DangerousD/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Ghost.cs
2023-08-16 13:21:38 +03:00

36 lines
773 B
C#

using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Ghost : CoreEnemy
{
public Ghost(Vector2 position) : base(position)
{
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "");
public override void Attack(Player player)
{
}
public override void Death()
{
}
public override void Move(GameTime gameTime, Player player)
{
}
}
}