DangerousD/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Slime.cs

245 lines
8 KiB
C#

using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Slime : CoreEnemy
{
private bool isDown = false;
int leftBorder;
int rightBorder;
bool isAttaking = false;
int delay;
bool isJumping = false;
public Slime(Vector2 position) : base(position)
{
Width = 48;
Height = 16;
name = "Slime";
monster_speed = 3;
monster_health = 2;
leftBorder = 100;
rightBorder = 400;
//acceleration = Vector2.Zero;
delay = 30;
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "SlimeMoveLeftTop", "SlimeMoveLeftBottom", "SlimeMoveRightTop",
"SlimeMoveRightBottom", "SlimeReadyJumpRightBottom", "SlimeReadyJumpRightTop", "SlimeReadyJumpLeftBottom", "SlimeReadyJumpLeftTop", "SlimeJumpRightBottom",
"SlimeJumpRightTop", "SlimeJumpLeftBottom", "SlimeJumpLeftTop" }, "SlimeMoveRightTop");
public override void Attack()
{
}
public void Jump()
{
var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle(0, 0, 100, 100));
velocity.X = 0;
Height = 32;
if (isGoRight && isDown)
{
if (GraphicsComponent.GetCurrentAnimation != "SlimeReadyJumpLeftBottom")
{
GraphicsComponent.StartAnimation("SlimeReadyJumpLeftBottom");
}
delay--;
if (delay <= 0)
{
isJumping = true;
velocity = new Vector2(5, -3);
if (GraphicsComponent.GetCurrentAnimation != "SlimeJumpLeftBottom")
{
GraphicsComponent.StartAnimation("SlimeJumpLeftBottom");
}
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y - 5, 48, 5));
if (getCols.Count > 0)
{
isJumping = false;
isDown = false;
}
}
}
else if (!isGoRight && isDown)
{
if (GraphicsComponent.GetCurrentAnimation != "SlimeReadyJumpRightTop")
{
GraphicsComponent.StartAnimation("SlimeReadyJumpRightTop");
}
delay--;
if (delay <= 0)
{
velocity = new Vector2(-5, -3);
if (GraphicsComponent.GetCurrentAnimation != "SlimeJumpRightTop")
{
GraphicsComponent.StartAnimation("SlimeJumpRightTop");
}
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y - 5, 48, 5));
if (getCols.Count > 0)
{
isJumping = false;
isDown = false;
}
}
}
else if (isGoRight && !isDown)
{
if (GraphicsComponent.GetCurrentAnimation != "SlimeReadyJumpLeftTop")
{
GraphicsComponent.StartAnimation("SlimeReadyJumpLeftTop");
}
delay--;
if (delay <= 0)
{
isJumping = true;
velocity = new Vector2(5, 3);
if (GraphicsComponent.GetCurrentAnimation != "SlimeJumpLeftTop")
{
GraphicsComponent.StartAnimation("SlimeJumpLeftTop");
}
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height, 48, 5));
if (getCols.Count > 0)
{
isJumping = false;
isDown = true;
}
}
}
else if (!isGoRight && !isDown)
{
if (GraphicsComponent.GetCurrentAnimation != "SlimeReadyJumpRightTop")
{
GraphicsComponent.StartAnimation("SlimeReadyJumpRightTop");
}
delay--;
if (delay <= 0)
{
velocity = new Vector2(-5, 3);
if (GraphicsComponent.GetCurrentAnimation != "SlimeJumpRightTop")
{
GraphicsComponent.StartAnimation("SlimeJumpRightTop");
}
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height, 48, 5));
if (getCols.Count > 0)
{
isJumping = false;
isDown = true;
}
}
}
}
public override void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(debugTexture, new Rectangle((int)Pos.X, (int)Pos.Y - 5, 48, 5), Color.White);
spriteBatch.Draw(debugTexture, new Rectangle((int)Pos.X, (int)Pos.Y + Height, 48, 5), Color.White);
base.Draw(spriteBatch);
}
public override void Death()
{
}
public override void Move(GameTime gameTime)
{
float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;
delay = 30;
Height = 16;
if (isGoRight && isDown)
{
if (GraphicsComponent.GetCurrentAnimation != "SlimeMoveRightBottom")
{
GraphicsComponent.StartAnimation("SlimeMoveRightBottom");
}
velocity.X = monster_speed;
}
else if (!isGoRight && isDown)
{
if (GraphicsComponent.GetCurrentAnimation != "SlimeMoveLeftBottom")
{
GraphicsComponent.StartAnimation("SlimeMoveLeftBottom");
}
velocity.X = -monster_speed;
}
else if (!isDown && isGoRight)
{
if (GraphicsComponent.GetCurrentAnimation != "SlimeMoveRightTop")
{
GraphicsComponent.StartAnimation("SlimeMoveRightTop");
}
velocity.X = monster_speed;
}
else if (!isDown && !isGoRight)
{
if (GraphicsComponent.GetCurrentAnimation != "SlimeMoveLeftTop")
{
GraphicsComponent.StartAnimation("SlimeMoveLeftTop");
}
velocity.X = -monster_speed;
}
if (Pos.X >= rightBorder)
{
isGoRight = false;
}
else if (Pos.X <= leftBorder)
{
isGoRight = true;
}
}
public override void Update(GameTime gameTime)
{
if (isDown)
{
if (acceleration.Y < 0)
{
acceleration.Y = -acceleration.Y;
}
}
else
{
if (acceleration.Y > 0)
{
acceleration.Y = -acceleration.Y;
}
}
//if (!isAttaking){ Move(gameTime); }
base.Update(gameTime);
}
public void Target()
{
}
public void Attack(GameTime gameTime)
{
}
}
}