221 lines
7.8 KiB
C#
221 lines
7.8 KiB
C#
using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using DangerousD.GameCore.GameObjects.PlayerDeath;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Graphics;
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using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
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namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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public class Player : LivingEntity
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{
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bool isAlive = true;
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bool isRight;
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string stayAnimation;
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bool isJump = false;
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public int health;
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public bool isGoRight = false;
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public Vector2 playerVelocity;
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public int rightBorder;
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public int leftBorder;
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public bool isVisible = true;
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private bool isAttacked = false;
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private bool isShooting = false;
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public GameObject objectAttack;
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private int bullets;
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public int score;
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public Player(Vector2 position) : base(position)
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{
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Width = 16;
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Height = 32;
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AppManager.Instance.InputManager.ShootEvent += Shoot;
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AppManager.Instance.InputManager.MovEventJump += Jump;
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AppManager.Instance.InputManager.MovEventDown += MoveDown;
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AppManager.Instance.InputManager.ShootEvent += Shoot;
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velocity = new Vector2(0, 0);
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rightBorder = (int)position.X + 100;
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leftBorder = (int)position.X - 100;
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bullets = 5;
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this.GraphicsComponent.actionOfAnimationEnd += (a) =>
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{
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if (a == "playerShootLeft" || a == "playerShootRight")
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{
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isShooting = false;
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}
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if (a == "playerReload")
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{
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bullets++;
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}
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};
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}
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public bool IsAlive { get { return isAlive; } }
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft", "playerMoveRight", "DeathFromZombie", "playerRightStay", "playerStayLeft",
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"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload"}, "playerReload");
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public void Attack()
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{
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if (objectAttack.Rectangle.Intersects(this.Rectangle))
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{
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isVisible = false;
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}
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}
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public override void OnCollision(GameObject gameObject)
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{
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base.OnCollision(gameObject);
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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if (isVisible)
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{
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base.Draw(spriteBatch);
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}
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}
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public void Death(string monsterName)
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{
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isAttacked = true;
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if(monsterName == "Zombie")
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{
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DeathRectangle deathRectangle = new DeathRectangle(Pos, "DeathFrom" + monsterName);
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deathRectangle.Gr.actionOfAnimationEnd += (a) =>
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{
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if (a == "DeathFrom" + monsterName)
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{
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AppManager.Instance.ChangeGameState(GameState.Death);
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}
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};
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}
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isAlive = false;
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}
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public void Jump()
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{
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if (isOnGround)
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{
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velocity.Y = -11;
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}
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// здесь будет анимация
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}
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public void Shoot()
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{
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if (bullets > 0)
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{
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if (!isShooting)
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{
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isShooting = true;
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bullets--;
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if (isRight)
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{
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if (GraphicsComponent.GetCurrentAnimation != "playerShootRight")
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{
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GraphicsComponent.StartAnimation("playerShootRight");
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}
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var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), 100, 10), typeof(Zombie));
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if (targets != null)
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{
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foreach (var target in targets)
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{
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Zombie targetZombie = (Zombie)target;
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targetZombie.TakeDamage();
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}
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}
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}
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else
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{
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if (GraphicsComponent.GetCurrentAnimation != "playerShootRight")
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{
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GraphicsComponent.StartAnimation("playerShootRight");
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}
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var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), -100, 10), typeof(Zombie));
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if (targets != null)
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{
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foreach (var target in targets)
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{
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Zombie targetZombie = (Zombie)target;
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targetZombie.TakeDamage();
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}
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}
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}
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}
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}
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}
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public override void Update(GameTime gameTime)
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{
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GraphicsComponent.SetCameraPosition(Pos);
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if (!isAttacked)
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{
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Move(gameTime);
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}
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else
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{
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velocity.X = 0;
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}
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base.Update(gameTime);
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}
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public void Move(GameTime gameTime)
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{
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float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;
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velocity.X = 5 * AppManager.Instance.InputManager.VectorMovementDirection.X;
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if (GraphicsComponent.GetCurrentAnimation != "playerShootLeft" && GraphicsComponent.GetCurrentAnimation != "playerShootRight")
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{
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if (AppManager.Instance.InputManager.VectorMovementDirection.X > 0)
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{
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isRight = true;
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if (GraphicsComponent.GetCurrentAnimation != "playerMoveRight")//идёт направо
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{
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GraphicsComponent.StartAnimation("playerMoveRight");
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}
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}
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else if (AppManager.Instance.InputManager.VectorMovementDirection.X < 0)//идёт налево
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{
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isRight = false;
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if (GraphicsComponent.GetCurrentAnimation != "playerMoveLeft")
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{
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GraphicsComponent.StartAnimation("playerMoveLeft");
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}
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}
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else if (AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
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{
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if(bullets < 5)
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{
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if (GraphicsComponent.GetCurrentAnimation != "playerReload")
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{
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GraphicsComponent.StartAnimation("playerReload");
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}
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}
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else if (isRight)
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{
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GraphicsComponent.StartAnimation("playerRightStay");
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}
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else if (!isRight)
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{
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GraphicsComponent.StartAnimation("playerStayLeft");
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}
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}
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}
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if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.SinglePlayer)
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{
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NetworkTask task = new NetworkTask(id, Pos);
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AppManager.Instance.NetworkTasks.Add(task);
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}
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}
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public void MoveDown()
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{
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// ПОЧЕМУ
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velocity.Y = -11;
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}
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}
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}
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