36 lines
773 B
C#
36 lines
773 B
C#
using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public class Ghost : CoreEnemy
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{
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public Ghost(Vector2 position) : base(position)
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{
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "");
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public override void Attack(Player player)
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{
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}
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public override void Death()
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{
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}
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public override void Move(GameTime gameTime, Player player)
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{
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}
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}
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}
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