73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public class SilasMaster : CoreEnemy
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{
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private int attackTime = 60;
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private int moveTime = 360;
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private int currentTime = 0;
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public SilasMaster(Vector2 position) : base(position)
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{
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name = "SilasMaster";
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Width = 144;
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Height = 160;
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monster_health = 15;
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monster_speed = 4;
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acceleration = Vector2.Zero;
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new GraphicsComponent(new List<string>() { "SilasMove", "SilasAttack" }, "SilasMove");
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public override void Attack()
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{
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if (currentTime==0)
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{
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GraphicsComponent.StartAnimation("SilasAttack");
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}
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else if (currentTime >= attackTime)
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{
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GraphicsComponent.StartAnimation("SilasMove");
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currentTime = 0;
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}
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currentTime++;
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}
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public override void Death()
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{
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throw new NotImplementedException();
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}
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public override void Move(GameTime gameTime)
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{
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if (currentTime == 0)
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{
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GraphicsComponent.StartAnimation("SilasMove");
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}
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else if (currentTime >= moveTime)
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{
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GraphicsComponent.StartAnimation("SilasAttack");
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currentTime = 0;
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}
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currentTime++;
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}
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public override void Update(GameTime gameTime)
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{
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base.Update(gameTime);
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if (GraphicsComponent.CurrentAnimation.Id=="SilasMove")
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{
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Move(gameTime);
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}
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else
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{
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Attack();
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}
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}
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}
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}
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