("WALK");
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base.Update(gameTime);
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}
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}
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}
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