135 lines
4.3 KiB
C#
135 lines
4.3 KiB
C#
using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using DangerousD.GameCore.GameObjects.PlayerDeath;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Graphics;
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namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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public class Player : LivingEntity
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{
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bool isAlive = true;
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bool isJump = false;
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public int health;
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public bool isGoRight = false;
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public Vector2 playerVelocity;
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public int rightBorder;
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public int leftBorder;
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public bool isVisible = true;
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public GameObject objectAttack;
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public Player(Vector2 position) : base(position)
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{
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Width = 16;
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Height = 32;
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AppManager.Instance.InputManager.ShootEvent += Shoot;
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AppManager.Instance.InputManager.MovEventJump += AnimationJump;
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AppManager.Instance.InputManager.MovEventDown += MoveDown;
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velocity = new Vector2(0, 0);
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rightBorder = (int)position.X + 100;
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leftBorder = (int)position.X - 100;
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}
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public bool IsAlive { get { return isAlive; } }
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "ZombieMoveRight", "ZombieMoveLeft", "ZombieRightAttack", "ZombieLeftAttack", "DeathFromZombie" }, "ZombieMoveLeft");//TODO: Change to player
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public void Attack()
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{
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if (objectAttack.Rectangle.Intersects(this.Rectangle))
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{
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isVisible = false;
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}
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}
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public override void OnCollision(GameObject gameObject)
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{
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if (gameObject is Player)
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{
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isVisible = false;
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}
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base.OnCollision(gameObject);
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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if (isVisible)
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{
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base.Draw(spriteBatch);
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}
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}
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public void Death(string monsterName)
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{
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/*if(monsterName == "Zombie")
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{
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DeathRectangle deathRectangle = new DeathRectangle(Pos, "DeathFrom" + monsterName);
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deathRectangle.Gr.actionOfAnimationEnd += (a) =>
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{
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if (a == "DeathFrom" + monsterName)
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{
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AppManager.Instance.ChangeGameState(GameState.GameOver);
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}
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};
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}
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isAlive = false;*/
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}
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public void AnimationJump()
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{
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if (isOnGround)
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{
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velocity.Y = -11;
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}
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// здесь будет анимация
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}
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public void Shoot()
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{
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}
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public override void Update(GameTime gameTime)
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{
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GraphicsComponent.CameraPosition = (_pos-new Vector2(200, 350)).ToPoint();
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base.Update(gameTime);
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Move(gameTime);
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}
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public void Move(GameTime gameTime)
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{
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float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;
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velocity.X = 5 * AppManager.Instance.InputManager.VectorMovementDirection.X;
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if (AppManager.Instance.InputManager.VectorMovementDirection.X > 0)
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{
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if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveRight")//идёт направо
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{
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GraphicsComponent.StartAnimation("ZombieMoveRight");
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}
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}
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else if (AppManager.Instance.InputManager.VectorMovementDirection.X < 0)//идёт налево
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{
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if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveLeft")
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{
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GraphicsComponent.StartAnimation("ZombieMoveLeft");
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}
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}
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else if(AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
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{
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if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveLeft")
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{
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GraphicsComponent.StartAnimation("ZombieMoveLeft");
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}
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}
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}
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public void MoveDown()
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{
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// ПОЧЕМУ
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velocity.Y = -11;
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}
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}
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}
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