41 lines
No EOL
991 B
C#
41 lines
No EOL
991 B
C#
using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using MonogameLibrary.UI.Base;
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namespace DangerousD.GameCore.GUI;
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public abstract class AbstractGui : IDrawableObject
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{
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protected UIManager Manager = new();
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protected List<DrawableUIElement> Elements = new();
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public AbstractGui()
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{
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}
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protected abstract void CreateUI();
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private GraphicsDevice graphicsDevice;
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public virtual void Initialize(GraphicsDevice graphicsDevice)
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{
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Manager.Initialize(graphicsDevice);
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this.graphicsDevice = graphicsDevice;
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CreateUI();
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}
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public virtual void LoadContent()
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{
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Manager.LoadContent(AppManager.Instance.Content, "Font2");
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}
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public virtual void Update(GameTime gameTime)
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{
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Manager.Update();
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}
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public virtual void Draw(SpriteBatch spriteBatch)
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{
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Manager.Draw(spriteBatch);
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}
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} |