70 lines
2 KiB
C#
70 lines
2 KiB
C#
using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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internal class Frank : CoreEnemy
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{
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private bool isGoRight = false;
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public Frank(Vector2 position) : base(position)
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{
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Width = 112;
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Height = 160;
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GraphicsComponent.StartAnimation("FrankMoveLeft");
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monster_speed = 1;
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name = "Фрэнк";
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FrankMoveRight", "FrankMoveLeft" }, "FrankMoveRight");
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public override void Attack(Player player)
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{
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}
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public override void Death()
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{
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}
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public override void Move(GameTime gameTime, Player player)
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{
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/* if (player.Pos.X - _pos.X <= 20 || player.Pos.X - _pos.X <= -20)
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{
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player.Death(name);
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} */
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if (isGoRight)
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{
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if (GraphicsComponent.GetCurrentAnimation != "FrankMoveRight")
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{
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GraphicsComponent.StartAnimation("FrankMoveRight");
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velocity = new Vector2(monster_speed, 0);
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}
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}
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else if (!isGoRight)
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{
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if (GraphicsComponent.GetCurrentAnimation != "FrankMoveLeft")
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{
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GraphicsComponent.StartAnimation("FrankMoveLeft");
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velocity = new Vector2(-monster_speed, 0);
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}
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}
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if (_pos.X <= 1)
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{
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isGoRight = true;
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}
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else if (_pos.X >= 500)
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{
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isGoRight = false;
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}
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}
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}
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}
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