DangerousD/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/Werewolf.cs
2023-08-17 16:41:16 +03:00

77 lines
1.9 KiB
C#

using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Werewolf : CoreEnemy
{
public Werewolf(Vector2 position) : base(position)
{
name = "Wolf";
monster_speed = 4;
Width = 78;
Height = 96;
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "WolfMoveRight", "WolfMoveLeft", "WolfJumpRight", "WolfJumpLeft" }, "WolfMoveRight");
public override void Update(GameTime gameTime)
{
if (!isAttack)
{
Move(gameTime);
}
base.Update(gameTime);
}
public override void Attack()
{
}
public override void Death()
{
}
public override void Move(GameTime gameTime)
{
if (isGoRight)
{
if (GraphicsComponent.GetCurrentAnimation != "WolfMoveRight")
{
GraphicsComponent.StartAnimation("WolfMoveRight");
}
velocity.X = monster_speed;
}
else
{
if (GraphicsComponent.GetCurrentAnimation != "WolfMoveLeft")
{
GraphicsComponent.StartAnimation("WolfMoveLeft");
}
velocity.X = -monster_speed;
}
if (Pos.X >= rightBoarder)
{
isGoRight = false;
}
else if (Pos.X <= leftBoarder)
{
isGoRight = true;
}
}
public override void Attack(GameTime gameTime)
{
}
}
}