118 lines
4 KiB
C#
118 lines
4 KiB
C#
using System.Net.Sockets;
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using System.Net;
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using System.Text;
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using System.Collections.Generic;
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using System.Threading;
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using System;
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namespace DangerousD.GameCore.Network
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{
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public class NetworkManager
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{
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public delegate void ReceivingHandler(string jsonMessage);
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public event ReceivingHandler GetReceivingMessages;
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Socket socket;
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IPEndPoint endPoint;
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List<Socket> clientSockets = new List<Socket>();
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string state;
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private void Init(string IpAddress)
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{
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socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPAddress address = IPAddress.Parse(IpAddress);
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int port = 8000;
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endPoint = new IPEndPoint(address, port);
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}
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private void AcceptSockets()
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{
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while (true)
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{
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Socket clientSocket = socket.Accept();
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clientSockets.Add(clientSocket);
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Thread receiveThread = new Thread(BeginHostReceive);
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receiveThread.Start(clientSocket);
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Console.WriteLine("Connected");
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}
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}
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private void BeginHostReceive(object clSocket)
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{
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Socket clientSocket = clSocket as Socket;
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while (clientSocket != null)
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{
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byte[] bytesCount = new byte[4];
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clientSocket.Receive(bytesCount);
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byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
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StateObject so = new StateObject(clientSocket, Data);
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IAsyncResult count = clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
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}
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}
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public void HostInit(string IpAddress)
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{
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Init(IpAddress);
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socket.Bind(endPoint);
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socket.Listen(4);
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Thread acceptThread = new Thread(AcceptSockets);
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acceptThread.Start();
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state = "Host";
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Console.WriteLine("Start Accept");
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}
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public void ClientInit(string IpAddress)
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{
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Init(IpAddress);
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socket.Connect(endPoint);
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state = "Client";
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Thread.Sleep(10);
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Thread ReceivingThread = new Thread(ReceiveMsgFromHost);
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ReceivingThread.Start();
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}
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public void SendMsg(string jsonMessage)
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{
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byte[] Data = Encoding.Unicode.GetBytes(jsonMessage);
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int count = Data.Length;
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if (state == "Host")
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{
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foreach (Socket socket in clientSockets)
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{
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socket.Send(BitConverter.GetBytes(count));
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socket.Send(Data);
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}
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}
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else
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{
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socket.Send(BitConverter.GetBytes(count));
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socket.Send(Data);
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}
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}
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private void ReceiveMsgFromHost()
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{
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while (true)
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{
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byte[] bytesCount = new byte[4];
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socket.Receive(bytesCount);
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byte[] Data = new byte[BitConverter.ToInt32(bytesCount)];
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StateObject so = new StateObject(socket, Data);
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IAsyncResult count = socket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
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}
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}
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private void AsyncReceiveCallback(IAsyncResult ar)
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{
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StateObject so = ar.AsyncState as StateObject;
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Socket clientSocket = so.workSocket;
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int readCount = clientSocket.EndReceive(ar);
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so.UploadedBytesCount += readCount;
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so.sb.Append(Encoding.Unicode.GetString(so.buffer, 0, readCount));
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if (so.UploadedBytesCount < so.bufferSize)
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{
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clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, new AsyncCallback(AsyncReceiveCallback), so);
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}
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else
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{
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GetReceivingMessages(so.sb.ToString());
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}
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}
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}
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}
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