DangerousD/DangerousD/GameCore/Network/StateObject.cs
2023-08-14 17:05:07 +03:00

26 lines
639 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.Network
{
public class StateObject
{
public Socket workSocket;
public int bufferSize;
public byte[] buffer;
public StringBuilder sb = new StringBuilder();
public int UploadedBytesCount;
public StateObject(Socket socket, byte[] buffer)
{
workSocket = socket;
this.buffer = buffer;
bufferSize = buffer.Length;
UploadedBytesCount = 0;
}
}
}