83 lines
2.1 KiB
C#
83 lines
2.1 KiB
C#
using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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internal class Frank : CoreEnemy
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{
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public Frank(Vector2 position) : base(position)
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{
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isGoRight = false;
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Width = 112;
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Height = 160;
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leftBoarder = 50;
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rightBoarder = 300;
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GraphicsComponent.StartAnimation("FrankMoveLeft");
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monster_speed = 2;
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name = "Frank";
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FrankMoveRight", "FrankMoveLeft" }, "FrankMoveLeft");
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public override void Update(GameTime gameTime)
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{
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Move(gameTime);
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base.Update(gameTime);
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}
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public override void Attack()
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{
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}
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public override void Death()
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{
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}
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public override void Move(GameTime gameTime)
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{
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if (isGoRight)
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{
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if (GraphicsComponent.GetCurrentAnimation != "FrankMoveRight")
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{
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GraphicsComponent.StartAnimation("FrankMoveRight");
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}
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velocity.X = monster_speed;
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}
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else
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{
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if (GraphicsComponent.GetCurrentAnimation != "FrankMoveLeft")
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{
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GraphicsComponent.StartAnimation("FrankMoveLeft");
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}
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velocity.X = -monster_speed;
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}
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if (Pos.X >= rightBoarder)
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{
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isGoRight = false;
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}
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else if (Pos.X <= leftBoarder)
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{
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isGoRight = true;
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}
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}
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public override void Attack(GameTime gameTime)
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{
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}
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public override void Target()
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{
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throw new NotImplementedException();
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}
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}
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}
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